Binary Options Trading Signals Review (SCAM?) - 2020

Aberration fails to start properly. Every other map in the cluster is fine. Need help.

I'm running a cluster with each of the maps released by Wildcard. Of the 9 maps, Aberration refuses to run.
How the cluster is set up:
The server has 2 8-core Xeon CPUs with hyperthreading, 96GB of RAM, and a SATA3 SSD.
There is one ARK server installation via SteamCMD. Each map has a designated save directory. Each map is started via systemd service. (example .service files below)
Ports are forwarded correctly.
What happens:
The service starts and reports normal status via systemd, just like the rest of the servers. As the server loads, I notice that the process spikes to 175% or so core usage, and stays around 165-175% according to htop.
None of the other servers do this. They might spike to 105% or so, but they soon drop back down to normal usage after they finish loading. It takes them maybe 30 seconds to come up. Aberration has been allowed to "load" for over 30 minutes, and the server never becomes available. I have to stop the service myself, to stop the process from sitting at that high CPU usage.
Note that the server doesn't show up on the LAN either, whereas all the others did when I initially setting up the cluster, and hadn't forwarded the ports on the WAN side.
What I've tried:

Here is what my service file looks like.
[Unit] Description=ARK Aberration Wants=network-online.target After=syslog.target network.target nss-lookup.target network-online.target [Service] Type=simple Restart=on-failure RestartSec=5 StartLimitInterval=60s StartLimitBurst=3 User=steam Group=steam ExecStartPre=/home/steam/steamcmd +login anonymous +force_install_dir /home/steam/arkserver +app_update 376030 +quit ExecStart=/home/steam/arkserveShooterGame/Binaries/Linux/ShooterGameServer Aberration_P?listen?AltSaveDirectoryName=AberrationSave?SessionName=HonkAberration?Port=7797?QueryPort=27039 -server -log -NoTransferFromFiltering -NoBattlEye -clusterid=redactedclustername ExecReload=/bin/kill -s HUP $MAINPID ExecStop=/bin/kill -s INT $MAINPID WorkingDirectory=/home/steam/arkserveShooterGame/Binaries/Linux LimitNOFILE=100000 [Install] WantedBy=multi-user.target 
Here's what the service file looks like for one of the other 8 functioning servers.
[Unit] Description=ARK Genesis Wants=network-online.target After=syslog.target network.target nss-lookup.target network-online.target [Service] Type=simple Restart=on-failure RestartSec=5 StartLimitInterval=60s StartLimitBurst=3 User=steam Group=steam ExecStartPre=/home/steam/steamcmd +login anonymous +force_install_dir /home/steam/arkserver +app_update 376030 +quit ExecStart=/home/steam/arkserveShooterGame/Binaries/Linux/ShooterGameServer Genesis?listen?AltSaveDirectoryName=GenesisSave?SessionName=HonkGenesis?Port=7785?QueryPort=27023 -server -log -NoTransferFromFiltering -NoBattlEye -clusterid=redactedclustername ExecReload=/bin/kill -s HUP $MAINPID ExecStop=/bin/kill -s INT $MAINPID WorkingDirectory=/home/steam/arkserveShooterGame/Binaries/Linux LimitNOFILE=100000 [Install] WantedBy=multi-user.target 
submitted by p5eudo_nimh to ArkAdmins [link] [comments]

More than likely an unpopular opinion, but open to counter arguments, Exotics need a big buff overall.

