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MAME 0.204

MAME 0.204

After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals.
Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another.
With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected.
Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements.
You can read a more detailed account of this month’s changes in the whatsnew.txt file, or get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

My Take/Opinions on the Balance Changes

Okay everyone, I sort of wanted to talk about the next balance patch myself because what better do I have to do after 12:00 am on a school night? A couple have already posted their thoughts, now it's my turn. You know how this goes: I'll talk about each card change and share my overall thoughts on the changes themselves. So, let's review these changes.

Deep Sea Garg; 7/7 -> 7/8
... Except for this one because it literally changes nothing about the card's viability. Moving on!
Sergeant Strongberry; 4/4 -> 4/3
Despite what people may tell you, this -1 health nerf matters. It's not too hard to see, but for those unaware, what health changes do to cards is increase or decrease (in this case the former) the number of cards they die to. For a 4-drop like Strongberry, this is important because not only is less useful as a body, but it also dies to more dangerous reactive zombie cards aside from Rocket. You of course have Wrath (which I guess isn't dangerous with respect to its cost), but now Strongberry dies to all lightning bolt powers, Line-Dancing Zombie, Octo-Pet made by Octo-Pult, and perhaps more that I can't remember. But you see what I'm getting at here: Strongberry is going to be much easier to react to now that it's back down to 3 health again, and that's gonna make life for berries pretty tough because now you need to play around your opponent passing on turn 4, on which they may be reading Strongberry.
Laser Bean; 4/6 -> 5/7
I'll admit that this change won't make Laser Bean that much better of a card because it still has no effect and better options exist, but personally, I'm glad they finally buffed this card. Aside from having good survivability, there was no reason to run it over Astro-Cado if you had the latter. That principle still applies, but this card has been so weak for a long time, and again it's not that much better, but it can make a bigger mark than it could before. Plus sometimes you conjure this with Cosmic Bean and it can be pretty helpful if your opponent burns their removal on other cards, which is a pretty specific situation, but sometimes it's a saving grace.
Briar Rose; 4-cost -> 5-cost
The big kicker change that everyone wanted finally happened. I'm not too sure how I feel about this since I kind of like abusing Briar (and not that many people abuse it against me all that often), but whether I like it or not, it's a necessary change. Briar has basically been carrying ramp with Solar Winds and Cob Cannon ever since the deck was conceived, as well as the countless other decks it's been carrying by itself. It still protects itself, but that's fine because by raising it's cost, they've done something interesting. The cost raise now means that it's more of a high-risk high-reward card, and you can't be as frivolous with using Briar Rose. You have to worry more about Knockout, you have to be smarter about when you play it, and you probably also have to be smarter about what decks you put it in because every deck that includes it now will have its curve changed with and without Briar in the deck.
Rocket Science; Science Trick -> Science Barrel Trick
Adds Rocket into the BoB pool, which is actually pretty important for the latter card. That technically means that you have to play around your opponent conjuring this card when they're someone like Brain Freeze or Neptuna, who don't have the luxury of a reliable remove trick such as Rocket (and in Brain Freeze's case I don't count Ooze). Or at the very least, you have to consider that they may have conjured it. Again, it's specific, but after this update they'll still only be 12 barrels in BoB's pool. That's still a decent chance of conjuring Rocket, at least comparatively speaking to most conjure cards.
Mad Chemist; 3/4 -> 3/5
Well it looks like Mad Chemist will be even harder for me to kill now. I couldn't kill it when it was a 2/3, I can barely kill it now, and come the update it'll be even tankier. Shrug. But in all seriousness, this change is fine. Allows it to potentially stick around for a little longer to conjure an extra trick or two, and it can trade a little better than it could before. Not gonna break the meta, but that kind of goes without saying.
Valkyrie; 3-cost -> 4-cost
Not really sure how to feel about this because people really aren't running that many Valk decks atm, Valk Trickster (imo) isn't as good as it's claimed to be, and in terms of getting to the late game to finish your opponent, I feel like Trickster is better anyway because it's less reliant on comboing it with specific cards and you can play much more flexibly with it. But I guess Valk as a card in a deck based around it OTKing your opponent still isn't very healthy, so it makes sense that they nerfed it. On a less significant note, Interdimensional Zombie can't transform into it anymore, so that's welcome by me.
Tomb Raiser Zombie; 2/4 -> 3/4
Yeaaaah, it doesn't change too much about Tomb Raiser, as it's pretty much in the same state as it was before this buff, but on the bright side, if you happen to run it, you don't have to worry about it dying to Shrining Violet a turn later, so there's that.
Mirror-Nut; 0/7 -> 0/8
All this really does is allow Mirror-Nut to potentially damage your opponent more times because it can take more hits, makes it a better health attacker via Pecanolith, and puts it out of Fruitcake range. Really not that significant, and it won't make nut decks that much better. And in all honesty, if you're running it so you can do 8 damage with it, you may as well run Water Chestnut, which sucks.
Captain Flameface; no trait -> Gravestone
In my book, this is a pretty significant change by itself. It makes this card so much more reactive than it was previously, makes Headstone Carver better in pirate decks, and keeps it from dying on turn 3 and up to Whack-a-Zombie and Violet on the turn it's played; being able to remove it with Gravebuster instead is well worth that trade-off. I don't know if it'll make pirate decks that much better, but they're at least a tad more reactive.
Trick-or-Treater; no trait -> Gravestone
This will make Trick-or-Treater a little better, but don't take this to mean that you can now commit with it on turn 3 and wait until turn 4 to start getting value from it. Now that Trick-or-Treater can survive passed plants play, you'd want to play it on turn 4 so you can combine it with a trick to gain a treat from it, so you can buff it up later or buff up something else. Again, I'll reiterate that this will only make it a little better; it won't become a high tier card, but it'll become playable and a little more reactive, and the zombies need more reactive options nowadays.
Planet of the Grapes; 2-cost -> 3-cost
Big oof to cyclecap indeed. Now the deck will be a lot fairer and require you to make more careful plays win; you can't be as careless with your Planets anymore. I didn't want this to be the nerf that Planet got, but for the sake of balancing the card while keeping it simple, it works. It probably means that mushrooms with Pineclone will be the go-to deck for Nightcap unless cyclecap is still better than that, but only time, labbing (i.e. testing), and whatever the zombies do will tell.
Bog of Enlightenment; 3-cost -> 2-cost
But of course, as I've said before, I'd be okay with Planet getting a cost increase if this card got a cost decrease. And now we have a card that'll definitely allow amphibious decks to be a little more aggressive than they previously could. I really don't think this and the Marine Bean change will make amphibious a top tier deck (and it especially won't make Citron/Beta top tier), but it makes the deck as a whole slightly better. But if nothing else, you can run it even if you're not playing amphibious plants; you can use it as a cheap environment that doubles as a strength nerf to most zombies. Not only can that overwrite problematic environments, but it can also help you win important battles on the ground, or maybe even put your opponents' zombies in Whack/Violet range.
Solar Winds; 2-cost -> 3-cost
I have mixed feelings about this nerf; on the one hand I feel like it'll hurt Chompzilla and make her a bad hero again (because I actually feel like she's pretty good with Solar Winds at 2-cost, though not the best Solar Hero), but that's a small price to pay and it's more of a personal conflict. In the interest of the game, however, this change is huge and probably necessary. As I and a few others have said, you'll have to play ramp decks a lot smarter than before as a result of this change. Gone are the days of having an extremely cheap and safe way to get to your Cob Cannons by playing this as early as turn 2, or to your Briars (and more so now that she's been nerfed). It may even become less splashable now that it's more expensive; decks like Heal Wall-Knight may have to be more selective about their choice between this and Spikeweed Sector, and if the former, how much they will run. With regard to this card, though, I'm just speculating now, so I'll move on.
