Looking to get into ForEx/Binary Options safely with no previous experience other than paper silver trading.
Hi everyone. I was cruising the web and came across a video add for an app that piqued my interest in Binary Options, which reminded me that I wanted to learn about trading ForEx. This add professed an app that would do your trading for you, based on the parameters you set, with an 85% success rate. It was called the Guardian Angel Wing app. The minimum starting investment was $250, then they would gift you with another $125 and you could "start trading right away!" They use Opteck as a broker. I did some reading and tried to find some reviews and of course I could only find feeedback from people who were unhappy with it. It still got me thinking about how I hate the 9 to 5 grind and I am looking for ways to put more irons in the fire. Is there a way for a guy who is a blue collar joe to get into these sort of markets without taking massive losses? I'm providing for a family and don't have a lot of money to risk. That's why I was attracted to this GAW app, but I don't have the warm, fuzzy feeling I am looking for with that particular app. I traded a paper silver account for a year with a small investment, and by the end of the year I had increase the investment by 38%. Although I have no training or experience, I had a gut feeling on the prices of PM's and I would sell on highs and buy on lows. It seemed simple enough and worked for me, but the company I was dealing with changed their policy and made their minimum account holding price a little too high for me to be able to participate anymore. I just want something I can plink around with on my cel phone, jump in when I see a low and sell off when I see a high, and have the money stashed safely in an account when I am not actively trading. Is there anything out there for me? I also posted this on /trading - I am not a bot or a spammmer - Just looking for quick guidance and straight answers. Thanks in advance to anyone who offers constructive advice! TLDR: Noob looking for an easy Android App to trade ForEx or Binary Options with, without a big buy-in price. Preferably an App that has a free demo account for me to learn on first.
Binary options industry in the last 2 years has evolved a great deal. Currently there are more than 600 brokers worldwide and it is difficult to choose a safe brokerage. binaryswap.com also tried brokers we offer you to compare post-op. https://binaryswap.com/en/
Don't Be A Basic Bench: A Comprehensive Introductory Guide
Hello everyone! In an effort to keep the subreddit and its wiki filled with good and useful information, we are compiling guides for the main lifts (deadlift, squat, bench, potentially others). These guides will be added to the wiki and posted as posts as they are completed. The goal of these guides is to provide basic lift information, descriptions of some common variations, equipment considerations, related and complimentary exercises, additional resources for further reading, and to showcase incredible women (and non-binary folks) performing these lifts. This is the second entry in this lift series. Check out the first entry, The Deadlift Guide in the FAQ! If you have suggestions regarding things that should be added to these guides, or other subjects you'd like to see in the wiki, please message the mods!
The Bench Press
Bench Press Form and Variations
The main muscle group worked by the bench press is the pectoralis major, which is the largest muscle in the chest area. The pectoralis major muscle has two sections that are named for the bones they attach to – the sternal portion attaches to the breast bone and makes up the bulk of the muscle fibers, making up the middle and lower section; the clavicular portion attaches to the collarbone and is the more superior (upper) portion. The bench press also heavily involves the triceps (back of the upper arm), and recruits the deltoid muscles (shoulder), and pectoralis minor to lesser extents. I’ll first be discussing the form for a standard, flat, “neutral/wide” grip bench press. Variations on this will be discussed below it. This guide is written for barbell bench pressing, but all of these variations can be performed with dumbbells as well. Flat bench – the standard/”default” bench press Start out flat on the bench with bar directly over your eyes (with spotter) or over your nose/mouth (without spotter), feet flat, butt and upper back planted firmly on the bench. Arching of the lumbar spine is normal, fine, and absolutely legal in lifting competitions. Scapulas (shoulderblades) should be retracted or “pinched together” to provide both a stable flat surface for your upper back to settle on the bench, and to minimize undue tension on your shoulder joints. Retracting your scapulae will also puff your chest up and put your shoulders in a safer position for the lift. The bar should rest in the heel of your palm so that it is stacked above the wrist, forearm, and elbows through the lift. A slight internal rotation of the hands will help with this positioning and will angle your elbows out slightly. For a standard flat bench press, your hands will be a bit further apart than shoulder width – about 1.5-2x shoulder width is the average position – position your hands so that your forearms will be almost completely perpendicular to the floor at the bottom of the lift. Retract your scapulae (as if you’re trying to pick up a pencil off the bench between them), keep actively pushing your chest up, take in a big belly breath, and hold it before pushing the bar away from the rack and locking out at the elbows. Bring the bar down your torso so that it is directly over the line of your shoulders – this is likely going to be about the level of the middle of your sternum or your nipple line, but may vary depending on your individual anatomy and the degree of arching your back is doing. The bar should be directly above your elbows at all times during the movement of the lift. This not only increases stability during the lift, but also prevents undue stress on your triceps or your shoulders. It also is the most efficient configuration for using the majority of the muscle fibers within the pectoralis major. Speaking of efficiency in recruiting pectoral muscle fibers, let’s talk about arching your back during a bench press. This is a faux controversy like “sumo deadlifting is cheating” – the claim is that an arch will significantly decrease the range of motion for the bar, making the lift “easier”. While the purpose of the arch is to slightly decrease the range of motion, it also makes the lift safer at the bottom of the movement, which is the riskiest for your shoulder joints. It also serves to recruit more of your pectoral muscle fibers to the lift – this should increase the amount of weight one can lift and impact muscle growth when the goal is hypertrophy. Degree of arching is going to be up to personal preference and anatomy, but some degree of arch is natural and normal. Check out the natural position of the spine and you can see that the lumbar spine (lower back) has a natural forward curve (lordosis) which helps with loadbearing since we’re just hairless upright apes. An arch during bench press may be anywhere from your normal lumbar spine position to an exaggeration of your body’s natural lordosis. As you lower the bar, keep tension in your upper body by trying to “break the bar in half” or “rip the bar apart” until it touches your mid-to-lower sternum (depending on anatomy and degree of arch). After a touch (and brief pause, if you’re powerlifting), push the bar back upwards and slightly backwards towards your face to lockout. You can now exhale that big belly breath you’ve been holding for the duration of the rep.
Stronger by Science also has a very in depth How To Bench article. It is more in depth than this guide intends to be, and definitely worth a read. It also covers the anatomy and physics behind the bench press – things you should be interested in if your goal is to move weight safely (even if your goal does not necessarily involve moving a lot of weight).
Dumbbell bench: These are not only great when you aren’t yet able to use the barbell, but also for correcting muscle imbalances and general strength improvements that can translate into a barbell bench press. These also have more flexibility with grip positioning – if a barbell bench press irritates your shoulders, consider trying dumbbell bench press with a neutral grip (the dumbbells will be parallel to your body instead of perpendicular). Dumbbell bench press also allows for an increased range of motion, developing small stabilizer muscles in the upper body, and can be used to correct muscle imbalances.
Incline bench – performed with the bench angled about 15-30 degrees up from parallel to the floor. As you change the bench to a more upright position, the front shoulder muscle (anterior deltoids) will become more involved in the lift compared to lower degrees of incline and flat bench. The purpose of incline benching is to recruit more shoulder involvement and also more of the upper (clavicular) parts of the pectoralis major muscles. Bar will still track to be over your shoulders, about the nipple line/mid sternum. Grip width just wider than shoulder width so forearms will be completely perpendicular to the floor at the lowest point of the press.
Decline bench: There are benches and racks specifically for decline benching. If you only have access to a flat bench, you can potentially “make” your own decline by elevating the foot end of the bench. If you do this, make sure it’s very stable before trying the lift. The benefit of a decline bench is to utilize the lower portions of the sternal portion of the pecs more, and also decrease the amount of involvement of shoulder muscles. If you have a shoulder injury but are still cleared to lift, this can be a better option for you than a flat or incline bench press. In this position, the barbell will be over the lower part of your breast bone (sternum) and will touch the chest lower than in a flat or incline bench press.
Close grip bench: As the name suggests, this bench press variation has a more narrow grip width than standard or wide grip bench press. The purpose for this positioning is to increase the involvement of the triceps muscles during the lift. Proper grip width for this is over the shoulder joints – too narrow of a grip can internally rotate the shoulder joint which can lead to strain and injury. In this variation, the bar will touch your chest even lower than a decline or flat bench press – the bottom of the movement should still have your forearms perpendicular to the floor, with the wrists and bar stacked over the elbows.
Supinated/reverse grip bench: This variation can be very challenging, especially as weights increase. The benefit to supinating your hands so that the palm is facing your chin during the bench press is to reduce strain on the shoulders. It can be challenging to keep the bar in the fleshy part of your hands without dropping the bar on your face. Definitely practice with an empty bar or light dumbbells.
Floor press: Not just an exercise for when the benches are all occupied. Floor press is good in its own right or as an accessory for bench press. Set up is basically the same as a flat bench press, but you’re on the floor. Personally I prefer to have my knees bent and my feet flat, but one could also keep the legs flat out and completely remove lower body involvement/drive. These are especially great with dumbbells for folks with shoulder pain or issues, because you can use a neutral grip. These can help with lockout strength at the top of the bench press as well as if your sticking point on bench press is on the ascent.
Larsen press: The set up for the Larsen press is identical to a standard flat bench press. The biggest difference is that once you unrack the weight and have the bar over your chest, the feet are lifted off the ground, either straight out or resting on something else at the heel (toes up). “This forces athletes to really focus on maintaining their upper back tightness without the feet and legs compensating for poor bar path, set positioning, and inadequate force displacement.” The biggest benefit to this variation is to force the lifter to maintain a tight upper back during the bench press, though it also serves as a way to increase relative intensity/difficulty of the exercise without adding more weight to the bar.
Helpful Bench Press Cues
Try to “break the bar” while pushing it away from you. Imagine it is a big long dry spaghetti noodle and you are trying to turn it into two pieces of spaghetti by snapping it away from you. This will help engage your upper body muscles and ensure that your upper back is tight and flat, promoting a safer and more stable lift.
Grip the bar very hard, with special focus on gripping hard with your pinkies. This can help engage your latissimus dorsi for the lift!
Stack the bar over your wrists over your elbows. This means your forearm will be perpendicular to the floor and the barbell and increases stability, improves form, and reduces undue strain on your shoulders and elbows.
Push yourself away from the bar and push your body down into the bench during the actual press portion (from the bottom back up to the top) of the lift. This will help keep your upper body muscles engaged appropriately and keep you in place on the bench.
For leg drive, plant your feet and apply force down on the floor and towards your head. This will help keep your upper back planted so long as you aren't slick and sweaty and keep optimal form and tightness through the lift.
Push ups –Push ups are basically the body weight exercise version of the bench press – the movement and position is very similar and translate well into bench press gains. Succeeding in bench press will benefit your push ups, and succeeding in push ups will benefit your bench press. The bodyweightfitness subreddit guide for pushups is excellent and goes over a suggested progression program if you are not yet able to do full push ups on your toes. Note also that you can do a narrow width diamond pushup to increase involvement of your triceps.
MegSquats also recently posted a “3 tips for push ups” post that several of our users have already mentioned as being helpful.
Svend/pinch press - a great accessory exercise for pectoral muscle growth, especially right in the middle along the sternum. You’ll be squeezing a plate or other weight between your hands at mid chest level and pushing the weight straight out away from your body – make sure you’re squeezing the weight through the whole motion. This can be done either standing upright or lying flat on your back (supine). The supine version recruits your triceps more, and the standing version recruits your anterior deltoid more.