Tldr I think exotics need big buffs to be special but not all just in damage. I organized the list by each exotic, making my opinions on each talent(while also giving a brief explanation of the talent for those who are unaware of the effects), and then offering my opinion on what could be changed.
Keep in mind that these proposed changes would be for PvE, and other balancing would have to be done for PvP. I apologize for any spelling errors since I'm writing this on my phone, so please bear with me. Also sorry for any redundant information(like listing off the effects of exotic talents), I'm writing this as if the reader never saw any of these before and want everyone to be on the same page.
Liberty: When it come to the Liberty i feel that the 2 weapon talents are weak.
-2nd we have the 'Liberty' talent, while the ability to have enemy weak points glow red is nice at first, most players will learn fairly quick what enemies have weak points and where they are, so this becomes a gimmick really fast. On the other hand this talent also gives 2x damage to enemy electronics (drones, turrets, etc.). This may also seem good until you realize that you have to swap to your pistol to get the benefit, and most people will probably just use their ALMG/other gun of choice since it's easier to just keep shooting instead of having to swap then shoot.
To make this gun better, I think that 'Blind Justice' needs the single bullet damage to go from 6x (+500%) to 8-11x (+700-+1000%), the 'Liberty' talent needs to go from 2x (+100%) to 2.5x/3x (+150/+200%), while the 'Independence' talent is either in an ok spot, or maybe buff the refill to 25-30% (this talent is ok imo so its not to big of a deal if it isn't changed. I think this gun should be top priority of a rework/buff since it requires a yellow D50 to craft (ive only found 2 in ~300 hours of play time) and that for most people will be the hardest part.
Nemesis: In terms of the Nemesis i feel this weapon is in a great position in the game (best exotic in game imo).
  • 1st off theres the 'Counter-Sniper' talent. This talent makes this sniper have a charge function fo firing (like the spartan laser from halo or a standard fusion rifle from the destiny series) but allows you to release it early to do less damage. This talent is in a good spot since the base damage of the rifle has almost 2.5-3x the base damage of the next highest MMR, the Model 700 (not the m700 carbon or custom, the base M700 has the highest damage of its family).
  • 2nd theres the 'Nemesis' talent. this talent allows you to stare at an enemy (~2.5-3 sec) and mark them. This mark allows you to see them through walls just like a pulse and also give a damage boost(like its needed). The damage boost is; +5% damage per second marked, up to +50% (10 sec total) while the mark buff as a whole lasts 15 sec.
  • Lastly for the Nemesis there's the 'Preparation' talent. This talent is the holstered talent (only effects other main weapon) that's effect is +25% headshot damage while you aim down a scoped weapon (8x magnify minimum I believe). This talent helps those who want to play with 2 snipers exclusively (I think thats the only main play style, but I'm in mo way saying thats the ONLY way), but not much else.
In terms of changes I'd make, the list is pretty small. 1 make the weapon fire only after releasing the fire button (R2/RT/LMB (I play PS4 so idk if LMB is correct for pc, please correct is I'm wrong)). The number of times I've use this weapon, fully charging a shot on a hiding enemy, only to have to un-aim because the enemy is taking too long, only for the enemy to raise their head 0.1 sec after i stop aiming is stupidly high. So I'd say either raise the fully charged time from the 2.5-3 secs that it currently is to like 5-10 sec, or just outright remove the cap. The 2nd thing that I'd want changed actually has little to do with this weapon in particular, it's the map design. I get that there has to be a variety of map types/styles but it feels like most weapons (ARs, LMGs, Rifles) are effective at most 35-40 meters and MMRs fit the 40-55 meter range pretty good, but most MMRs can be effective as far as 90 meters in game (completely unrealistic as a shotgun irl can easily pass that range, but its a game so I can complain). My issue is that most missions have you going through a close range building, making it feel like spec'ing for long range is only useful for world mini events (Control points, hostages, radio broadcasts, etc).
Chatterbox: I feel like this exotic is the 2nd strongest in the game atm but the best in the sense that it can fit in ~95% of all builds just because of its holstered talent.
  • The 1st talent is 'Incessant Chatter' allowing this weapon to increase it's rate of fire by 1% per bullet hit, up to a max of 60%. Seems good but could be bettemore unique imo.
  • The 2 talent is 'Box Magazine' this talent grants 20% mag refill on a kill and gives a buff for 10 sec. This buff makes every bullet hit add 1 bullet, max of 60, to the magazine. Killing a target consumes the buff adding the 60 + 1-60 bullets (depending on how many times you hit). Talent seems goog until you realize that it can take up to 100+ bullets to kill a single elite enemy in end game.