Overstuffed Zombie; 3/5 -> 4/4
Thanksgiving was only five days ago... in any case, this is better than it was before because a) it doesn't need as much health to be good, but having more strength can make its health even higher because of its effect, and b) it's better to have it die to Shamrocket instead of Whack because higher cost cards like this want to be affected by high strength removal cards so that other big zombies don't need to worry as much about dying to Shamrocket. That also means you have to be smarter about using your Shamrocket on this vs. another zombie. It won't make this card overpowered, but I guess you could say that regardless... it's some food for thought.
Neutron Imp; 2-cost 2/3 -> 1-cost 2/2
It gives science a good one-drop, gives Imposter another buddy, makes combos with Mime-Garg faster; this does quite a lot, though I'm not sure how viable this will make a deck like science, because I think a good 1-drop is only a start to that deck becoming better. However, it could still do with more.
Interdimensional Zombie; 1/3 -> 2/2
It's less of a block charger now, but it also dies to more removal tricks, so there are pros and cons to this change. Regardless, this change won't make it a highly competitive card.
Disconaut; 3 or less get Bullseye -> 2 or less get Bullseye
Being the crazy aggro enthusiast that I am, you'd probably guess that I don't like this change. And you're right! My big gripe with it, though, is that it can't make Line-Dancing Zombie hit for unblockable strikethrough damage anymore (forget Flamenco and Binary, when it comes to me). But aggro's already going to be in a much better spot now that berries and Solar decks are getting toned down a bit. Well, it'll still struggle against heal, but some things never change. Not a fan of this change due to my own personal bias, but it's probably for the best.
Final Mission; Science Trick -> Science Barrer Trick
Probably not as significant as rocket getting this treatment, but maybe it'll help you win a game or two. You never know.
Gargantuar-Throwing Imp; 1/2 -> 2/2
No 5-cost zombie should have 1 health unless it does something that actually matters. Unless you put this in Hunting Grounds, this card won't fit that bill. Nonetheless, this could have 4 strength so it can be another zombie that baits your opponents' Shamrockets; that would make it much better. It could also do with some extra health so it could potentially make more gargs, but for now, it is what it is.
Cryo-Yeti; no trait -> Gravestone
This could be a very viable tempo card now that it's a gravestone. Freezing a plant after they play means the plant will have no way of breaking out of being frozen unless it's a double strike plant that survives an initial attack, not to mention Cryo-Yeti becomes a reactive card that becomes a 5/6 as long as it freezes a plant. It can swing for high damage, it can kill a plant pretty much uncontested; this a card that we should definitely lab to see how good it'll be.
Hippity-Hop Gargantuar; 6/4 -> 6/5
It can take more hits to make more eggs, has more survivability so it can trade better, doesn't die as quickly to cheap removal. We've all seen this song and dance, but it's not gonna change the meta.
Atomic Bombegranate; 4/2 -> 5/2
Yet another stat change that doesn't even fix the card, so moving on!
Sunflower Seed; 3/1 -> 2/2
Undoubtedly a nerf in every sense of the word. You won't be able to control with this as reliably as you can now, and it won't do as much damage as you can have it do today. I think it'll still be good/worth running, but you'll have to use Sunflower Seed a little differently that you can now.
Barrel of Barrels; 1-cost -> 2-cost
Yeah, this is pretty significant. This makes it slower, but that's fine because it can still be a card that has your zombie win an otherwise unwinnable matchup. This is hurting both conjure and Raptor decks due to being slower, but it's still a great card to include. Though now that I think more about it, I'm not sure if you're necessarily gonna want to run 4 of it; it might end up making your curve too slow to be ran at 4, but running 3 might be a little easier on your deck's curve. However, that's something that has to be labbed.
Fireweed; 3/3 -> 3/2
In all honesty, this is kind of a necessary change. However, making it so it loses 1 health on heights or water would be a better change (because it makes sense that a plant that likely grows on lava or in volcanic areas would be able to survive best under those conditions). But we can't change it, and thus we now have another aggro Solar Flare card that gets answered by Plumber and Beam Me Up the turn it's played, and we have, when played on heights, an Apple Saucer that can never gain strikethrough under normal circumstances. It can still make environments though, so it has that utility going for it.
Trans-fig-uration; 3/7 -> 4/7
Doesn't make the card that much better, but similar to the Overstuffed buff, this is now a card that you can use to maybe bait Rocket Sciences from your opponent if you trap them in a corner, allowing your bigger cards to come in later potentially uncontested. So it's a good change imo, but the card itself won't be that much betteuseful.
Marine Bean; 2/4, gets +2 str for each other plant in the water -> 3/2, gets +1/+1 for each other amphibious plant
I really don't see this one other change making amphibious decks top tier, or even high tier for that matter. They might become a little more competitive, but they need so much more than a card that buffs itself upon being played.
Shelf-Mushroom; 2/3 -> 2/2
I don't care what anyone says or tells you; this is a necessary change. You should not be able to front a zombie with this, guarantee a kill with it, and then proceed to kill something else by fusing it with something. If you evolve this into Strawberrian and kill another zombie with shelf's effect, that's usually a +2, ezpz. That's not okay, especially because berries already have many ways of making their opponents minus harder than by just 2 cards. They don't need to start plussing that early in the game.
Strawberrian; 3/3 that does damage here and next door -> 3/2 that does damage next door
Granted, Strawberrian may have only needed one of these nerfs, but since it's getting both, it's more than likely that one of theses nerfs alone wasn't enough, or they just really want berries to stop being so damn good. I'm not complaining, personally; I don't particularly like this deck all that much, and other decks get to find their way into the meta, so it works out well.
Typical Beanstalk; 4-cost 4/4, draws one card -> 3-cost 3/3, conjures a leafy
They did not need to remove this thing's card draw. Maybe they didn't want it to be too much better than Muscle Sprout, which I can understand, but leafy just isn't a thing and probably never will be unless they release broken af leafy cards. But hey, if you're a F2P player without a good turn 3 control card, you can use this card as just that.
Duckstache; 2/2 -> 3/2
Hot take: this is another stat change that doesn't make the card that much better, so let's move on.
Turquoise Skull Zombie; 2/5 -> 2/6
Apparently this is currently not that bad of a card. Never really tried it myself (pretty sure I only have two, so I can't consistently draw it if I were to run them in a deck), but I can see why this would be a viable card. It's only problem is that it doesn't win you games, but it's not supposed to do that. It's supposed to be a quasi-floodgate card of sorts, which the zombies don't really have a lot of. Nonetheless, I'll definitely give it a shot with it's extra health when I get enough copies.
Chum Champion; 3/4 -> 4/4
Doesn't help the card. Next.
Unthawed Viking; 4/3 -> 4/4
There's no reason this shouldn't have been a 4/4 when it first came out. If I'm not gonna run Surfer Zombie in my deck because it gets answered so easily by everyone's favorite in-your-face berry card (really verbose way of saying Berry Blast, I know), I'm definitely not gonna run this because it's a super rare that almost never uses its effect. But hey, it can actually survive in the water with this change. Now all we need is a cheap pirate that you can play in the water to evolve it from, so you can have your cake and eat it too.
Frankentuar; 5/5 -> 5/7
Aaaaaaaand I think we're done here, everybody! Make sure to leave your thoughts on my thoughts (sorry they were so long), and I'll share my thoughts on your thoughts that were supposed to regard my thoughts so as to foster some discussion.
submitted by Creator438 to PvZHeroes [link] [comments]