Chest flies - another favorite chest accessory. These also hit the pectoralis minor, along with pectoralis major. These can help your bench press by increasing the strength of the pectoral muscles, but are also great for changing the aesthetics of your chest muscles. Flys can be performed flat or at an incline – like incline bench press vs flat, increasing the angle away from the ground will increase the involvement of the upper aspect of the pectoral muscles as well as the anterior deltoid muscles.
Cable crossoveiron cross: Very similar to chest flies, but you’re using the cable tower and performing these upright. These engage the core and abdominal muscles more, but are still primarily for strengthening the chest, shoulders, and triceps. The best part about cable flyes or cable crossovers is that you can adjust the height of the cables to target different aspects of your chest muscles – higher cable anchors target the lower pectoral fibers, middle (shoulder-ish) height target the middle fibers, especially along the sternum, and low cable anchor points target the upper pectoral muscle fibers.
Dips are challenging body weight exercises that can have either a chest or triceps focus. Essentially, these are vertical pushups – you will be suspended from a rack or pull up/dip ‘machine’. Start with your arms fully extended while you’re holding onto the handles. Bend your arms to lower your body, leaning forward slightly, until your shoulders are just below your elbows. Lift yourself back up while straightening your arms until you lock out at the top. You can also do bench dips which may be easier on your shoulders. Surprisingly good wikihow guide on bench dips.
Around the Worlds - an exercise for pectoral and shoulder muscle strength and development. Can be done supine or standing – supine will be a chest focus, while upright will be a shoulder focused movement (but don’t worry – both groups are definitely involved in both versions). Hold dumbbells or small weight plates with your palms facing forward throughout the motion. Start with your hands at your sides and, keeping elbows slightly bent, slowly move your arms away from your body like you’re making a snow angel until they are side by side over your head. Do the reverse movement to return to the starting position with the weights by your side – this is one rep.
Triceps Pushdowns are one of many triceps extension exercises that can help you get that stylish horseshoe muscle appearance, and improve your bench press. You can do triceps pushdowns with a cable tower, pull down station, or even resistance bands.
Triceps extensions encompass a wide variety of exercises aimed at isolating the triceps for hypertrophy (size) and strength.
Equipment, Tools, and Other Considerations
These items are not required to be successful in bench pressing, but can be beneficial to lifters that bench press at any skill or weight level.
Wrist wraps can help keep your wrists straight and supported during bench press. They can help keep the weight safely and evenly distributed through your wrist and thus through the entire forearm and elbow.
Slingshot: A device invented by powerlifter Mark Bell who can bench 545lbs without special tools and 854lbs “equipped”. It wraps around your elbows and can allow you to overload your bench press by “10-15%” with the help of elastic tension from the Slingshot. It can also be helpful in taking some of the stress off shoulders and elbows during a bench press but is NOT a substitute for proper form and safe lifting.
Blocks or boards - board pressing uses wooden boards or something like benchblokz between the bar and your chest during a bench press. This decreases the range of motion for the lift and can help lifters work through sticking points (relative weak points in the range of motion), which can lead to improved bench without tools (“raw”). Here’s another article, from elitefts on board pressing and its uses.
It almost took us the same amount of time this year as it did last year. We think it's worth the wait. The results are in and we can't wait to share them with you! This year we've received a tremendous amount of help from u/gates0fdawn. She designed the whole infographic you'll see linked below, we're super grateful she took the time to create this, we think it looks super good. I would also like to shout out valuable community members who helped us out with both proofreading and giving valuable opinions. One of our Discord Mods: OldWhiskeyGuy from the subreddit discord server helped with proofreading a lot. u/SirBuckeye for valuable input and thoughts as well as industry officials who doesn't want to be named. Super thankful for all the help! Yet again we kept the age gate, so every account created after August 1st were not allowed to participate in the census.
Responses - We had a total of 5957 responses! That's 1977 less than last year's census. We started sticky commenting a link to the census in threads the final few days of the census which saw a large influx of participants taking the census.
Age - The 18-24 age group had the largest percentage of 51.5%. It declined from last years 56.7%. The 25-34 age group was the second largest with 33.4%, it has increased from 30.9% last year. The 13-17 age group increased from 8.7% to 9.9%. Yet again, it seems like we're getting older y'all.
Gender - Following last years gender identity change we've seen more users choosing more varied responses here. This one might be shocking to a few. 51.8% are Female, 43.6% are Male. Non Binary was the third largest with 1.7%.
Gender Part 2 - 91.9% are Cisgender. 1.9% are Transgender and 2.7% is an Other Gender Identity (Please let us know!) 3.5% didn't want to answer.
Sexuality - Last year about 62.5% chose Straight, this year it's lowered to 58%. 17.3% are Bisexual and 9.7% are Gay (6%) / Lesbian (3.7%).
Relationship Status - We kept the same options as last years census. We went from 76% Single to 75.6% Single! Let's keep the trend going! Last year 16.9% of users were in a relationship, this year it's at 16.5%. Married users increased from 4.7% to 5.3%
Ethnicity - 40.5% are White (Non-Hispanic), 16.6% are East Asian, 15.3% are Southeast Asian. 8.1% are Hispanic/Latino. 6% are mixed race.
Education - This question was first asked last year. This year we tried fixing this question because there were so many options that many users felt a little flabbergasted for what to choose. 34.5% are working on, or already have a Bachelor's Degree. 23.9% Are currently in Some College (No Degree) 8.3% are currently in High Scool and 13.1% are High School graduates. 8% have a Master's Degree. 1.3% has a Doctorate and 1% has a PhD.
Employment Status - With the current world situation we included the option "Covid-Related Uncertainty". 7.9% of you voted this. 34.1% are employed, 30% of students are employed and 13.8% of the students are unemployed. 6.8% are unemployed.
Employment Field - New question last year but updated a tiny amount this year. We see a majority of our users working with Computer Science and Maths, Healthcare, Financial Business, Engineering and Arts, Design & Entertainment.
Where Do You Currently Live?
World Region - 56.8% of the participants are based in North America, majority in the US. 22% are in Europe, majority in the UK. 10.3% in Asia, with most users in Philippines, Singapore and India.
Time Zones - Check the infographic for a better overview for this one. Majority of users are in UTC-05 and UTC-06.
K-Pop Engagement Questions
How were you first exposed to K-pop? - This first segment got divided into two questions this year. Most of our users had their first exposure to K-Pop through a friend, co-worker or classmate. A lot also had their first exposure to K-Pop through Youtube videos and recommendations. 10.6% were exposed to K-Pop through Gangnam Style.
What got you into K-pop? - 29.2% said that there were specific artists / groups that made you stay in the genre. 25.7% got into K-Pop from specific songs and MVs. 15.4 were interested in the songs and albums.
When did you start listening to K-Pop? - The users who started listening to K-pop 5-3 years ago was the largest % here at 19.5%. Last year, 7.8% of our users started listening to K-Pop less than a year ago, that's now gone down to 5.2%.
How do you listen to K-Pop? - Paid streaming rose from 62.2% last year to 63.8% this year. Piracy declined from 18.3% to 14.5%.
What other genres do you listen to? - New question this year. The largest three genres were Pop (80.5%), Hip-Hop / Rap (47.1%) and Rock (42.4%)
Do you know Korean? - 75.9% know very little to no Korean. This is roughly the same as last years census at 75.9%. 3.3% can speak conversational Korean.
Are you learning Korean? - 38.1% wants to learn but haven't taken it seriously yet. 13.5% are actively engaged in learning Korean.
Where do you get your K-Pop news? - 98.8% use kpop to get their news. Twitter, group subreddits, Youtube and Instagram also score high.
How often do you visit kpop? - 35.5% visit kpop multiple times a day. while 31.2% visit about once a day. 21.4% visit a few times per week.
What is your primary way to view kpop? - 44.5% use the official mobile app. This has decreased from last years 60%. 18.1% use Desktop Redesign (me included). This has now overtaken Desktop Old Design at 16.9%.
Is this your first kpop census? Not included as a question in the infographic. 50.8% said that this is their first census. 22.5% had their first census last year. 26.7% said that their first census was two or more years ago.
IU (2175 votes)
Chungha (2004 votes)
Sunmi (1782 votes)
Taeyeon (1442 votes)
Taemin (1080 votes)
Agust D / Suga (1046 votes)
Hwasa (1046 votes)
Baekhyun (900 votes)
Hyuna (879 votes)
Zico (700 votes)
IU (1st, 2175) reclaims the 1st place over Chungha (2nd, 2004). Sunmi (3rd, 1782), Taeyeon (4th, 1442) and Taemin (5th, 1080) keep their same position as last years census. Agust D (6th, 1046) has moved from last year's 8th place and moved up to a combined 6th place with newcomer Hwasa (6th, 1046) Hwasa was previously voted 17th place at last years census. Baekhyun (8th, 900) was placed at 16th place at last years census but now climbed up to 8th. Hyuna (9th, 879) was 7th place at last years census but is now at 9th place. Zico (10th, 700) was voted to 23rd place last year, he's now up to 10th place. Artists who dropped out of the top 10: RM (12th, 658), Heize (13th, 637), Dean (14th, 620).
Red Velvet (2857 votes)
TWICE (2410 votes)
BTS (1876 votes)
ITZY (1555 votes)
BLACKPINK (1550 votes)
MAMAMOO (1464 votes)
NCT (All Units) (1382 votes)
LOONA (All Units) (1345 votes)
(G)I-DLE (1334 votes)
EXO (1320 votes)
Red Velvet (1st, 2857) retakes their throne over TWICE (2nd, 2410) this year. BTS (3rd, 1876) is still topping the boy group vote. ITZY (4th, 1555) was placed 12th place last year. They have now moved up and taken the 4th place, they have pushed Girls' Generation (12th, 1155) out of the top 10. LOONA (8th, 1345) was 4th last year but has now been overtaken by NCT (7th, 1382), MAMAMOO (6th, 1464) and Blackpink (5th, 1550). EXO (10th, 1320) went from 8th last year to 10th this year. Artists who dropped out of the top 10: Girls' Generation (12th, 1155). I recommend checking the infographic for this one to see the differences in male and female voting in both favourite groups and favourite soloists.
Thank you all for participating in this years census! Sorry it took a little while for us to upload it, but we tried to do it as fast as possible. If there are any questions you'd like to see altered or improved for next years census then we're all ears. We think more data is better. Cheers, and stay safe during this crazy pandemic. Nish
Updated projectile VFX to better represent its hitbox, especially when it is traveling towards your POV
We’re keeping an eye on the overall power level of Paranoia, but as a first step wanted to resolve visual issues where players hit with Paranoia appear outside of its impact on their screen.
Blade Storm (Burst Fire)
The time between consecutive Burst Fire use has increased from 0.33 seconds >>> 0.45 seconds
Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff
Headshot multiplier on Burst Fire reduced from 3x >>> 2x
While we continue to investigate some of her outsized strengths, we think the burst fire on her Blade Storm has been over-performing at long ranges. The burst fire is intended to be a close range attack, but we found it frequently getting frags at over 20 meters away. These changes aim to rein in its effective range while retaining its close range potency.
Viper now starts the round at 100 fuel (previously 50)
Now that Viper can place her wall pre-round, we want her to be able to act with her team right at barrier drop without the tension of also trying to maximize her fuel for an initial move.
Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper’s acid
Immediately dropping the vulnerable debuff upon exit wasn’t creating the threat we’ve hoped for when we added it. This change should make the Viper (and team) advantage window more realistic, as well as project a unique threat on opponents playing around it.
Move speed doubled while casting
Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by .4 seconds
The combination of a slow placement and re-equip time was resulting in Viper players getting too hurt or killed while casting ults in a situation we felt should be pretty safe. This change should increase the positional options available while casting, and get your weapon up sooner.