Emergent Coding FAQ

Background reading
  1. https://youtu.be/-MMQUspVduo ELI5 with pictures.
  2. https://youtu.be/ZSkZxOJ5HPA Hello World using Emergent Coding
  3. https://codevalley.com/whitepaper.pdf This document treats Emergent coding from a philosophical perspective. It has a good introduction, description of the tech and is followed by two sections on justifications from the perspective of Fred Brooks No Silver Bullet criteria and an industrialization criteria.
  4. Mark Fabbro's presentation from the Bitcoin Cash City Conference which outlines the motivation, basic mechanics, and usage of Bitcoin Cash in reproducing the industrial revolution in the software industry.
  5. Building the Bitcoin Cash City presentation highlighting how the emergent coding group of companies fit into the adoption roadmap of North Queensland.
  6. Forging Chain Metal by Paul Chandler CEO of Aptissio, one of startups in the emergent coding space and which secured a million in seed funding last year.
  7. Bitcoin Cash App Exploration A series of Apps that are some of the first to be built by emergent coding and presented, and in the case of Cashbar, demonstrated at the conference.
  8. A casual Bitcoin Cash interview that touches on emergent coding, tech park, merchant adoption and much more.
How does Emergent Coding prevent developer capture?
A developer's Agent does not know what project they are contributing to and is thus paid for the specific contribution. The developer is controlling the terms of the payment rather than the alternative, an employer with an employment agreement.
Why does Emergent Coding use Bitcoin BCH?
  1. Both emergent coding and Bitcoin BCH are decentralized: As emergent coding is a decentralized development environment consisting of Agents providing respective design services, each contract received by an agent requires a BCH payment. As Agents are hosted by their developer owners which may be residing in one of 150 countries, Bitcoin Cash - an electronic peer-to-peer electronic cash system - is ideal to include a developer regardless of geographic location.
  2. Emergent coding will increase the value of the Bitcoin BCH blockchain: With EC, there are typically many contracts to build an application (Cashbar was designed with 10000 contracts or so). EC adoption will increase the value of the Bitcoin BCH blockchain in line with this influx of quality economic activity.
  3. Emergent coding is being applied to BCH software first: One of the first market verticals being addressed with emergent coding is Bitcoin Cash infrastructure. We are already seeing quality applications created using emergent coding (such as the HULA, Cashbar, PH2, vending, ATMs etc). More apps and tools supporting Bitcoin cash will attract more merchants and business to BCH.
  4. Emergent coding increases productivity: Emergent coding increases developer productivity and reduces duplication compared to other software development methods. Emergent coding can provide BCH devs with an advantage over other coins. A BCH dev productivity advantage will accelerate Bitcoin BCH becoming the first global currency.
  5. Emergent coding produces higher quality binaries: Higher quality software leads to a more reliable network.

1. Who/what is Code Valley? Aptissio? BCH Tech Park? Mining and Server Complex?
Code Valley Corp Pty Ltd is the company founded to commercialize emergent coding technology. Code Valley is incorporated in North Queensland, Australia. See https://codevalley.com
Aptissio Australia Pty Ltd is a company founded in North Queensland and an early adopter of emergent coding. Aptissio is applying EC to Bitcoin BCH software. See https://www.aptissio.com
Townsville Technology Precincts Pty Ltd (TTP) was founded to bring together partners to answer the tender for the Historic North Rail Yard Redevelopment in Townsville, North Queensland. The partners consist of P+I, Conrad Gargett, HF Consulting, and a self-managed superannuation fund(SMSF) with Code Valley Corp Pty Ltd expected to be signed as an anchor tenant. TTP answered a Townsville City Council (TCC) tender with a proposal for a AUD$53m project (stage 1) to turn the yards into a technology park and subsequently won the tender. The plan calls for the bulk of the money is to be raised in the Australian equity markets with the city contributing $28% for remediation of the site and just under 10% from the SMSF. Construction is scheduled to begin in mid 2020 and be competed two years later.
Townsville Mining Pty Ltd was set up to develop a Server Complex in the Kennedy Energy Park in North Queensland. The site has undergone several studies as part of a due diligence process with encouraging results for its competitiveness in terms of real estate, power, cooling and data.
  1. TM are presently in negotiations with the owners of the site and is presently operating under an NDA.
  2. The business model calls for leasing "sectors" to mining companies that wish to mine allowing companies to control their own direction.
  3. Since Emergent Coding uses the BCH rail, TM is seeking to contribute to BCH security with an element of domestic mining.
  4. TM are working with American partners to lease one of the sectors to meet that domestic objective.
  5. The site will also host Emergent Coding Agents and Code Valley and its development partners are expected to lease several of these sectors.
  6. TM hopes to have the site operational within 2 years.
2. What programming language are the "software agents" written in.
Agents are "built" using emergent coding. You select the features you want your Agent to have and send out the contracts. In a few minutes you are in possession of a binary ELF. You run up your ELF on your own machine and it will peer with the emergent coding and Bitcoin Cash networks. Congratulations, your Agent is now ready to accept its first contract.
3. Who controls these "agents" in a software project
You control your own Agents. It is a decentralized development system.
4. What is the software license of these agents. Full EULA here, now.
A license gives you the right to create your own Agents and participate in the decentralized development system. We will publish the EULA when we release the product.
5. What kind of software architecture do these agents have. Daemons Responding to API calls ? Background daemons that make remote connection to listening applications?
Your Agent is a server that requires you to open a couple of ports so as to peer with both EC and BCH networks. If you run a BCH full node you will be familiar with this process. Your Agent will create a "job" for each contract it receives and is designed to operate thousands of jobs simultaneously in various stages of completion. It is your responsibility to manage your Agent and keep it open for business or risk losing market share to another developer capable of designing the same feature in a more reliable manner (or at better cost, less resource usage, faster design time etc.). For example, there is competition at every classification which is one reason emergent coding is on a fast path for improvement.
It is worth reiterating here that Agents are only used in the software design process and do not perform any role in the returned project binary.
6. What is the communication protocol these agents use.
The protocol is proprietary and is part of your license.
7. Are the agents patented? Who can use these agents?
It is up to you if you want to patent your Agent the underlying innovation behind emergent coding is _feasible_ developer specialization. Emergent coding gives you the ability to contribute to a project without revealing your intellectual property thus creating prospects for repeat business; It renders software patents moot.
Who uses your Agents? Your Agents earn you BCH with each design contribution made. It would be wise to have your Agent open for business at all times and encourage everyone to use your design service.
8. Do I need to cooperate with Code Valley company all of the time in order to deploy Emergent Coding on my software projects, or can I do it myself, using documentation?
It is a decentralized system. There is no single point of failure. Code Valley intends to defend the emergent coding ecosystem from abuse and bad actors but that role is not on your critical path.
9. Let's say Electron Cash is an Emergent Coding project. I have found a critical bug in the binary. How do I report this bug, what does Jonald Fyookball need to do, assuming the buggy component is a "shared component" puled from EC "repositories"?
If you built Electron Cash with emergent coding it will have been created by combining several high level wallet features designed into your project by their respective Agents. Obviously behind the scenes there are many more contracts that these Agents will let and so on. For example the Cashbar combines just 16 high level Point-of-Sale features but ultimately results in more than 10,000 contracts in toto. Should one of these 10,000 make a design error, Jonald only sees the high level Agents he contracted. He can easily pinpoint which of these contractors are in breach. Similarly this contractor can easily pinpoint which of its sub-contractors is in breach and so on. The offender that breached their contract wherever in the project they made their contribution, is easily identified. For example, when my truck has a warranty problem, I do not contact the supplier of the faulty big-end bearing, I simply take it back to Mazda who in turn will locate the fault.
Finally "...assuming the buggy component is a 'shared component' puled from EC 'repositories'?" - There are no repositories or "shared component" in emergent coding.
10. What is your licensing/pricing model? Per project? Per developer? Per machine?
Your Agent charges for each design contribution it makes (ie per contract). The exact fee is up to you. The resulting software produced by EC is unencumbered. Code Valley's pricing model consists of a seat license but while we are still determining the exact policy, we feel the "Valley" (where Agents advertise their wares) should charge a small fee to help prevent gaming the catalogue and a transaction fee to provide an income in proportion to operations.
11. What is the basic set of applications I need in order to deploy full Emergent Coding in my software project? What is the function of each application? Daemons, clients, APIs, Frontends, GUIs, Operating systems, Databases, NoSQLs? A lot of details, please.
There's just one. You buy a license and are issued with our product called Pilot. You run Pilot (node) up on your machine and it will peer with the EC and BCH networks. You connect your browser to Pilot typically via localhost and you're in business. You can build software (including special kinds of software like Agents) by simply combining available features. Pilot allows you to specify the desired features and will manage the contracts and decentralized build process. It also gives you access to the "Valley" which is a decentralized advertising site that contains all the "business cards" of each Agent in the community, classified into categories for easy search.
If we are to make a step change in software design, inventing yet another HLL will not cut it. As Fred Brooks puts it, an essential change is needed.
12. How can I trust a binary when I can not see the source?
The Emergent Coding development model is very different to what you are use to. There are ways of arriving at a binary without Source code.
The Agents in emergent coding design their feature into your project without writing code. We can see the features we select but can not demonstrate the source as the design process doesn't use a HLL.
The trust model is also different. The bulk of the testing happens _before_ the project is designed not _after_. Emergent Coding produces a binary with very high integrity and arguably far more testing is done in emergent coding than in incumbent methods you are used to.
In emergent coding, your reputation is built upon the performance of your Agent.
If your Agent produces substandard features, you are simply creating an opportunity for a competitor to increase their market share at your expense.
Here are some points worth noting regarding bad actor Agents:
  1. An Agent is a specialist and in emergent coding is unaware of the project they are contributing to. If you are a bad actor, do you compromise every contract you receive? Some? None?
  2. Your client is relying on the quality of your contribution to maintain their own reputation. Long before any client will trust your contributions, they will have tested you to ensure the quality is at their required level. You have to be at the top of your game in your classification to even win business. This isn't some shmuck pulling your routine from a library.
  3. Each contract to your agent is provisioned. Ie you advertise in advance what collaborations you require to complete your design. There is no opportunity for a "sign a Bitcoin transaction" Agent to be requesting "send an HTTP request" collaborations.
  4. Your Agent never gets to modify code, it makes a design contribution rather than a code contribution. There is no opportunity to inject anything as the mechanism that causes the code to emerge is a higher order complexity of all Agent involvement.
  5. There is near perfect accountability in emergent coding. You are being contracted and paid to do the design. Every project you compromise has an arrow pointed straight at you should it be detected even years later.
Security is a whole other ball game in emergent coding and current rules do not necessarily apply.
13. Every time someone rebuilds their application, do they have to pay over again for all "design contributions"? (Or is the ability to license components at fixed single price for at least a limited period or even perpetually, supported by the construction (agent) process?)
You are paying for the design. Every time you build (or rebuild) an application, you pay the developers involved. They do not know they are "rebuilding". This sounds dire but its costs far less than you think and there are many advantages. Automation is very high with emergent coding so software design is completed for a fraction of the cost of incumbent design methods. You could perhaps rebuild many time before matching incumbent methods. Adding features is hard with incumbent methods "..very few late-stage additions are required before the code base transforms from the familiar to a veritable monster of missed schedules, blown budgets and flawed products" (Brooks Jr 1987) whereas with emergent coding adding a late stage feature requires a rebuild and hence seamless integration. With Emergent Coding, you can add an unlimited number of features without risking the codebase as there isn't one.
The second part of your question incorrectly assumes software is created from licensed components rather than created by paying Agents to design features into your project without any licenses involved.
14. In this construction process, is the vendor of a particular "design contribution" able to charge differential rates per their own choosing? e.g. if I wanted to charge a super-low rate to someone from a 3rd world country versus charging slightly more when someone a global multinational corporation wants to license my feature?
Yes. Developers set the price and policy of their Agent's service. The Valley (where your Agent is presently advertised) presently only supports a simple price policy. The second part of your question incorrectly assumes features are encumbered with licenses. A developer can provide their feature without revealing their intellectual property. A client has the right to reuse a developer's feature in another project but will find it uneconomical to do so.
15. Is "entirely free" a supported option during the contract negotiation for a feature?
Yes. You set the price of your Agent.