Fire rate bonus decreased from 25% >>> 15%
At its previous fire rate, we felt Empress was too effective when using heavies/smgs, AND too fast to master the change in spray pattern on rifles. We hope this change allows us to address both issues at once, while also giving us a chance to have a unified fire rate increase (matching Brimstone’s stim below) that players can learn and master.
Fire rate bonus increased from 10% >>> 15%
Paired with Reyna’s change (above), we felt Brimstone’s stim could use a little more punch. This also unifies our two fire rate increase buffs, making them easier to learn.
Increased price from 4500 >>> 5000
Decreased scoped movement speed from 76% >>> 72%
Adjusted weapon deadzone from becoming inaccurate at 30% movement speed >>> 15% (become inaccurate sooner, become accurate later when stopping)
Firing rate reduced from .75 >>> .6
Instant equip time adjusted from 0.3 >>> 0.5 (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball)
Leg shot damage decreased from 127 >>> 120
Jump land inaccuracy state changed from gradual >>> binary
Jump land inaccuracy duration increased from .2 >>> .225
Jump land inaccuracy value increased from 5.0 >>> 7.0 (more inaccurate for .225s after a land)
During this patch, the chances of being in an hour+ queue should be notably reduced
This is already a very rare occurrence, but it can happen more often for high rank players—especially in premade groups. We are also doing some tuning behind the scenes to keep high rank matches found after long queue times reasonably balanced and fair.
Riot ID Reviews
Players that have been reported for inappropriate Riot IDs will now be reviewed automatically after the match has ended. If their name is flagged as inappropriate, they will be forced to change their Riot ID the next time they log in to the Riot Client.
Removed Multi-line Breaks in Chat
Some sneaky people were impersonating system messages to troll others into quitting a match. Enough!
Changes to party push to talk settings will now take effect immediately
The chat window can now be pinned to stay open across menus
Social Panel Sorting Logic
Sorting algorithm for the social panel has been updated to make it more intuitive for players as they interact with it.
Fixed issue where Sova’s hitbox was incorrect while using his Owl Drone
Fixed bug where Omen’s glowing eyes weren’t properly removed when he cancelled his ult
Fixed a bug where Custom Game preferences would be wiped after navigating away from the Custom Game lobby
It's been 4 Days since my Spouse Came Out as MTF - Here are Some Random Thoughts I've had!
I (cis-f, 33) have been a bit of a hot mess the past week and my mind has been all over the place. Because this is so new (and subject to change), we aren't telling anyone else at the moment, so I don't have a sounding board, so thank you, internet, for giving me an outlet to talk about my feelings thoughts. I am sorry if any of this is triggering. I'm new and still learning what this means.
My spouse told me that it would be easier to buy them a Christmas gift this year (more options!). "Do you want Bath and Body Works Products? - That was like *the* default "girl" gift that I received when people started getting gifts when I was becoming a 'woman'." -- They said that they would be into that.
If we stay together and they go through a full social-transition, I was thinking that it would be exciting to do a renewal of vows, like a small thing with both of us in dresses, with like a small beach ceremony and just super supportive people around us (I know I am WAY ahead of myself).
This was immediately followed by fear about them being "prettier" than me and getting so many compliments and me being the ugly one. I am also really not interested in being masculine in any way and I have this weird insecurity about not being seen as feminine or "good enough" at being a girl.
My spouse is good at a HUGE range of things. They are really remarkable in that regard and I am afraid that the more feminine they express, the more competition I will feel with them and they will beat me because they are going to be better at those things.
"Maybe you should try one of my bras, it's not like *I've* worn one since the beginning of this quarantine." Haha
I am a little insecure that we are similar size width-wise (they are definitely taller) but I've been struggling with my weight, so they can wear some of my dresses, for example, but they may be a little short. I wish I was small enough that we couldn't just interchange clothes so easily, but I guess we could both share double the wardrobe.
It is nice that they can try on clothes that they don't have to buy right away. Definitely cheaper.
My in-laws already hate me for other unrelated reasons and I just *know* that they will blame this situation on me. I am unsure how my parents would respond, but they have definitely expressed low-level homophobia. They are in the "I don't want to see it" camp. I am also fairly certain my mom will believe that this is a "mental health illness" and means that my spouse is a sexual deviant.
This viewpoint scares me because it resonates with my internalized transphobia. That being "born in the wrong body" is an illness or some sick and twisted sexual fetish. If anyone has any ways to combat this initial reaction to this, I would love to know how to de-condition myself. Unfortunately, I associate transgenders as being a bit "weird" and now I'm having cognitive dissonance because I don't want to believe that my spouse is a weird sexual deviant.
I also know that I have a hard time with emotional boundaries and self-doubt, so if someone comes at me with a strong opinion, I have a hard time not letting that get to me. Plus I'm a people-pleaser and I'm sure we will meet with some awful people along this journey.
I'm afraid that this will reflect "poorly" on me and it gives me a sense of shame -- then I feel shame about the shame in a shame-spiral.
If my in-laws disown them, I wonder if my spouse will change their last name. Should I change my last name? Should we pick a whole new name together? -- I do not feel "non-conformist" enough to do this.
It's only been 4 days since they came out to me and they have already just skipped over the non-binary phase. Weirdly my spouse has expressed discomfort in the "in-between" space and has gone right to the feminine.
I was super stressed about the election a week ago and now it is barely on my radar. The nice thing is I can hide my volatile emotions in election-stress, but for how long?
I am like the worst secret-keeper in the world and this is definitely the biggest secret I have ever been asked to keep. I feel like it is written all over my face and I just hate it so much. I do NOT want to out them, but I am so scared I will CRACK under this pressure.
This is interesting in that I have been working on healing an eating disorder. Today my nutritional coach called and asked how I was doing and that was hard for me. I don't want to completely derail my progress or really get into "this" with her, but I'd be lying if I said I haven't eaten/drank irresponsibly during the last week because of my strong emotions.
Will *I* be accepted into the LGBTQ community? What IS my sexuality? I haven't really had to think about it before. Can I be a "real" bisexual/lesbian? Would I ever be viewed that way?
Are we moving too fast? My spouse is like in a dress, one of my padded bras, makeup, and shaved their legs/chest already. They seem so happy. I feel happy that they are happy. I actually feel honored that they feel safe enough with me to explore so fully so quickly. It makes me feel like our marriage is stronger than I thought.
They used some body spray and women's deodorant and now they smell different and that is unexpectedly disorienting for me.
I don't like the rhetoric of "dead" name because I don't want to believe my spouse is "dead" -- their current name is one of those names that is generally used for a boy, but every once in a while is used for a girl (which is weirdly cool and hot and edgy to me). They aren't sure they want to actually change their first name, but I think I need something to call them so I can get more into the space of mentally viewing them the way they are presenting.
I have this weird fear that when people find out they will be more upset about it than me. I haven't cried for example, but I just know someone else will, even though it won't affect them as much as it will affect me. That's weird and gate-keeping, I know, but I just feel like if I can "keep it together" so can they.
I have some issues with emotions/emotional expression (especially sadness) and maybe this triggers me because it sometimes feels like I have "robot" feelings and that if I don't cry/mourn then "I don't care" as much. Believe me. I care. This intimately affects me.
If they go on hormones will their sexuality change? Is that a common thing? If they start on hormones, how would that change their personality? They are one of the most chilled-out, contented, calm people I've ever met, but will hormones make them overly emotional?
When I first thought about my sexuality, I thought/believed that the reason I could never be a lesbian would be 1) I want to be unequivocal 'the girl' and I was afraid of sharing that role and 2) I wouldn't want to deal with the over-emotionality of women. I have believed that I could probably be sexually attracted to women, but would be hesitant to be in a romantic relationship with them because it seems harder to be with a woman (both socially in society) and I am much more aligned with the "receiver" / the one who is cared for rather than the "provider" / the one who cares for the other. <-- I don't even know HOW to do that effectively.
Let me clarify, I care for my spouse but it's generally the emotional care, not the "let me get rid of this spider" type of care. I can hold space for them to explore themselves, but I'm not gonna be able to protect them from a violent predator. I still want them to hold me.
So yeah, that's all pretty random. I'm very "heady" and just think a million-times a minute, so this is just the things that have been standing out to me. Thank you for listening.
There seems to be a trend towards adding some sort of gradual typing support to existing dynamically-typed scripting languages (e.g. TypeScript, Hack, Sorbet for Ruby, mypy for Python 3, etc.). I'm wondering if there are any scripting languages that are designed with static typing first (plus type-inference) but allow for some dynamic features like macros? If not, is this even a good idea? The static type system ideally would be something similar to Swift or Kotlin's, with Optional types instead of Null and tagged unions instead of C-style enums. An escape-hatch for untyped code like TypeScript's Any would be useful for polymorphic functions and metaprogramming. An ML type system is probably too complex for an interactive scripting language but I think ML-style pattern matching would be awesome to have in such a language. I also think that value semantics and immutability should be the default, like Clojure. Mutability should be opt-in and enforced by the type system (kind of like ref in OCaml). This would help eliminate a whole class of mutability-related bugs in concurrent and parallel programs. A scripting language in 2020 should have great concurrency and thread-safe parallelism support. Since the trend seems to be towards distributed computing, scripts should be easy to deploy to the cloud (preferably as a statically-linked binary). While Swift and Kotlin are great languages, they don't seem to be designed with interactivity and immutability in mind (Swift seems to be a bit better based on my limited research). They have REPLs, but Swift compile times seem to be a bit too long last time I checked and it feels more like a systems language to me. Languages like Clojure and Common Lisp were designed to be interactive and feel much more like scripting languages suitable for exploratory programming. The only problem with Clojure is that it's too dynamic (Typed Clojure might help but I haven't looked into it much) and the Lisp syntax, while not much of a problem for me personally, prevents it from ever becoming a mainstream language. The language I'm looking for ideally would have a Python or Ruby-like syntax and a good REPL with support for hot code reloading. Runtime performance isn't a huge issue for me but ideally the language is faster than Python. Static typing should help a lot with this. My personal issues with existing languages: - Clojure: (mentioned above) - Common Lisp/Python/Ruby/Julia/Raku (Perl6): mutability is the default - Erlang/Elixir: super dynamic (not sure how well Dialyzer works in practice) - Nim: mutability is the default, systems language - (Am I missing anything?) Would such a language, if it doesn't exist already, be a good idea in practice? I think the combination of a good static type system with support for dynamic features when needed could make for a really interesting language. I'm open to suggestions.
There's been some discussion on Mikasa in the sub lately, both positive and negative, and it's led me to think a bit more about her character. In particular, I've been thinking about her character flaw, what it is exactly, and whether or not she's developed past it – and if she has, what that means for her in the final arc. Isayama once said that Mikasa is a character who 'expresses herself via actions and facial expressions quite a lot'. I sometimes feel that that's why a lot of her personal story gets overlooked – because she's not loud about it, and nor is anyone else. She's one of the most reticent characters in the manga and, more importantly, deliberately written that way. It's intentional on Isayama's part for Mikasa to mostly 'express herself via actions and facial expressions', and so, as difficult as it might be to follow, that's mostly how her personal journey is told. Because she doesn't say much, talks a lot with her fists, and is the team's natural and aggressive protector, it's easy to assume that there's nothing more happening there. Isayama clearly doesn't mean for readers to overlook her, but some inevitably do because she's not as obvious and outspoken as other characters. She's not like Eren, whose dissatisfaction with the world drives him to continuously push back, or like Armin, whose self-doubt and fear of responsibility constantly battle with his natural intelligence and sense of duty. She doesn't outwardly appear to suffer from the neuroses that afflict a lot of the others in the main cast. As a result, her development as a character isn't easy to track. Where does it start? Where does it end? What even is it? It's fair to ask, in Mikasa's case, whether she even has a character arc to begin with. What changes about her? Does she actually react in any way to her experiences and evolve as a result of them, or does she remain the same from beginning to end?
Fans' opinions on Mikasa's character are often based on her feelings for Eren and the actions she undertakes to protect him. It irks some readers that Eren is Mikasa's priority, and that her life seems to revolve around him. Because they consider this her character flaw, they expect that her character development is going to rectify this flaw; that she'll move away from Eren, whether physically, emotionally, or mentally, and find something else to live for. In a 2016 interview, Isayama said: 'Mikasa's growth probably involves separation from Eren'. People generally stop at that and go from there – they either believe that Mikasa can't grow as a person unless Eren stops being important to her, or that a Mikasa who isn't separated from Eren (emotionally, mentally, or physically) is inherently a flawed character. Isayama's explanation of the 'separation' he means is never usually discussed, even though he actually does go on to clarify it: 'Mikasa's growth probably involves separation from Eren. By separation, I mean she might be able to return to that ordinary girl that she used to be in childhood'. If the all-important 'separation' for her growth is about Mikasa returning to the 'ordinary girl' she used to be, it's worth asking what isn't ordinary about the girl Mikasa became, and when that change happened. And once that 'non-ordinary' quality about Mikasa becomes apparent, it can be identified as Mikasa's flaw; the deficiency in her character that we can expect her to overcome. Mikasa loving someone or wanting to protect them isn't in itself a flaw. It's a fairly ordinary, reasonable thing, and it's something plenty of other characters already display in the story: Franz wants to protect Hanna; Ymir, Historia; Eren, Mikasa; Kenny, Uri; Levi, Erwin, and so on ad infinitum. There's a reason that Mikasa's love for and general protectiveness towards Eren never changes. It's because it's not something she was ever meant to 'grow past' or 'get over'. It was never her flaw. Her flaw is fear. Mikasa's overprotectiveness of Eren is what isn't 'ordinary', because it's connected to her deep, abiding fear of loss. Her desire to constantly stay by him is pitiful because, above all else, it represents her fear and her mistrust of the world. And it's why her 'separation' from him is about more than just 'Mikasa finds something else to do apart from care about Eren'; it's a return to her being 'the ordinary girl of her childhood': a normal girl who isn't constantly fixated on how the people she loves can die at any moment: https://preview.redd.it/gpraaqxt1sq51.jpg?width=750&format=pjpg&auto=webp&s=dbcb1a366ae0b26f287143aa4d7e916d1c7b3c49
When Levi says they'll focus on one objective and that won't include outright killing Annie, Mikasa's one objection is: 'How many of our comrades has she murdered?' Mikasa has no problem being straightforward with Levi. If her first and only consideration was Eren, she'd voice it. She'd even get away with it, because they all need Eren at this point. But instead, she reveals that she has a separate, personal desire: avenging their dead. Mikasa wants to kill Annie for her own reasons.
Levi states that their goal is to retrieve Eren. He gives himself the main role of 'slash[ing] away' at the titan, meaning that he will be the one to actually save Eren, who is in the titan's mouth. And he gives Mikasa the job of distracting Annie. Mikasa accepts asecondary role in a planthat isspecificallyto rescue Eren.
And when she does break from the plan, it's not so she can go and get Eren herself. Mikasa risks the objective of the mission – and Levi, and Eren – by going in for the kill. Mikasa risks the plan to save Eren by acting on her own desire to kill Annie.
Two important shifts take place here for Mikasa. One, she entrusts Eren to someone else, as demonstrated by her action of allowing Levi to take the lead. Two, her focus stops being, even for a short while, Eren – as confirmed by her facial expression when Levi challenges her on it, because she doesn't seem to immediately realise she's even capable of that: The objective was: Forget killing the Titan. Rescue Eren. And Mikasa, for no matter how short a time, lost sight of that. The fearful, overprotective aspect of Mikasa's relationship with Eren is beginning to change, because her relationship with the rest of her world is beginning to change. With his rescue of Eren in the forest, Levi proves to Mikasa that other people are just as capable of protecting Eren as she is. And if she happens to take her mind off Eren for a bit, it doesn't mean he'll die. This is where the 'separation' begins. Mikasa starts to accept distance between herself and Eren; the distance of being able to trust others with him, of not needing to constantly be with him and personally oversee his safety. And it leads to this watershed moment in the Uprising arc: Mikasa. Whilst Eren has been kidnapped. And all they know is that he's inside a coffin with some random undertaker at some random inn. Maybe. In Chapter 4, Mikasa couldn't handle Eren being in a different part of the city from her during a mission because of how afraid she was that he'd die without her. In Chapter 30, she let Levi take the lead on getting Eren back, and was shocked when she realised that, even for an instant, she'd prioritised something else over him. In Chapter 57, Eren's been kidnapped, no one's been certain for two days about where he is or what's happening to him, and Mikasa is, well, as pictured above. The debilitating fear that used to tie Mikasa to Eren is gone for good. She's finally let Eren go, and discovered that it doesn't mean she'll lose him.
Post-timeskip Mikasa is in a good place, and long past the fear with which she faced the world as a young girl. She's with Eren, working with the Volunteers, and she and Armin are excited about the possibilities of the widening world. Then Eren effectively betrays the SC for reasons they can't fully understand, and, once again, Mikasa's world begins to change in alarming, unpredictable ways. https://preview.redd.it/y4f97ksi2sq51.png?width=346&format=png&auto=webp&s=a17a0410c8f25e97ee450b57d9636e5fc147b874 For the first time in a long time, she loses someone she loves. Eren's in jail and Mikasa remains by Sasha's grave, pondering the old words that bind her and Eren together: 'If we don't win, we die. If we win, we live. If we don't fight, we can't win.' Ironically enough, Sasha is the only character in the entire manga to have said those words apart from Eren and Mikasa themselves. And she's now dead as a result of Eren's fight. So what exactly is Eren fighting for, and what does winning that fight entail? This is the first time in the manga that Mikasa begins to doubt Eren, and the first time their bond has ever really been threatened. And not by the world, titans, or murderous kidnappers, but by Eren himself. The idea that there is beauty where cruelty also exists has informed Mikasa's perspective on the world since Eren wrapped his scarf around her. He showed her that it is possible for the two things to co-exist; for there to be human cruelty as well as human kindness, cold as well as warmth, life as well as death. But Eren is now showcasing the exact cruelty that Mikasa used him as a beacon against. What he's done is undoing what she believes in; it's not just that it's shaken her view of Eren – it threatens to undo Mikasa's whole world-view. In that same 2016 interview, Isayama spoke of Eren and Mikasa's eventual separation being ideological: 'If I were to draw the separation of Eren and Mikasa . . . Mikasa would have to endure the strain of being stuck between Eren and Armin. Even though she can sympathise with Armin, who considers things from a ''globalism'' perspective, it’s possible that she can't just let the more self-focused Eren go'. This ideological separation begins the moment Eren defects from the SC. It's from this point onwards that EMA's paths truly begin to diverge, and Mikasa in particular is presented with a choice that she's never had to face before. Of the two people she loves most in the world, does she choose the 'self-focused' Eren or the 'globalist' Armin? The choice she makes will most likely conclude Mikasa's character arc once and for all, and it's a choice that's been building since before the time-skip, represented by her interactions with two characters in particular: 1. Mikasa and Floch At the award ceremony in Chapter 90, Floch points out something interesting about Mikasa in what is otherwise an easily overlooked moment in the manga. Although multiple people were present on the rooftop during Serumbowl, he is the only one to explicitly draw attention to the fact that Mikasalet go. She resigned herself to losing Armin because Hanji convinced her that Erwin was more important to humanity and Mikasa's grief at losing him was something that would pass. https://preview.redd.it/oqjfh2gk2sq51.png?width=584&format=png&auto=webp&s=f13d8f9a80608e4ac8a85c30d3ddc79b751ad1dd Floch sees this as maturity, but the realisation that she was willing to let Armin go for the sake of humanity is something that Mikasa is shocked by. It makes her falter, and let go of Eren. Mikasa has always defined herself as Armin and Eren's protector; she's presented in the story as such, and she styles herself as such. She's the one who keeps Eren and Armin safe. But Floch's words make her realise that, on the rooftop, she was able to step away from that role – because her world has expanded beyond Armin and Eren. It has expanded to include Hanji and Levi and the other Scouts – and humanity. Mikasa is capable of making choices that hurt her deeply for the sake of a greater cause. 2. Louise and Mikasa Louise meets Mikasa on three occasions. The first time, Louise tells Mikasa she likes her because Mikasa saved her, and gave her something to strive for: 'You can't save anyone without power. It's okay for us to fight against unjust violence. That's what I learned' (109). In the same way Eren 'gave' Mikasa a motto to live by, Mikasa gave one to Louise. The second time, Louise tells Mikasa that she's happy to be by her side again, fighting for the same goal. Mikasa is ambivalent towards her. And she leaves her scarf behind, choosing to go and fight the titans without it. In between the second and third meetings, Mikasa talks to Armin. She asks him if he's really going to tell Connie to give up on his mother and let her remain a titan; Armin says yes, he is. When Mikasa asks what should be done about Eren, Armin replies that there's nothing to be done; he's a lost cause. After Armin leaves, Mikasa notices that the scarf is missing, and goes to retrieve it. The third and last time they meet, Louise is dying. She tells Mikasa that Eren wanted her to throw the scarf away, but she thought that she could take it to be close to Mikasa. Though she appears to sympathise with Louise's plight, Mikasa demands the scarf back from her. She walks away from Louise even as Louise tells her that she had no regrets, because she chased after Mikasa, devoting her heart. Each meeting between Louise and Mikasa mirrors, in an abbreviated way, the different stages Eren and Mikasa's relationship has gone through. 1: Louise's initial love and gratitude, and her taking Mikasa as an inspiration; 2: their fighting side by side as equals; and, finally, 3: their literal separation as Mikasa chooses to walk away. Louise reminds Mikasa of what Eren means to her. Mikasa never seeks to stop Louise from talking about her feelings; instead, she listens. She might not reciprocate, but she does understand. And her understanding Louise's love reminds her of her own. She walks away, but she takes the scarf with her. Despite what Armin said, and what Louise told her about Eren and the scarf, Mikasa chooses to keep a hold of it in the way she keeps a hold of the hope that Eren can still be brought back. Mikasa is capable of holding on to the person she loves even when he's gone too far. Mikasa Chooses . . . Mikasa Despite the apparently binary choice, Mikasa doesn't have to choose to side with Eren (allow the Rumbling to go ahead) or with Armin (kill Eren to stop him). She said it herself: there's a third option. Her way. Eren's wandered so far down his path that he's lost sight of Mikasa and of Armin; of what connects him to the world. Mikasa chooses, not to support him or to believe that he's a lost cause, but to remind him that walking away from his humanity doesn't mean that he can't turn around and walk back. Kruger said 'Anyone can become a god or a devil. All it takes is for someone to claim it for it to be true' (88). But if there's someone to challenge that belief, then the possibility remains of breaking the facade and setting the story straight – thereby freeing that person from the role they've either taken on out of necessity, or been assigned. It's something we've already seen happen. All it takes is for one person to question it, and the goddess falls apart to reveal an empty, unloved young girl, or the devil's mask cracks open to show the boy still grieving for the world he's lost. Ymir knows that Historia's faking it; Mikasa knows that Eren is kind. Each of them challenges the story that their loved one is telling in order to keep going: Historia to survive, Eren to achieve his dream. It took Mikasa years to truly overcome the cruelty she had seen as a child. Despite everything, she did, in the end, go back to being that 'ordinary girl'. She came to acknowledge that cruelty exists, as does death – but life must nevertheless be lived, people loved, experiences had, and faith kept. Seeing the beauty in a world that is inherently cruel is, and always has been, Mikasa's greatest strength. It's something she is capable of offering Eren, who no longer seems to believe in that duality, or in his own humanity. She can show him what he showed her; that the world isn't black or white, cruel or beautiful, dark or light. It's both. And it's possible to live with that.