16. "There is no single point of failure." Right now, it seems one needs to register, license the construction tech etc. Is that going to change to a model where your company is not necessarily in that loop? If not, don't you think that's a single point of failure?
It is a decentralized development system. Once you have registered you become part of a peer-to-peer system. Code Valley has thought long and hard about its role and has chosen the reddit model. It will set some rules for your participation and will detect or remove bad actors. If, in your view, Code Valley becomes a bad actor, you have control over your Agent, private keys and IP, you can leave the system at any time.
17. What if I can't obtain a license because of some or other jurisdictional problem? Are you allowed to license the technology to anywhere in the world or just where your government allows it?
We are planning to operate in all 150 countries. As ec is peer-to-peer, Code Valley does not need to register as a digital currency exchange or the like. Only those countries banning BCH will miss out (until such times as BCH becomes the first global electronic cash system).
18.
For example the Cashbar combines just 16 high level Point-of-Sale features but ultimately results in more than 10,000 contracts in toto.
It seems already a reasonably complex application, so well done in having that as a demo.
Thank you.
19. I asked someone else a question about how it would be possible to verify whether an application (let's say one received a binary executable) has been built with your system of emergent consensus. Is this possible?
Yes of course. If you used ec to build an application, you can sign it and claim anything you like. Your client knows it came from you because of your signature. The design contributions making up the application are not signed but surprisingly there is still perfect accountability (see below).
20. I know it is possible to identify for example all source files and other metadata (like build environment) that went into constructing a binary, by storing this data inside an executable.
All metadata emergent coding is now stored offline. When your Agent completes a job, you have a log of the design agreements you made with your peers etc., as part of the log. If you are challenged at a later date for breaching a design contract, you can pull your logs to see what decisions you made, what sub-contracts were let etc. As every Agent has their own logs, the community as a whole has a completely trustless log of each project undertaken.
21. Is this being done with EC build products and would it allow the recipient to validate that what they've been provided has been built only using "design contributions" cryptographically signed by their providers and nothing else (i.e. no code that somehow crept in that isn't covered by the contracting process)?
The emergent coding trust model is very effective and has been proven in other industries. Remember, your Agent creates a feature in my project by actually combining smaller features contracted from other Agents, thus your reputation is linked to that of your suppliers. If Bosch makes a faulty relay in my Ford, I blame Ford for a faulty car not Bosch when my headlights don't work. Similarly, you must choose and vet your sub-contractors to the level of quality that you yourself want to project. Once these relationships are set up, it becomes virtually impossible for a bad actor to participate in the system for long or even from the get go.
22. A look at code generated and a surprising answer to why is every intermediate variable spilled?
Thanks to u/R_Sholes, this snippet from the actual code for: number = number * 10 + digitgenerated as a part of: sub read/integeboolean($, 0, 100) -> guess
; copy global to local temp variable 0x004032f2 movabs r15, global.current_digit 0x004032fc mov r15, qword [r15] 0x004032ff mov rax, qword [r15] 0x00403302 movabs rdi, local.digit 0x0040330c mov qword [rdi], rax ; copy global to local temp variable 0x0040330f movabs r15, global.guess 0x00403319 mov r15, qword [r15] 0x0040331c mov rax, qword [r15] 0x0040331f movabs rdi, local.num 0x00403329 mov qword [rdi], rax ; multiply local variable by constant, uses new temp variable for output 0x0040332c movabs r15, local.num 0x00403336 mov rax, qword [r15] 0x00403339 movabs rbx, 10 0x00403343 mul rbx 0x00403346 movabs rdi, local.num_times_10 0x00403350 mov qword [rdi], rax ; add local variables, uses yet another new temp variable for output 0x00403353 movabs r15, local.num_times_10 0x0040335d mov rax, qword [r15] 0x00403360 movabs r15, local.digit 0x0040336a mov rbx, qword [r15] 0x0040336d add rax, rbx 0x00403370 movabs rdi, local.num_times_10_plus_digit 0x0040337a mov qword [rdi], rax ; copy local temp variable back to global 0x0040337d movabs r15, local.num_times_10_plus_digit 0x00403387 mov rax, qword [r15] 0x0040338a movabs r15, global.guess 0x00403394 mov rdi, qword [r15] 0x00403397 mov qword [rdi], rax For comparison, an equivalent snippet in C compiled by clang without optimizations gives this output: imul rax, qword ptr [guess], 10 add rax, qword ptr [digit] mov qword ptr [guess], rax 
Collaborations at the byte layer of Agents result in designs that spill every intermediate variable.
Firstly, why this is so?
Agents from this early version only support one catch-all variable design when collaborating. Similar to a compiler when all registers contain variables, the compiler must make a decision to spill a register temporarily to main memory. The compiler would still work if it spilled every variable to main memory but would produce code that would be, as above, hopelessly inefficient.
However, by only supporting the catch-all portion of the protocol, the code valley designers were able to design, build and deploy these agents faster because an Agent needs fewer predicates in order to participate in these simpler collaborations.
The protocol involved however, can have many "Policies" besides the catch-all default policy (Agents can collaborate over variables designed to be on the stack, or, as is common for intermediate variables, designed to use a CPU register, and so forth).
This example highlights one of the very exciting aspects of emergent coding. If we now add a handful of additional predicates to a handful of these byte layer agents, henceforth ALL project binaries will be 10x smaller and 10x faster.
Finally, there can be many Agents competing for market share at each of classification. If these "gumby" agents do not improve, you can create a "smarter" competitor (ie with more predicates) and win business away from them. Candy from a baby. Competition means the smartest agents bubble to the top of every classification and puts the entire emergent coding platform on a fast path for improvement. Contrast this with incumbent libraries which does not have a financial incentive to improve. Just wait until you get to see our production system.
23. How hard can an ADD Agent be?
Typically an Agent's feature is created by combining smaller features from other Agents. The smallest features are so devoid of context and complexity they can be rendered by designing a handful of bytes in the project binary. Below is a description of one of these "byte" layer Agents to give you an idea how they work.
An "Addition" Agent creates the feature of "adding two numbers" in your project (This is an actual Agent). That is, it contributes to the project design a feature such that when the project binary is delivered, there will be an addition instruction somewhere in it that was designed by the contract that was let to this Agent.
If you were this Agent, for each contract you received, you would need to collaborate with peers in the project to resolve vital requirements before you can proceed to design your binary "instruction".
Each paid contract your Agent receives will need to participate in at least 4 collaborations within the design project. These are:
  1. Input A collaboration
  2. Input B collaboration
  3. Result collaboration
  4. Construction site collaboration
You can see from the collaborations involved how your Agent can determine the precise details needed to design its instruction. As part of the contract, the Addition Agent will be provisioned with contact details so it can join these collaborations. Your Agent must collaborate with other stakeholders in each collaboration to resolve that requirement. In this case, how a variable will be treated. The stakeholders use a protocol to arrive at an Agreement and share the terms of the agreement. For example, the stakeholders of collaboration “Input A” may agree to treat the variable as an signed 64bit integer, resolve to locate it at location 0x4fff2, or alternatively agree that the RBX register should be used, or agree to use one of the many other ways a variable can be represented. Once each collaboration has reached an agreement and the terms of that agreement distributed, your Agent can begin to design the binary instruction. The construction site collaboration is where you will exactly place your binary bytes.
The construction site protocol is detailed in the whitepaper and is some of the magic that allows the decentralized development system to deliver the project binary. The protocol consists of 3 steps,
  1. You request space in the project binary be reserved.
  2. You are notified of the physical address of your requested space.
  3. You delver the the binary bytes you designed to fill the reserved space.
Once the bytes are returned your Agent can remove the job from its work schedule. Job done, payment received, another happy customer with a shiny ADD instruction designed into their project binary.
Note:
  1. Observe how it is impossible for this ADD Agent to install a backdoor undetected by the client.
  2. Observe how the Agent isn’t linking a module, or using a HLL to express the binary instruction.
  3. Observe how with just a handful of predicates you have a working "Addition" Agent capable of designing the Addition Feature into a project with a wide range of collaboration agreements.
  4. Observe how this Agent could conceivably not even design-in an ADD instruction if one of the design time collaboration agreements was a literal "1" (It would design in an increment instruction). There is even a case where this Agent may not deliver any binary to build its feature into your project!
24. How does EC arrive at a project binary without writing source code?
Devs using EC combine features to create solutions. They don't write code. EC devs contract Agents which design the desired features into their project for a fee. Emergent coding uses a domain specific contracting language (called pilot) to describe the necessary contracts. Pilot is not a general purpose language. As agents create their features by similarly combining smaller features contracted from peer, your desired features may inadvertently result in thousands of contracts. As it is agents all the way down, there is no source code to create the project binary.
Traditional: Software requirements -> write code -> compile -> project binary (ELF).
Emergent coding: Select desired features -> contract agents -> project binary (ELF).
Agents themselves are created the same way - specify the features you want your agent to have, contract the necessary agents for those features and viola - agent project binary (ELF).
25. How does the actual binary code that agents deliver to each other is written?
An agent never touches code. With emergent coding, agents contribute features to a project, and leave the project binary to emerge as the higher-order complexity of their collective effort. Typically, agents “contribute” their feature by causing smaller features to be contributed by peers, who in turn, do likewise. By mapping features to smaller features delivered by these peers, agents ensure their feature is delivered to the project without themselves making a direct code contribution.
Peer connections established by these mappings serve to both incrementally extend a temporary project “scaffold” and defer the need to render a feature as a code contribution. At the periphery of the scaffold, features are so simple they can be rendered as a binary fragment with these binary fragments using the information embodied by the scaffold to guide the concatenation back along the scaffold to emerge as the project binary - hence the term Emergent Coding.
Note the scaffold forms a temporary tree-like structure which allows virtually all the project design contracts to be completed in parallel. The scaffold also automatically limits an agent's scope to precisely the resources and site for their feature. It is why it is virtually impossible for an agent to install a "back door" or other malicious code into the project binary.
submitted by nlovisa to EmergentCoding [link] [comments]