Mikasa is no longer fighting to protect Eren from the world; she's fighting to protect the world from Eren. She's the person best suited to do that not only because she's his family, but because Eren's despair and anger at the world is what she might have ended up with herself. If any character was dealt a crueller hand by the world than Eren, or could have become as bitter about the world as him, it was Mikasa. But he stopped that from happening because his kindness showed her that the world, as bad as it was, had good in it. Little by little, Eren's abandoned that view of the world himself. He no longer sees both its beauty and its cruelty, but has confined himself to seeing - and acting on - only one. When they fought Annie in Stohess, Mikasa had to remind Eren that the world was cruel, because Eren had lost sight of that truth. Now, Eren's lost sight of another, equally valid truth; that the world, as cruel as it is, is also beautiful. That he, as inhuman as he thinks he is, is also kind. If Mikasa manages to 'bring Eren back', she'll have come full circle. She started off as a little girl who was seeking something, anything, to hold on to. She needed a saviour, and she got one in the form of Eren. In this scenario, she'll end as a saviour herself, someone who is now able to pass on the light that she once received. Her fear of the world and of losing her loved ones subsided; she managed to find the warmth she needed to carry on. She doesn't need Eren's scarf anymore – but he might need hers.
My perspective on Mikasa is that she's not a very obvious character when it comes to development, and so she sometimes appears static. And because so much of her drive is Eren, a lot of fans look to her relationship with Eren to change for proof that she's somehow developed. But Mikasa's obstacle, her personal flaw, isn't Eren himself, and never has been. Her flaw has always been her deep and debilitating fear about losing the people she loves – Eren and Armin – and her inability to really trust or love anyone apart from them. Mikasa's separation from Eren = her beginning to trust the rest of the world not to stab him in the chest, almost behead him, or eat him alive whilst she's not there. It's good for her because it means she stops being so terrified that she'll lose Eren, not because it means she'll stop loving him or wanting him to be safe. And she reached that point of separation a long time ago in the manga. It was fully realised the moment she decided to trust Levi during the Uprising arc, despite the fact that Eren was literally gone from her side and she had no way of knowing whether he was dead or alive. The final confrontation is where Eren and Mikasa's ideological separation, the one discussed by Isayama in the interview, will/won't occur. It – and its finer details – can unfold in a number of ways, and each one could mean something different for Mikasa's character. But her choosing to face Eren in this way is a natural culmination of her development until now. I've no concrete theories on what will actually happen once the Alliance reaches Eren, but I'm fairly certain that Mikasa is central to the resolution of this arc. And what with the way she's been written by Isayama so far, that's no bad thing. So, to finally end this ramble, I hope that this post at least offers people a different perspective on Mikasa's character and how it's changed over the course of the story. I look forward to reading any other observations/thoughts on Mikasa's development that people might have. Many thanks for giving mine a read!
Why the Genie Warlock's "Bottled Respite" is overwhelmingly powerful
Despite being limited to a single use per long rest ( Which can be as short as 4 hours with High Elf Trance ), if it is preserved according to the UA description, it stands to be one of, if not the most busted features in 5E history. For just a one-level dip into Warlock, and a free action, it has the potential functionality of several high level spells combined, with the value of dipping into the class just for it being fairly high. First, lets overview all the benefits granted by the ability in its own right, then go over all of the ways to combine it with other abilities as well:
A mobile semi-Demiplane - Starting with the obvious, the storage space. It is kind of an hybrid, in regard to storage rather than safety, betwen an 8th level spell that can probably be used only once a day anyway and the very rare magical item bag of holding. You do have to get inside to store objects there, true, but there are many ways of carrying even big items on your person, minitaurizing them, disassembling, etc that I won't get into, that essentially allows you to perform feats previously unheard of even at high levels.
Portable alchemy labs, equipment, instantly deployable ( assembled within the vessel ) siege weapons, structures. By lowering your vessels HP to the breaking point willingly, you can destroy it above a group of enemies heads/something else to unleash virtually anything imaginable that you could fill a 20-foot cylinder with over time - Acid, water, boulders, dangerous items, dangerous creatures ( at higher levels ), traps, heavy cages, quicksand, the list is infinite. And if you have the time, you can scoop it back in the new vessel after an hour.
Poor Man's Magnificent Mansion - Needless to say, it is safe to assume that a tiny object hidden underneath the ground or camouflouged somewhere might be a lot safer and covert than your usual arrangement, not to mention rendering you immune to most divination by virtue of your extradimensional location. Fun Fact - At level 1, with 4 hours of lodging time, it is sufficient to complete a High Elf's Trance and recharge itself on the spot.
Enhanced Durability - If you choose to carry the vessel on your person, while it might be fragile initially due to low AC and HP, nothing says you can't encase it with a superior steel or Adamantine shell to make it even more difficult to crack, a point which may prove handy for the next chapter.
Eavesdropping - You can hear everything around your vessel while in the shape of an innocous tiny object of your choosing, imprevious to divination, and you can even cast Nystul's Magic Aura on your vessel. Enough said.
------------------‐------------------ Now for the fun part, which is all that can be done with a little bit of magical help, though it can only be a partial list since the possibilities are endless. Let's dive in.
Airforce 1 - Bottled Respite + Find Familiar = 1st level travel via flight. Many attempts to harness familiars for personal flight have been attenpted before, but none as cheaply and lengthily as this. Many pitfalls and intricacies are involved with this method, but at the outset, you can command a flying familiar to fly somewhere it can see/knows how to reach or in a given direction for a certain amount of time while you are chilling comfortably in your vessel and set you down before it ends. Keep in mind, since both the familiar and vessel are tiny, you could infiltrate all sorts of inaccessible spaces. Furthermore, should your familiar perish and the vessel dropped, you won't be shunted out until it hits something and breaks, with the prior momentum being irrelevant.
This is pretty amazing in itself, but you can't exercise control over your familiar for the duration from the extradimensional space. There are various ways to mitigate that flaw, which I'll discuss briefly: You can actually make clever use of Prestidigitation to allocate 3 Yes/No indications, or 3 'Condition alerts' with other meanings to your familiar per trip. Say you have an Owl, you can instruct it to hoot in a specific fashion/number if something happens ( Enemies in the air, a storm cloud, missing the destination, etc ), then set up 3 Prest marks/symbols on the vessel lasting for 1 hour which can be dismissed with an action from anywhere. Turning off a symbol, or any of the 3, can be taken as a binary command of some sort, like aborting trip or retreating.
Depending on DM interpretation, Shape Water might work even better. Attaching a water vial to your vessel and choosing it prior to departure, assuming you don't need to perpetually see it in order to animate it into shapes ( Its not even concentration btw ), you might be able to change the water inside into arrows/signs for your familiar depending on auditory input. Either way, sadly both prest and this are 1 hour only.
More advanced steering options include a Chainlock familar, which is intelligent enough to formulate a detailed route and deviations, spells such as Animal Messenger, Beast Sense, Magic Mouth piloting systems, Sending, and finally bypassing telepathic restrictions entirely with high level spells like Telepathy.
If you level up as a Warlock, eventually your whole party will be able to take rests while cruising inside your vessel. You can even turn the fucking thing into the most lightweight spaceship ever if you can propel it ( and there are simple ways ). Resting inside, you will survive the single turn it takes for you to get back in once ejected.
Invisibility - Casting Invisibility on the familiar carrying your vessel or Sequester allows for even more spying and infiltration prowess
Glyph Buffet - Casting Glyphs of Warding inside the space with beneficial effects on them can be triggered immediately upon your entry, using the bonus action to emerge completely healled and buffed back into battle. High-level Genielocks can of course apply it to a full party or even store summoning spells and bring out any number of creatures with them.
Divide by Zero - This application of Bottled Respite with Drawmij's Instant Summons ( Which also targets magical objects ) may result in trapping yourself inside the vessel indefinitely, opening a gate to the Astral Plane, destroying the multiverse, or all three. You cast the spell on the vessel, keeping the sapphire with you, proceed to enter the extradimensional interior of the vessel, then speak its name and crush the sapphire in order to make the vessel, regardless of planar distance, appear in your hand...while still inside the vessel's extradimensional interior.
What happens following this inception is anybody's guess, though if we ignore the semantic shitshow of what the vessel's interior being extradimensional means, and treat it like a Demiplane - I.E the 3D object and its volume existing independently of the much larger dimension in teleports you into, then when the time is up, you will simply remain in that dimension indefinitely, as the physical lamp is now inside the extradimensional pocket itself and that will be the nearest unoccupied space to shunt you toward.
The Mayday Rescue - A more stable application of Instant Summons, you can instead entrust the sapphire to a Simulacrum, Familiar, Summoned being or ally. Even if you find yourself without high level magic, or enemies that would counter it, you can try sending a message ( or use some premeditated time/Chainmaster familiar telepathy/etc ) for your ally to safely evacuate you, or your party, via summoning the vessel right after you use your action to enter it.
That is all I can think of for now, and remember what we're talking about - A level 1 Warlock action per long rest. It has unbelievable value.
Gentlemen, Ladies and those otherwise addressed - we know you've been waiting for a good thing, and the survey results are finally ready! The answers were collected from you all during August 2020 with 1428 unique replies. That's a participation of 0.5% of all subscribers! That's really not too bad, when you keep in mind how popular these kind of surveys are. But we here at /peloton want to show you that this is all about presenting the information in the subreddit to cater better to our audience! Updated after a few hours to include some more historical data the final edit that for some reason wasn't copied properly
Without further ado, let's get cracking on the response
You and Cycling
1. Where do you live?
Largely the same picture as ever, with the US leading the way, the UK in second and then a sliding scale of Europeans countries. Slovenia continues to pick its way up the pile for obvious reasons! World Map to demonstrate
2. What's your age?
Pretty much the same as last year, with the usual reddit demographics of majority 20 somethings dominating.
3. What's your gender?
More normality here for reddit.
4. How much of the men's season do you watch/follow?
March '18 (%)
August '18 (%)
WT Stage races
WT One day races
Non WT Stage races
Non WT One day races
Literally everything I can consume
Whilst GT following may be down (somehow), all the lower level stuff is up, which makes sense considering how desperate we have been for any racing during the season shutdown.
5. Do you maintain an interest in women's professional road racing?
Do you maintain an interest in women's professional road racing?
Still very much a half/half interest in women's cycling on the subreddit.
6. How much of the women's season do you follow?
The following is true for the half of you that follows womens cycling.
Just the biggest televised events
Most of the live televised/delayed coverage stuff
All televised racing
Down to .Pro & beyond
7. How long have you been watching cycling?
Under a year
25 years +
Simplified the years a little this time, but whilst we have a fair number of newbies, most people have picked the sport up since around 2013/14.
8. Do you have like/dislike feelings about WT teams?
Once more, 14.4% of people really don't have feelings on the subject. Of those that do:
So, the most popular team this year is Jumbo-Visma, followed by Quick-Step & Bora-hansgrohe. Least popular are Ineos & UAE. As per usual, no one cares about NTT & CCC, with nearly 81% of users rating NTT as meh. Pretty damning stuff. Lastly, we have the usual historical comparison of how teams have fared over time, normalised to respondents to that question on the survey. Things to note then, firstly that the Astana redemption arc is over, seeing them back in the negative, maybe Fulgsangs spring issues helped aid that? The petrodollar teams of UAE & Bahrain are stubbornly negative too, with Israel keeping up the Katusha negative streak. Meanwhile, at the top end, EF & Jumbo go from strength to strength, whilst some others like Sunweb are sliding over time - their transfer policies no doubt helping that.
10. Do you ride a bike regularly?
No, I don't
Still a fairly small group of racers out of all of us
11. Out of the sports you practice, is cycling your favourite?
A new addition to the survey prompted by a good point last time, just over half of us rate cycling as the favourite sport we actually do.
12. What other sports do you follow?
Association Football / Soccer
Track & Field
Esports (yes, this includes DotA)
Motorsports (Not including F1)
Football always tops the charts, and Formula 1 continues to rank extremely highly among our userbase. Those who have a little following below 5% include Sailing, Fencing, Surfing, Boxing & Ultra-Running. Other cycling disciplines
13. Out of the sports you follow, is cycling your favourite sport?
Good. Makes sense if you hang out here.
14. How often do you participate in a /Peloton Race Thread whilst watching a race?
I always participate in Race Threads during races
I follow Race Threads during races
I often participate in Race Threads during races
I rarely/never participate in Race Threads during races
Slightly less invested than before, reverting back to an older trade.
15. How do you watch Races?
Free Local TV
Desperately scrabbling for Youtube highlights
Paid Streaming services
Year on year, paid streaming services go up - the increasing availability of live content legally continues to improve, and so do the numbers on the survey.
16. Where else do you follow races live (in addition to watching them)?
We can safely say that most of us were wrong about this one. That's not a lot of confidence in Richie Porte either, the man who was to finish on the third spot of the podium. Alexander Foliforov (0,23%) had just a tiny number of votes less, and that man wasn't even in the race.
24. What for you was the defining cycling moment of the previous decade?
We had a lot of brilliant suggestions, but these were the clear five favourites when we tabulated the results.
2018 Giro - Chris Froome Solo Attack
2016 TDF - Chris Froome Running up Ventoux
2019 TDF - Landslides, First Columbian Winner, Pinot's bitter abandon - This was one race for the ages
2016 Paris-Roubaix - Mostly known for Tom Boonen losing. Also, some guy called Mat won.
2019 AGR - MvdP with his incredible catch-up for the win.
Honorable mentions go to the Giro 2018, which had Tom Dumoulin winning, and of almost identical fascination to many of you - Tom Dumoulin going on someones porta-potty in the middle of the stage. Little bit of recency bias perhaps, but that's better than ignoring that this was for the last decade and firmly insisting Tom Boonens 2005 WC win was the biggest thing. Special shoutout to almost all the Danes present in /peloton who voted for Mads Pedersens WC win last year. It's an understandable reaction.
25. Any suggestions for the Survey?
Could you add a section on rider popularity, same as for the teams?
Ask how people became interested in cycling
Ask how people watch cycling (e.g. TV Channels/Streaming etc.)
If you could be an animal for one day, which one would it be?
Would you wear a facemask while watching a cycling race live?
Which race do you look forward to see the most every year?
Favourite riders of your own country?
How many bikes do you own?
We promise to feature one of these suggestions in the next survey Suggestions
Always have a “no” or “not interested” option
We will try to implement this. But it will also skew results. About the Survey
More questions about womens cycling would be nice.
Less questions about womens cycling
The subscribers are torn on Women's cycling, nearly a 50/50 split there as the survey showed - The moderators at /peloton are firmly in the "more cycling is better" basket, and we will continue to get as good coverage of womens cycling as possible.
Are you trying to give the moderators PTSD? Because this is how you give the moderators PTSD.
26. Any suggestions for the sub?
More stationary fitness bike related content
ALSJFLKAJSLDKJAØLSJKD:M:CSAM)=#/()=#=/")¤=/)! - Your moderator seems to be out of function. Please stand by while we find you a new moderator
The Weekly threads are great for these types of questions, where several people can contribute and build up once it is understood which information is relevant.
Allow limited doping talk in result threads.
Our experience is that "limited" will never be so, if we're going to moderate it fairly. Moderating is not a popularity contest, but believe it or not, we're actually trying to be as fair as possible. and for that, we need rules that are not subjective. Unless you have a stationary exercise bike.
Written original content is always great - recaps, old race reviews or interesting rider bios, etc.
More non-race threads
Try and do some AMAs with pro cyclists, coaches, trainers, etc
All of these are good suggestions, but remember that all of you can also contribute - The mods are sometimes stretched thin, specially in the middle of hectic race schedules. It's easier if one of you has a way to contact a rider or a person of interest and can facilitate the initial communication.
Standardize major event thread titles for better search.
We've worked on this! The Official Standard is now as follows: [Race Thread] 202x Race Name – Stage X (Class)
A wiki that explains how races work. Roles of diff riders/support staff. History of racing.
This sounds as a nice community project for the after-season, and hopefully many of you subscribers can contribute.
Tidy up the sidebar!
Come with suggestions on how to tidy it up!
Don't assume everyone reading is a man, "thanks, bro". But that goes for all of Reddit. I know you can't fix that.
We have chastised all the mods. They are now perfectly trained in gender-neutral pronouns. Be well, fellow being.
Have a buy you a beer link for the mods for all the work you do.
If we can implement this for hard liquor, you know we will.
Remove the spoiler rule during grand tours. It kills the hype.
The spoiler rule is one that is discussed frequently - in general - some users absolutely hate it, but a majority love it. Perhaps we'll include a question in the next survey to see how this divide is exactly.
Lose the spoiler tag when it is for serious things; Lambrecht death, Jakobsen fall.
We actually do - whenever there is a matter of life or death, we think public information is more important than a spoiler rule. But at the same time, we try to collect all the different posts into one main thread, so to keep things focused and letting very speculative posts meet with hard evidence from other sources.
Less downvoting of opinions that differ from the fashionable consensus.
This is a tough ask of the internet. While we can agree that voting should be done accordingly to what insights they bring, not subjective opinions, it is very hard to turn that type of thinking around. We can ask of you, our subscribers, that you please think twice about hitting that downvote button, and only do so because of you think a post is factually incorrect, not because it differs with your own subjective opinion. That's the primary analysis of the survey! Feel free to contribute with how you experience things here!
No gods, no kings, only NOPE - or divining the future with options flows. [Part 3: Hedge Winding, Unwinding, and the NOPE]
Hello friends! We're on the last post of this series ("A Gentle Introduction to NOPE"), where we get to use all the Big Boy Concepts (TM) we've discussed in the prior posts and put them all together. Some words before we begin:
This post will be massively theoretical, in the sense that my own speculation and inferences will be largely peppered throughout the post. Are those speculations right? I think so, or I wouldn't be posting it, but they could also be incorrect.
I will briefly touch on using the NOPE this slide, but I will make a secondary post with much more interesting data and trends I've observed. This is primarily for explaining what NOPE is and why it potentially works, and what it potentially measures.
My advice before reading this is to glance at my prior posts, and either read those fully or at least make sure you understand the tl;drs: https://www.reddit.com/thecorporation/collection/27dc72ad-4e78-44cd-a788-811cd666e32a Depending on popular demand, I will also make a last-last post called FAQ, where I'll tabulate interesting questions you guys ask me in the comments! --- So a brief recap before we begin. Market Maker ("Mr. MM"): An individual or firm who makes money off the exchange fees and bid-ask spread for an asset, while usually trying to stay neutral about the direction the asset moves. Delta-gamma hedging: The process Mr. MM uses to stay neutral when selling you shitty OTM options, by buying/selling shares (usually) of the underlying as the price moves. Law of Surprise [Lily-ism]: Effectively, the expected profit of an options trade is zero for both the seller and the buyer. Random Walk: A special case of a deeper probability probability called a martingale, which basically models stocks or similar phenomena randomly moving every step they take (for stocks, roughly every millisecond). This is one of the most popular views of how stock prices move, especially on short timescales. Future Expected Payoff Function [Lily-ism]: This is some hidden function that every market participant has about an asset, which more or less models all the possible future probabilities/values of the assets to arrive at a "fair market price". This is a more generalized case of a pricing model like Black-Scholes, or DCF. Counter-party: The opposite side of your trade (if you sell an option, they buy it; if you buy an option, they sell it). Price decoherence ]Lily-ism]: A more generalized notion of IV Crush, price decoherence happens when instead of the FEPF changing gradually over time (price formation), the FEPF rapidly changes, due usually to new information being added to the system (e.g. Vermin Supreme winning the 2020 election). --- One of the most popular gambling events for option traders to play is earnings announcements, and I do owe the concept of NOPE to hypothesizing specifically about the behavior of stock prices at earnings. Much like a black hole in quantum mechanics, most conventional theories about how price should work rapidly break down briefly before, during, and after ER, and generally experienced traders tend to shy away from playing earnings, given their similar unpredictability. Before we start: what is NOPE? NOPE is a funny backronym from Net Options Pricing Effect, which in its most basic sense, measures the impact option delta has on the underlying price, as compared to share price. When I first started investigating NOPE, I called it OPE (options pricing effect), but NOPE sounds funnier. The formula for it is dead simple, but I also have no idea how to do LaTeX on reddit, so this is the best I have: https://preview.redd.it/ais37icfkwt51.png?width=826&format=png&auto=webp&s=3feb6960f15a336fa678e945d93b399a8e59bb49 Since I've already encountered this, put delta in this case is the absolute value (50 delta) to represent a put. If you represent put delta as a negative (the conventional way), do not subtract it; add it. To keep this simple for the non-mathematically minded: the NOPE today is equal to the weighted sum (weighted by volume) of the delta of every call minus the delta of every put for all options chains extending from today to infinity. Finally, we then divide that number by the # of shares traded today in the market session (ignoring pre-market and post-market, since options cannot trade during those times). Effectively, NOPE is a rough and dirty way to approximate the impact of delta-gamma hedging as a function of share volume, with us hand-waving the following factors:
To keep calculations simple, we assume that all counter-parties are hedged. This is obviously not true, especially for idiots who believe theta ganging is safe, but holds largely true especially for highly liquid tickers, or tickers will designated market makers (e.g. any ticker in the NASDAQ, for instance).
We assume that all hedging takes place via shares. For SPY and other products tracking the S&P, for instance, market makers can actually hedge via futures or other options. This has the benefit for large positions of not moving the underlying price, but still makes up a fairly small amount of hedges compared to shares.
Winding and Unwinding
I briefly touched on this in a past post, but two properties of NOPE seem to apply well to EER-like behavior (aka any binary catalyst event):
NOPE measures sentiment - In general, the options market is seen as better informed than share traders (e.g. insiders trade via options, because of leverage + easier to mask positions). Therefore, a heavy call/put skew is usually seen as a bullish sign, while the reverse is also true.