MAME 0.204

MAME 0.204

After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals.
Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another.
With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected.
Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements.
You can read a more detailed account of this month’s changes in the whatsnew.txt file, or get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

Top problems I'm hoping will be addressed by Release

Heya, I posted a nice big text wall on day 2 here, and after another 8 days of playing nightly, really felt the need to boil down my thoughts, and do a better job of describing problems (instead of often jumping to solutions) -- prioritized by personal feels.
Also, to preface: I've been having a ton of fun. Wouldn't be playing nightly otherwise. That said, the first few nights, I was usually ending the night feeling like "ehh don't really feel like playing this anymore" -- partially due to the recipe/drop bugs, but not entirely. By nature of how important early interest is, that leads me into my first point
Going to format this as: Header is the "problem", bullet points below will be me contributing to the idea box (because I can't help it).

The game is notably dry for the first several hours of play

Combos feel very dry, mid-combo decision points are very limited (very few branching combos, usually just "do I keep going or do I dodge?" binary)

Optimizing play around stamina feels awful

It's endlessly unclear whether you should gather or hunt at any given time (in terms of "is it being selfish to gather? will starting the hunt be rude to people who need to gather?")

Weapon and armor upgrades are mostly entirely unexciting outside of aesthetics and invisible damage increases

Armor generally doesn't feel good to buy, aside from aesthetics

The previous 2 points are also related to...

Most aspects don't have exciting gameplay impacts, and/or take too long to actually acquire the benefits of, so just moving on to the next set of progression makes more sense.

Instead of upgrades feeling exciting, not being able to upgrade is disappointing

I get really bored by the end of many fights

I've experienced quite a few mobs where all 4 of us were clearly on the mob a lot, stunning a lot, all Gold damage etc, and the damn thing took ~20 minutes of repeating the exact same ~4 minutes worth of actual combat differences. By the time I was done killing any of these for the first time, I was thinking "please never again. I refuse to farm this, I was so bored by the end, we beat on it for so long it just wasn't fun anymore" -- Nayzaga, Ragetail Gnasher, Thunderdeep Drask.

Some moves do an unintuitive amount of DPS (apparently)

Note: This is just going off of posted DPS amounts, which could be wrong, but they do match my personal experience (though hard to say since fights take so long, so trying to test "were they just using a bad element when they tested?" doesn't leave clear results)

Loot is mostly unappreciable aside from part breaks

Hunts for specific mobs mostly just end up being a bunch of the same weapon (which is usually chain blades)

Excessively important bugfixes that probably don't need mentioning

Unrelated weapon asks...

I just want to re-pitch stuff. Transition attacks as mentioned above, removal of stamina usage on cool abilities, these are more minor
<333 anyone who read this. My second textwall, and during a time of everyone posting their respective textwalls.
submitted by Uzeil to dauntless [link] [comments]

[uncensored-r/Bitcoin] /r/Bitcoin FAQ - Newcomers please read

The following post by BinaryResult is being replicated because some comments within the post(but not the post itself) have been silently removed.
The original post can be found(in censored form) at this link:
reddit: /Bitcoin/comments/6jlop4
The original post's content was as follows:

Welcome to the /Bitcoin Sticky FAQ

You've probably been hearing a lot about Bitcoin recently and are wondering what's the big deal? Most of your questions should be answered by the resources below but if you have additional questions feel free to ask them in the comments.
The following videos are a good starting point for understanding how bitcoin works and a little about its long term potential:
For lots of additional video resources check out the videos wiki page or /BitcoinTV.
Key properties of bitcoin
  • Limited Supply - There will only ever be 21,000,000 bitcoins created and they are issued in a predictable fashion, you can view the inflation schedule here. Once they are all issued Bitcoin will be truly deflationary.
  • Open source - Bitcoin code is fully auditable. You can read the source code yourself here.
  • Accountable - The public ledger is transparent, all transactions are seen by everyone.
  • Decentralized - Bitcoin is globally distributed across thousands of nodes with no single point of failure and as such can't be shut down similar to how Bittorrent works.
  • Censorship resistant - No one can prevent you from interacting with the bitcoin network and no one can censor, alter or block transactions that they disagree with, see Operation Chokepoint.
  • Push system - There are no chargebacks in bitcoin because only the person who owns the address where the bitcoins reside has the authority to move them.
  • Low fee - Transactions fees can vary between a few cents and a few dollars depending on network demand and how much priority you wish to assign to the transaction. Most wallets calculate the fee automatically but you can view current fees here.
  • Borderless - No country can stop it from going in/out, even in areas currently unserved by traditional banking as the ledger is globally distributed.
  • Trustless - Bitcoin solved the Byzantine's Generals Problem which means nobody needs to trust anybody for it to work.
  • Pseudonymous - No need to expose personal information when purchasing with cash or transacting.
  • Secure - Encrypted cryptographically and can’t be brute forced or confiscated with proper key management such as hardware wallets.
  • Programmable - Individual units of bitcoin can be programmed to transfer based on certain criteria being met
  • Nearly instant - From a few seconds to a few minutes depending on need for confirmations. After a few confirmations transactions are irreversible.
  • Peer-to-peer - No intermediaries with a cut, no need for trusted third parties.
  • Portable - Bitcoins are digital so they are easier to move than cash or gold. They can even be transported by simply remembering a string of words for wallet recovery.
  • Scalable - Each bitcoin is divisible down to 8 decimals allowing it to grow in value while still accommodating micro-transactions.
  • Designed Money - Bitcoin was created to fit all the fundamental properties of money better than gold or fiat
Some excellent writing on Bitcoin's value proposition and future can be found here. Bitcoin statistics can be found here, here and here. Developer resources can be found here and here. Peer-reviewed research papers can be found here. The number of times Bitcoin was declared dead by the media can be found here. Scaling resources here, and of course the whitepaper that started it all.