NOPE measures system stability
I'm not going to one-sentence explain #2, because why say in one sentence what I can write 1000 words on. In short, NOPE intends to measure sensitivity of the system (the ticker) to disruption. This makes sense, when you view it in the context of delta-gamma hedging. When we assume all counter-parties are hedged, this means an absolutely massive amount of shares get sold/purchased when the underlying price moves. This is because of the following: a) Assume I, Mr. MM sell 1000 call options for NKLA 25C 10/23 and 300 put options for NKLA 15p 10/23. I'm just going to make up deltas because it's too much effort to calculate them - 30 delta call, 20 delta put. This implies Mr. MM needs the following to delta hedge: (1000 call options * 30 shares to buy for each) [to balance out writing calls) - (300 put options * 20 shares to sell for each) = 24,000net shares Mr. MM needs to acquire to balance out his deltas/be fully neutral. b) This works well when NKLA is at $20. But what about when it hits $19 (because it only can go down, just like their trucks). Thanks to gamma, now we have to recompute the deltas, because they've changed for both the calls (they went down) and for the puts (they went up). Let's say to keep it simple that now my calls are 20 delta, and my puts are 30 delta. From the 24,000 net shares, Mr. MM has to now have: (1000 call options * 20 shares to have for each) - (300 put options * 30 shares to sell for each) = 11,000 shares. Therefore, with a $1 shift in price, now to hedge and be indifferent to direction, Mr. MM has to go from 24,000 shares to 11,000 shares, meaning he has to sell 13,000 shares ASAP, or take on increased risk. Now, you might be saying, "13,000 shares seems small. How would this disrupt the system?" (This process, by the way, is called hedge unwinding) It won't, in this example. But across thousands of MMs and millions of contracts, this can - especially in highly optioned tickers - make up a substantial fraction of the net flow of shares per day. And as we know from our desk example, the buying or selling of shares directly changes the price of the stock itself. This, by the way, is why the NOPE formula takes the shape it does. Some astute readers might notice it looks similar to GEX, which is not a coincidence. GEX however replaces daily volume with open interest, and measures gamma over delta, which I did not find good statistical evidence to support, especially for earnings. So, with our example above, why does NOPE measure system stability? We can assume for argument's sake that if someone buys a share of NKLA, they're fine with moderate price swings (+- $20 since it's NKLA, obviously), and in it for the long/medium haul. And in most cases this is fine - we can own stock and not worry about minor swings in price. But market makers can't* (they can, but it exposes them to risk), because of how delta works. In fact, for most institutional market makers, they have clearly defined delta limits by end of day, and even small price changes require them to rebalance their hedges. This over the whole market adds up to a lot shares moving, just to balance out your stupid Robinhood YOLOs. While there are some tricks (dark pools, block trades) to not impact the price of the underlying, the reality is that the more options contracts there are on a ticker, the more outsized influence it will have on the ticker's price. This can technically be exactly balanced, if option put delta is equal to option call delta, but never actually ends up being the case. And unlike shares traded, the shares representing the options are more unstable, meaning they will be sold/bought in response to small price shifts. And will end up magnifying those price shifts, accordingly.
NOPE and Earnings
So we have a new shiny indicator, NOPE. What does it actually mean and do? There's much literature going back to the 1980s that options markets do have some level of predictiveness towards earnings, which makes sense intuitively. Unlike shares markets, where you can continue to hold your share even if it dips 5%, in options you get access to expanded opportunity to make riches... and losses. An options trader betting on earnings is making a risky and therefore informed bet that he or she knows the outcome, versus a share trader who might be comfortable bagholding in the worst case scenario. As I've mentioned largely in comments on my prior posts, earnings is a special case because, unlike popular misconceptions, stocks do not go up and down solely due to analyst expectations being meet, beat, or missed. In fact, stock prices move according to the consensus market expectation, which is a function of all the participants' FEPF on that ticker. This is why the price moves so dramatically - even if a stock beats, it might not beat enough to justify the high price tag (FSLY); even if a stock misses, it might have spectacular guidance or maybe the market just was assuming it would go bankrupt instead. To look at the impact of NOPE and why it may play a role in post-earnings-announcement immediate price moves, let's review the following cases:
Stock Meets/Exceeds Market Expectations (aka price goes up) - In the general case, we would anticipate post-ER market participants value the stock at a higher price, pushing it up rapidly. If there's a high absolute value of NOPE on said ticker, this should end up magnifying the positive move since:
a) If NOPE is high negative - This means a ton of put buying, which means a lot of those puts are now worthless (due to price decoherence). This means that to stay delta neutral, market makers need to close out their sold/shorted shares, buying them, and pushing the stock price up. b) If NOPE is high positive - This means a ton of call buying, which means a lot of puts are now worthless (see a) but also a lot of calls are now worth more. This means that to stay delta neutral, market makers need to close out their sold/shorted shares AND also buy more shares to cover their calls, pushing the stock price up. 2) Stock Meets/Misses Market Expectations (aka price goes down)- Inversely to what I mentioned above, this should push to the stock price down, fairly immediately. If there's a high absolute value of NOPE on said ticker, this should end up magnifying the negative move since: a) If NOPE is high negative - This means a ton of put buying, which means a lot of those puts are now worth more, and a lot of calls are now worth less/worth less (due to price decoherence). This means that to stay delta neutral, market makers need to sell/short more shares, pushing the stock price down. b) If NOPE is high positive - This means a ton of call buying, which means a lot of calls are now worthless (see a) but also a lot of puts are now worth more. This means that to stay delta neutral, market makers need to sell even more shares to keep their calls and puts neutral, pushing the stock price down. --- Based on the above two cases, it should be a bit more clear why NOPE is a measure of sensitivity to system perturbation. While we previously discussed it in the context of magnifying directional move, the truth is it also provides a directional bias to our "random" walk. This is because given a price move in the direction predicted by NOPE, we expect it to be magnified, especially in situations of price decoherence. If a stock price goes up right after an ER report drops, even based on one participant deciding to value the stock higher, this provides a runaway reaction which boosts the stock price (due to hedging factors as well as other participants' behavior) and inures it to drops.
NOPE and NOPE_MAD
I'm going to gloss over this section because this is more statistical methods than anything interesting. In general, if you have enough data, I recommend using NOPE_MAD over NOPE. While NOPE in theory represents a "real" quantity (net option delta over net share delta), NOPE_MAD (the median absolute deviation of NOPE) does not. NOPE_MAD simply answecompare the following:
How exceptional is today's NOPE versus historic baseline (30 days prior)?
How do I compare two tickers' NOPEs effectively (since some tickers, like TSLA, have a baseline positive NOPE, because Elon memes)? In the initial stages, we used just a straight numerical threshold (let's say NOPE >= 20), but that quickly broke down. NOPE_MAD aims to detect anomalies, because anomalies in general give you tendies.
I might add the formula later in Mathenese, but simply put, to find NOPE_MAD you do the following:
Calculate today's NOPE score (this can be done end of day or intraday, with the true value being EOD of course)
Calculate the end of day NOPE scores on the ticker for the previous 30 trading days
Compute the median of the previous 30 trading days' NOPEs
Find today's deviation as compared to the MAD calculated by: [(today's NOPE) - (median NOPE of last 30 days)] / (median absolute deviation of last 30 days)
This is usually reported as sigma (σ), and has a few interesting properties:
The mean of NOPE_MAD for any ticker is almost exactly 0.
[Lily's Speculation's Speculation] NOPE_MAD acts like a spring, and has a tendency to reverse direction as a function of its magnitude. No proof on this yet, but exploring it!
Using the NOPE to predict ER
So the last section was a lot of words and theory, and a lot of what I'm mentioning here is empirically derived (aka I've tested it out, versus just blabbered). In general, the following holds true:
3 sigma NOPE_MAD tends to be "the threshold": For very low NOPE_MAD magnitudes (+- 1 sigma), it's effectively just noise, and directionality prediction is low, if not non-existent. It's not exactly like 3 sigma is a play and 2.9 sigma is not a play; NOPE_MAD accuracy increases as NOPE_MAD magnitude (either positive or negative) increases.
NOPE_MAD is only useful on highly optioned tickers: In general, I introduce another parameter for sifting through "candidate" ERs to play: option volume * 100/share volume. When this ends up over let's say 0.4, NOPE_MAD provides a fairly good window into predicting earnings behavior.
NOPE_MAD only predicts during the after-market/pre-market session: I also have no idea if this is true, but my hunch is that next day behavior is mostly random and driven by market movement versus earnings behavior. NOPE_MAD for now only predicts direction of price movements right between the release of the ER report (AH or PM) and the ending of that market session. This is why in general I recommend playing shares, not options for ER (since you can sell during the AH/PM).
NOPE_MAD only predicts direction of price movement: This isn't exactly true, but it's all I feel comfortable stating given the data I have. On observation of ~2700 data points of ER-ticker events since Mar 2019 (SPY 500), I only so far feel comfortable predicting whether stock price goes up (>0 percent difference) or down (<0 price difference). This is +1 for why I usually play with shares.
Some statistics: #0) As a baseline/null hypothesis, after ER on the SPY500 since Mar 2019, 50-51% price movements in the AH/PM are positive (>0) and ~46-47% are negative (<0). #1) For NOPE_MAD >= +3 sigma, roughly 68% of price movements are positive after earnings. #2) For NOPE_MAD <= -3 sigma, roughly 29% of price movements are positive after earnings. #3) When using a logistic model of only data including NOPE_MAD >= +3 sigma or NOPE_MAD <= -3 sigma, and option/share vol >= 0.4 (around 25% of all ERs observed), I was able to achieve 78% predictive accuracy on direction.
Like all models, NOPE is wrong, but perhaps useful. It's also fairly new (I started working on it around early August 2020), and in fact, my initial hypothesis was exactly incorrect (I thought the opposite would happen, actually). Similarly, as commenters have pointed out, the timeline of data I'm using is fairly compressed (since Mar 2019), and trends and models do change. In fact, I've noticed significantly lower accuracy since the coronavirus recession (when I measured it in early September), but I attribute this mostly to a smaller date range, more market volatility, and honestly, dumber option traders (~65% accuracy versus nearly 80%). My advice so far if you do play ER with the NOPE method is to use it as following:
Buy/short shares approximately right when the market closes before ER. Ideally even buying it right before the earnings report drops in the AH session is not a bad idea if you can.
Sell/buy to close said shares at the first sign of major weakness (e.g. if the NOPE predicted outcome is incorrect).
Sell/buy to close shares even if it is correct ideally before conference call, or by the end of the after-market/pre-market session.
Only play tickers with high NOPE as well as high option/share vol.
--- In my next post, which may be in a few days, I'll talk about potential use cases for SPY and intraday trends, but I wanted to make sure this wasn't like 7000 words by itself. Cheers. - Lily
This game like so many others in its category is more of a story-telling game than it is a challenging survival game. I don't mean it's not challenging, and I don't mean it's not survival-y. But those parts of it are reasonably elementary (as is the case with pretty much any survival game) and not gamey. Essentially, if you want to survive, it's not too hard to do that, the game degenerates to finding a way to not lose weight, and there's a few options there. Foraging, fish, farming and trapping let you do that. The other side is not dying to zombies, which in most cases is not hard either. Step one is don't be around zombies. Step two is if you are around them don't stop moving away from them. If you can do those two things, you're good. Nearly all of my deaths have come from moving towards a zombie when I could have moved away from it. This isn't a bad thing, surviving like this is easy, but it's boring. This would be a problem if it was a survival game, but it's a story-telling game. You don't want to be sitting in the woods by a well eating worms, foraging berries, and making coleslaw for a few years. So people look for adventure, they want to go to the military base, they want to go to the mall, they want to collect outfits and decorate their new home, they want to build a base that they can invite the zombies into, they want to see how many they can run down in their car. These aren't survival elements, in fact they often run counter to a player's ability to survive. But they are stories. By stories I don't mean scripted quests and NPCs. Players don't get to build those stories, they're externally enforced. I mean things like finding yourself caught in a blizzard on a trip to town and needing to find your way into shelter and finding an abandoned locked car that you need to break into just until the storm passes, so you need to break a window to get in, but the wind still whips in through the window so you need to put a plastic garbage bag over the broken window to seal it off from the elements. This is a little story, we're close to it, storms aren't such that temporary shelter is that useful, garbage bags can't be used to close a window with tape, there's no mechanic as far as I know for a car sheltering you from the weather more or less with a broken window (I might be wrong here). Then there's logistics like, would this ever work out? Because in the case that you are caught in a blizzard and aren't dressed appropriately, how likely is it you'd find a car, and how likely is it you'd have a garbage bag and tape? And will that tape be better used repairing a weapon? And how threatening would that storm actually be? If you were to have all of these things line up, would you as a player even know that it would be an option to repair the car window? Similarly, this isn't something that you could really have happen too frequently and still be a compelling story. If a normal part of your trip to town was sitting in a car on the way to avoid a blizzard every time you go to town, is that compelling story telling? Is it fun for the player? But there are also a few things that are kind of close to your expectations, like there COULD be a story right there, if only something was a little different. Things for me that are close, but miss the mark:
Illness and infection. These things seem like they could be real concerns. They can force you out of your happy little forest home. Maybe you need to get antibiotics, maybe you need to get disinfectant. They don't really happen in a meaningful way. You get sick from eating spoiled food, getting cold or getting wet as far as I know. Sickness is treated by being full and sleeping. Infection is really the most awkward. Injury is almost always due to UI issues. Maybe you forgot you weren't wearing shoes and stepped on broken glass. Shoes don't degrade, so MAYBE you took a start without shoes and scratched your feet on the ground before you got some. Otherwise, maybe you forgot to equip a weapon and accidentally smashed a window after the lock jams, or maybe you forgot to take the shards out of a window. Maybe you path through fire accidentally or maybe a killer tree. This is the only way you get an infection that might need treatment. All of these things are entirely avoidable. One thing that is maybe not avoidable is sprinting and tripping over a fence, but that's pretty uncommon. If you take a wound from a zombie that gets infected, which is the most common actual source of infection, treatment doesn't matter, the game is over.
I think injury should be a much more common event. Minor injury that screws you up but doesn't ruin you. Twisted ankle that needs a splint, trip and fall that injures your hands, funny things like fish bites when fishing, hitting your thumb when doing carpentry, etc. Right now nearly all non-life-ending injuries are completely avoidable. But more injuries could force you to go look for supplies. My first game, before I knew what was happening, I got an infection and I left my relative safety of my base to head to Cortman Medical to try and find some antibiotics to survive. Of course, the only infection you're going to get has no cure, so it ended up being pointless. I like the Knox infection being uncurable, but had I been sick with something else, and managed to get in, get the antibiotics and get out and managed to recuperate because of it, that would be a cool story.
Pests and animals would be cool. Right now the world is zombies, players, and items. A common strategy is to leave zombie spawning on urban focus and get out of town. When you do this, everything is perfectly safe all the time. Your crops are safe, your defenses are safe, nothing comes to bother you. Animals exist, but only in your traps. They could be something you needed to deal with to keep them out of your crops, have to defend yourself against, hunt as a source of food.
What do other people think? Right now the game is pretty static once you understand it. You have a zombie population that scales and tops off at a certain density depending on your respawn and peak settings, you have a summer and a winter season where the winter affects availability of resources, you have temperature fluctuations, and now we have some weather. There is a helicopter event by default one time, and some meta events that generally cause local movements. I think I'd like to see more effects that force the player to deal with a situation, with it typically being not hopeless, I think this gives more opportunities for stories. I'd like to see more non-zombie threats that can be overcome in various ways. Right now I feel the interactions are mostly binary. Either you get infected, or everything is trivial. It's actually pretty hard to die, short of letting yourself bleed out or poisoning yourself, if you just stay away from the hordes. On the other hand, one missed swing with the isometric cursor can be a death sentence.
Fallout 4 feels to me like a huge, shallow time sink with no payoff and not enough memorable things. [POTENTIAL FALLOUT 4 STRUGGLE SESSION]
I've spent about 60 hours on Fallout 4 in the last few weeks, and I've finally realised that Bethesda games are enormous time wasters. At least Fallout 4 and Skyrim are. The complaints below might be anodyne to a lot of the people here, or they might be very controversial, but these things are hitting me particularly hard while replaying Fallout 4. I've played it before, but having spent so much time with it recently, the realisation has dawned on me more harshly. Bethesda build these amazing worlds with so much detail and complexity to them, only to inundate you with hours of fetch quests, bore you with a main quest that has no substance, and have you follow a map marker to the detriment of the world they’ve built. They encourage you to look down at the bottom of the screen to the degree that you never have to actually look around at the world to try and find a solution to whatever problem the game throws at you. Even if you turn the objective marker off, the problem that the games have is that 1) some quests require you to know the exact location of an item for you to progress and 2) you're incentivised to look at the bottom of the screen to find new locations to explore instead of just stumbling across them naturally (or with the help of your Pip-Boy map). You're not encouraged to just look at the world. You're not encouraged to memorise the landscapes or routes from one location to another. The fast travel isn't the problem here, either. It has everything to do with the way the game pushes you to walk in one direction nonstop until you reach your objective, and the way new locations are shown to you before you even find them. It's hard to call this "distracting" when it's a fundamental way the game is constructed. You're meant to look at the bottom of the screen. They clearly want your eyes there at all times. Another problem I have is that almost no companion in either Fallout 4 has a legitimate reason to follow you or feels motivated - ideologically or opportunistically - to do so. I can’t recall a single one of them struggling to have a reason to follow you and just doing it because that’s what the game expects of them. While this problem extends to Skyrim, I want to keep the complaints to Fallout 4 since that's the topic of the sub. Preston has possibly the best reason to follow you: You saved his life and the lives of his friends, and he has nothing else to fight for after the Minutemen are disbanded and his friends find safe haven in Sanctuary. So he doesn't bug me that much. But Piper follows you for basically no reason, because you answer some questions. Does she require you to find her a scoop for her newspaper, or uncover dirt on the mayor? Nope. Nick Valentine kind of abandons his job to follow you after he does a job for you, which makes it seem like he doesn't actually have a full-time job with an employee working for him; he doesn't even require your assistance to work through a different job before he agrees almost unconditionally to follow you. Paladin Danse following a wastelander - even one that helped him in a rough spot - makes even less sense because that's the sort of shit that if his commanders found out about they'd probably reprimand him. They fucking hate Paladins associating with wastelanders. This is established canon. Deacon immediately likes you despite knowing very little about you and requires no convincing for him to follow you. John Hancock is pretty similar. There's just no depth to these companions and even though they all have distinct personalities, the lack of conflict and the lack of conversation options makes them feel very boring and bland. They're fun and entertaining but only on a surface level. What annoys me more about this is that they will idolise you if you do enough odd tasks to placate them. Pick a bunch of locks with Piper around? She'll sleep with you after you pass a speech check. Use chems around Hancock? He'll tell you what a hip, rad person you are with basically no effort on my part as a player. Just be an asshole to everybody with Cait around? She will fall in love with you. It's so stupid to me. Again, Preston is the one whose affection for the player makes the most sense and requires the most effort; you have to do a lot of pro-Minutemen quests or do a lot of good deeds and stand up to shitty people for him to like you. His loyalty feels earned, and he's pretty much the only one that applies to. But I honestly don't think the level of trust applies to the other characters. They trust you if you just do enough random things they like. They'll spill their guts to you or sleep with you despite having few conversations with them and not helping them with any personal problems. Give Piper a pep talk about her sister, and you're all set. It's frustratingly shallow. Literally nothing in this game comes anywhere close to earning Cass's or Boone's or Arcade's or Veronica's trust in Fallout: New Vegas. It's honestly kind of a joke by comparison. Those characters won't just follow you for any reason. You can't just twiddle your thumbs to make Boone follow you. You have to help him meaningfully, and even then he only leaves because he doesn't trust anybody and wants to be gone. Veronica follows you only after she senses you aren't hostile to the Brotherhood of Steel, and because she wants a traveling companion. There are explicit and clear reasons why people follow you in that game. And if you want to earn their trust and get them to live in the endgame with relative peace, you need to do an enormous amount to do so. And if you don't want to help them? If you dislike them and don't want anything to do with them? You can literally kill them yourself. The game gives you that option. With Fallout 4 the character relationships feel arbitrary and meaningless, like there's no weight to the beliefs or decisions of anybody. It doesn't help that every character is potentially bisexual and you can technically fuck every single one of them. Just throw on some Fashionable Glasses, drink some alcohol, and wear some fancy clothes, and passing their speech checks is easy. You can coerce people in this game to do things easily. Which I guess brings me to the fact that there is almost no capacity to roleplay in this ostensibly roleplaying game. You don't have to make sacrifices to accomplish goals, and you don't have to choose a specific path. You can pretty much do anything you want with few limitations, which sounds freeing and liberating, but it actually removes the whole idea of playing a role from a series that has emphasised that for years. An RPG where you can pretty much do anything without risking alienating most people in the world because you chose one side over another is not really an RPG. And when you get around to interacting with people, the dialogue choices are limited as hell, you can't kill essential characters like Preston (which makes saving or helping him a foregone conclusion), questlines play out in an incredibly boring and linear fashion, and outside of a few moments the game doesn't actually give you a lot of room to decide the outcome of major incidents. You don't even have to actually choose one group over another when it comes to combating the Institute. The endings are simplistic and practically binary. I know it's a bit of a meme to compare the choices you have in other Fallout games with this one, and the consequences of those choices, but you have no room to roleplay as a person you want to be in this game. High or low INT doesn't impact the dialogue or speech checks. High or low charisma impacts things minimally. You're pretty much going to have 1 of 2 conversations every time you talk with anybody about anything. Even when you come to the crossroad where you have to choose a side in the main conflict of the game, you can play your cards right and bring everybody together, which sounds good in theory, but it isn't earned in a way that makes the opposing sides set aside their conflict. Ideology dissolves under the weight of the player making decisions that has fuckall to do with these people and their opposition to one another, and it makes it seem like the Minutemen, Brotherhood, and Railroad opposing one another in any way is baseless and petty. There's just nothing to these conflicts. If the characters in your game set aside their differences because the player did 1 thing, then you haven't written compelling conflicts. You've written lousy artifices to trick people into being motivated into bringing them together (which is insultingly easy) or choosing one side over another (which you don't actually need to do). The settlement minigame is kind of cool, but ultimately pointless. The game doesn't change the least bit whether you decide to build settlements or not. There's no reward to it, and very rarely do you need to build settlements to unlock questlines or get a character to like you. It all feels so damn hollow and pointless. For a game that demands so much time from the player to do things, there's nowhere near enough payoff to justify it. I could just go play Rust or Minecraft or another type of game for a more thorough and less frustrating experience building settlements. So yeah, that's how I feel about Fallout 4, and even Skyrim for the most part. They're big beautiful time wasters with no real substance. I remember next to nothing about Skyrim after spending a hundred hours in it and while I remember more about Fallout 4, I don't remember being challenged in any meaningful way. I mostly remember shambling from place to place, helping settlement after settlement with raiders and super mutants, until I got bored and went off to Diamond City to fuck around with the main quest that I found underwhelming, and meeting people who don't force me to analyse their beliefs or my own. The conflicts are mostly petty, the quests I'm given feel like tedious chores, and it's all an excuse to get you to explore the world that they ultimately don't even want you to look at because they force your eyes down to the bottom of the screen. It's numbing, repetitious, and draining. I feel part of my soul dying the more I play either one of these games. Apologies for the melodrama of the writing by the end there, but I'm very frustrated with this game and don't think I'm gonna play it further. I really don't feel like there's a point to anything. I'm becoming a nihilist thanks to this game.
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