Where can I buy bitcoins?

BuyBitcoinWorldwide.com and Howtobuybitcoin.io are helpful sites for beginners. You can buy or sell any amount of bitcoin and there are several easy methods to purchase bitcoin with cash, credit card or bank transfer. Some of the more popular resources are below, also, check out the bitcoinity exchange resources for a larger list of options for purchases.
Bank Transfer Credit / Debit card Cash
Coinbase Coinbase LocalBitcoins
Gemini Bitstamp LibertyX
GDAX Bitit Mycelium LocalTrader
Bitstamp Cex.io BitQuick
Kraken CoinMama WallofCoins
Xapo BitcoinOTC
Cex.io
itBit
Bitit
Bitsquare
Here is a listing of local ATMs. If you would like your paycheck automatically converted to bitcoin use Cashila or Bitwage.
Note: Bitcoins are valued at whatever market price people are willing to pay for them in balancing act of supply vs demand. Unlike traditional markets, bitcoin markets operate 24 hours per day, 365 days per year. Preev is a useful site that that shows how much various denominations of bitcoin are worth in different currencies. Alternatively you can just Google "1 bitcoin in (your local currency)".

Securing your bitcoins

With bitcoin you can "Be your own bank" and personally secure your bitcoins OR you can use third party companies aka "Bitcoin banks" which will hold the bitcoins for you.
  • If you prefer to "Be your own bank" and have direct control over your coins without having to use a trusted third party, there are many software wallet options here. If you want easy and secure storage without having to learn computer security best practices, then a hardware wallet such as the Trezor or Ledger is recommended. A more advanced option is to secure them yourself using paper wallets generated offline. Some popular mobile and desktop options are listed below and most are cross platform.
Android iOs Desktop
Mycelium BreadWallet Electrum
CoPay AirBitz Armory
  • If you prefer to let third party "Bitcoin banks" manage your coins, try Coinbase or Xapo but be aware you may not be in control of your private keys in which case you would have to ask permission to access your funds and be exposed to third party risk.
Another interesting use case for physical storage/transfer is the Opendime. Opendime is a small USB stick that allows you to spend Bitcoin by physically passing it along so it's anonymous and tangible like cash.
Note: For increased security, use Two Factor Authentication (2FA) everywhere it is offered, including email!
2FA requires a second confirmation code to access your account, usually from a text message or app, making it much harder for thieves to gain access. Google Authenticator and Authy are the two most popular 2FA services, download links are below. Make sure you create backups of your 2FA codes.
Google Auth Authy
Android Android
iOS iOS

Where can I spend bitcoins?

A more comprehensive list can be found at the Trade FAQ but some more commons ones are below.
Store Product
Gyft Gift cards for hundreds of retailers including Amazon, Target, Walmart, Starbucks, Whole Foods, CVS, Lowes, Home Depot, iTunes, Best Buy, Sears, Kohls, eBay, GameStop, etc.
Steam, HumbleBundle, Games Planet, itch.io, g2g and kinguin For when you need to get your game on
Microsoft Xbox games, phone apps and software
Spendabit, The Bitcoin Shop, Overstock, Rakuten, DuoSearch, The Bitcoin Directory and BazaarBay Retail shopping with millions of results
ShakePay Generate one time use Visa cards in seconds
NewEgg, TigerDirect and Dell For all your electronics needs
Cashila, Bitwa.la, Coinbills, Piixpay, Bitbill.eu, Bylls, Coins.ph, Bitrefill, Pey.de, LivingRoomofSatoshi, Hyphen.to, Coinsfer, GetPaidinBitcoin, Coins.co.th, More #1, #2 Bill payment
Foodler, Menufy, Takeaway, Thuisbezorgd NL, Pizza For Coins Takeout delivered to your door!
Expedia, Cheapair, Lot, Destinia, BTCTrip, Abitsky, SkyTours, Fluege the Travel category on Gyft and 9flats For when you need to get away
BoltVM, BitHost VPS service
Cryptostorm, Mullvad, and PIA VPN services
Namecheap For new domain name registration
Stampnik and GetUSPS Discounted USPS Priority, Express, First-Class mail postage
Reddit Gold Premium membership which can be gifted to others
Coinmap, 99Bitcoins and AirBitz are helpful to find local businesses accepting bitcoins. A good resource for UK residents is at wheretospendbitcoins.co.uk.
There are also lots of charities which accept bitcoin donations, such as Wikipedia, Red Cross, Amnesty International, United Way, ACLU and the EFF. You can find a longer list here.

Merchant Resources

There are several benefits to accepting bitcoin as a payment option if you are a merchant;
  • 1-3% savings over credit cards or PayPal.
  • No chargebacks (final settlement in 10 minutes as opposed to 3+ months).
  • Accept business from a global customer base.
  • Increased privacy.
  • Convert 100% of the sale to the currency of your choice for deposit to your account, or choose to keep a percentage of the sale in bitcoin if you wish to begin accumulating it.
If you are interested in accepting bitcoin as a payment method, there are several options available;

Can I mine bitcoin?

Mining bitcoins can be a fun learning experience, but be aware that you will most likely operate at a loss. Newcomers are often advised to stay away from mining unless they are only interested in it as a hobby similar to folding at home. If you want to learn more about mining you can read more here. Still have mining questions? The crew at /BitcoinMining would be happy to help you out.
If you want to contribute to the bitcoin network by hosting the blockchain and propagating transactions you can run a full node using this setup guide. Bitseed is an easy option for getting set up. You can view the global node distribution here.

Earning bitcoins

Just like any other form of money, you can also earn bitcoins by being paid to do a job.
Site Description
WorkingForBitcoins, Bitwage, XBTfreelancer, Cryptogrind, Bitlancerr, Coinality, Bitgigs, /Jobs4Bitcoins, Rein Project Freelancing
OpenBazaar, Purse.io, Bitify, /Bitmarket, 21 Market Marketplaces
Watchmybit, Streamium.io, OTika.tv, XOtika.tv NSFW, /GirlsGoneBitcoin NSFW Video Streaming
Bitasker, BitforTip, WillPayCoin Tasks
Supload.com, SatoshiBox, JoyStream, File Army File/Image Sharing
CoinAd, A-ads, Coinzilla.io Advertising
You can also earn bitcoins by participating as a market maker on JoinMarket by allowing users to perform CoinJoin transactions with your bitcoins for a small fee (requires you to already have some bitcoins)

Bitcoin Projects

The following is a short list of ongoing projects that might be worth taking a look at if you are interested in current development in the bitcoin space.
Project Description
Lightning Network, Amiko Pay, and Strawpay Payment channels for network scaling
Blockstream and Drivechain Sidechains
21, Inc. Open source library for the machine payable web
ShapeShift.io Trade between bitcoins and altcoins easily
Open Transactions, Counterparty, Omni, Open Assets, Symbiont and Chain Financial asset platforms
Hivemind and Augur Prediction markets
Mirror Smart contracts
Mediachain Decentralized media library
Tierion and Factom Records & Titles on the blockchain
BitMarkets, DropZone, Beaver and Open Bazaar Decentralized markets
Samourai and Dark Wallet - abandoned Privacy-enhancing wallets
JoinMarket CoinJoin implementation (Increase privacy and/or Earn interest on bitcoin holdings)
Coinffeine and Bitsquare Decentralized bitcoin exchanges
Keybase and Bitrated Identity & Reputation management
Bitmesh and Telehash Mesh networking
JoyStream BitTorrent client with paid seeding
MORPHiS Decentralized, encrypted internet
Storj and Sia Decentralized file storage
Streamium and Faradam Pay in real time for on-demand services
Abra Global P2P money transmitter network
bitSIM PIN secure hardware token between SIM & Phone
Identifi Decentralized address book w/ ratings system
Coinometrics Institutional-level Bitcoin Data & Research
Blocktrail and BitGo Multisig bitcoin API
Bitcore Open source Bitcoin javascript library
Insight Open source blockchain API
Leet Kill your friends and take their money ;)

Bitcoin Units

One Bitcoin is quite large (hundreds of £/$/€) so people often deal in smaller units. The most common subunits are listed below:
Unit Symbol Value Info
millibitcoin mBTC 1,000 per bitcoin SI unit for milli i.e. millilitre (mL) or millimetre (mm)
microbitcoin ?BTC 1,000,000 per bitcoin SI unit for micro i.e microlitre (?L) or micrometre (?m)
bit bit 1,000,000 per bitcoin Colloquial "slang" term for microbitcoin
satoshi sat 100,000,000 per bitcoin Smallest unit in bitcoin, named after the inventor
For example, assuming an arbitrary exchange rate of $500 for one Bitcoin, a $10 meal would equal:
  • 0.02 BTC
  • 20 mBTC
  • 20,000 bits
For more information check out the Bitcoin units wiki.
Still have questions? Feel free to ask in the comments below or stick around for our weekly Mentor Monday thread. If you decide to post a question in /Bitcoin, please use the search bar to see if it has been answered before, and remember to follow the community rules outlined on the sidebar to receive a better response. The mods are busy helping manage our community so please do not message them unless you notice problems with the functionality of the subreddit. A complete list of bitcoin related subreddits can be found here
Note: This is a community created FAQ. If you notice anything missing from the FAQ or that requires clarification you can edit it here and it will be included in the next revision pending approval.
Welcome to the Bitcoin community and the new decentralized economy!
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Print My ATM - YouTube Guide ║ binary options atm results - YouTube SignalFeeds Review: My experience with Binary Options Signals Binary Options ATM Binary Options Cash Profits Proof Of Broker And ATM Withdrawal From Bank Account

to the accuracy, applicability, fitness, or completeness of the contents of this Ebook. The opinions of the writer in this e-book are his own and in no way constitute financial advice. Nothing published in this e-book constitutes an investment recommendation, nor should any information or content published in this e-book be used for any investment activities. The binary options blog strongly ... SIGN IN WITH FACEBOOK. SIGN IN WITH TWITTER. OR. Forgot password? SIGN IN. New to Hellopeter.com? Create an account now I've been writing the code for an ATM inter face where i include a pin that must be imputed by the user to access the options. Once thats done, I get 5 options to choose from such as fast cash, withdraw, deposit and check balance. everything seems to be running good the only thing is that the account balance is not be updated to the correct amount when the user deposits, withdraws, or gets ... From what I could gather, the IV Curve in Binary Events will look somewhat like a Hill, the ATM IV grows while the OTM IV remains somewhat stable. Do MM really use the BSM to determine the Price of the Options? Or do they use Binary Models and implement the Pricing into the BSM via e.g. IV? If the latter is true, how can one scan for those Pricings/identify those Pricings? What does the Demand ... Binary Options OTM Review O hier is dit, dit lyk presies soos die Crazy OTM stelsel wat ek nagegaan in November. Dit lyk soos hierdie is 'n ... Binary Options trading isn’t a scam, but it’s financial gambling that will only work well in the long term for the most devoted and knowledgeable users. 2017 Update: Binary Options Industry Changes. If you read our thoughts from 2014, you know that binary options is legit, but extremely risky and difficult to take part in profitably. But ... Jun 19, 2020 - Trade easily and successfully on the Nadex Platform using DexFxMarkets Signals, which boasts a %80 success rate! Join our Affiliate Program to earn ... Binary options became very popular way of earning online lately. You can earn 90% of your investmnt. What Are Binary Options? Binary options trading is a new investment venture that anyone can use to easily profit from the price movements of a wide range of dynamic stocks, indices, currency pairs and commodities. The major reason why trading binary options has become so popular as quickly as ... Live Binary Options Trading Strategy Results: In this video you will get to take a look at the last 100 trades taken by myself using the pure price action trading techniques taught at ElectroFX.com. Every day for 1 hour I perform this style of Binary Options Trading Live in the ElectroFX Live Room so that others can learn by watching. ATM means there neither an advantage or disadvantage. OTM means there is no inherent value to the long option. Its value is purely extrinsic value. It all comes down to rights and obligations. Know those rights and obligations, and you can figure out the rest. Ken OptionsANIMAL Instructor. Options Trading Resources. practice options trading * trading system * learn option trading * options ...

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Print My ATM - YouTube

Expert Student Results $2k into $42k in 4 Weeks. [Forex Trading] - Duration: 6 minutes, 1 ... PMA October Monthly Report w/ Print My ATM Binary Options Trading! - Duration: 9 minutes, 13 seconds ... Hello everyone!:) My name is Anastasia, but it's too hard to pronounce, that's why you may call me just ANA. I'm a pro trader for more than 2 years already a... OMG Shocking Print my ATM Review and Results for Binary Options Trading! - Duration: 1:09. Print My ATM 2,325 views. 1:09. Hypothetical performance results have many inherent limitations, some of which are described below. No representation is being made that any account will or is likely to achieve profits or losses ... Binary options platfrom. This video is unavailable. Watch Queue Queue Binary options trading might be relatively new, but its success is something that's hard to deny. Because this method of trading is largely insulated from the day-to-day instability of a world ...

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