  • The holstered talent grants +20% rate of fire for 10 seconds when you reload you weapon within 5 seconds of a kill. This talent is strong when used with guns that take full advantage of the buff (AR, SMG, LMG, etc) while it is weak for weapons like a bolt MMR or a pump Shotgun. I think this is an example of a talent that has 1 job and does it very well.
My thoughts for any possible changes/buffs would be to make the weapon feel more viable in end game. For starters the passive is in a good spot, no real need to change anything (maybe buff to +25% fire rate). In terms of the other 2 talents ('Box Magazine' & 'Incessant Chatter') I feel as if the talents are in a good spot only if you are at 490-500 gear score and helping a friend in a lower tier world.I might suggest an increase from +1% to +1.5/2% rate of fire for the 'Incessant Chatter' talent and maybe buffing the magazine refill to give 40% or so of magazine back.
Pestilence: From my brief interactions I feel that this weapon is bad because the base damage is lowered compared to the normal MG5s, I feel this because the devs are probably afraid to let this weapon be a holy grail in PvP.
  • The 1st talent of the Pestilence is 'Plague of the Outcasts'. This Talent inlficts a de-buff to an enemy after hitting them 20 times. This de-buff leaves a gas cloud on the enemy's location when it dies, the gas cloud does 200% of weapon damage per second and inflicts a second de-buff to those who touch the cloud called 'Pestilence'.
  • Talent number 2 for the Pestilence is aptly named 'Pestilence'. This talent is the de-buff stated in the 1st talent. This de-buff reduces healing by 50% while also making any down (player only) turn into an instant death (long revive, no crawling). This de-buff is lost after either 10m seconds or if an armour kit it used.
  • The last talent 'Outcast Resilience' gives 20% extra armour while on fire, bleeding, or while blind only while Holstered. This talent is average at best, basically useless at worst.
My thoughts for buffing/changing this weapon goes as follows; 1. Buff the base damage to be on par with the other MG5s, this will make the base weapon actually useful and worth using it imo. 2. Buff the 'Pestilence' talent to do around 100% weapon damage per second to npcs only, this will make it be more useful in PvE. 3. Buff the 'Outcast Resilience' talent to give 40% armour, at least in PvE. Anyone whos played late game PvE can tell you that building tanky doesn't rely work since enemies tend to deal 40-50k damage against your agents avarage 250-300k total hp (armour + health) so an extra 20% for 5 seconds feels like nothing.
Sweet Dreams/Lullaby: As this weapon is a shotgun, its isn't in the best PvE spot, and from my recollection shotguns never have been.
  • Talent 1 is 'Sweet Dreams'or 'Lullaby. Its effect is landing a melee attack after you swap to this weapon gives you 35% bonus armor for 5 seconds and applies the de-buff 'Sandman' to the enemy for 5 seconds.
  • Talent number 2 is 'Sandman'. This talent is the de-buff from the first talent, it makes it so anyone affected can't heal from any source(no armour kits or healing abilities).
  • Lastly the holstered talent is 'Evasive' that allows roll dodging reloads 25% of you currently equipped weapons' magazine. This talent is great for long reloading weapons like belt fed LMGs or the single round loading MMRs or Shotguns.
As for buffs I feel that the armour gained from 'Sweet Dreams'/'Lullaby' needs to be hiked up to 70% since in most cases a melee range with an ai enemy means losing most of your hp from a melee hit. As for the rest of the talents, I can't think of any improvements but I'm sure that someone will.
Merciless/Ruthless: I do not own this weapon so I feel that it would be wrong to comment on if it is good/bad. All I can say is that I've only seen 1 being used in the whole time I've been in WT4/5(~175-200 hours) so either that means its bad or that players I group up with randomly just don't have it/don't use it.
  • Talent 1 is 'Binary Trigger' this weapon is equipped with a binary trigger that fires on trigger pull and release.
  • Talent 2 is 'Guerrilla Warfare' pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires detonator rounds that detonate all primers on the enemy it hits. Each primer detonated gains 75% damage per primer detonated. Only one enemy can have primers and at most 5 primers can be embedded.
  • And the holstered talent is 'Brutality' while holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage.
Eagle Bearer: This weapon is brand new and i don't own it so I cant Comment.
  • Talent 1 is 'Eagle’s Strike' accuracy increases as you continuously fire, up to +100%. Headshot kills grant +100% Reload Speed, +35% Damage, and Tenacity is buffed for 10 seconds. The strength of Tenacity is increased by 1% for body shots and 5% for headshots
= Talent 2 is 'Tenacity' 20-80% of damage taken is delayed until the buff expires
  • The holstered talent is 'Protected Fire' while holstered, gain 10% bonus armor while firing your current weapon.
These are my ideas on what/how exotics should be changed/buffed but all feed back is welcome.
submitted by Snow_Set_02 to thedivision [link] [comments]

Week 48; Experts in authoritarianism advise to keep a list of things subtly changing around you, so you’ll remember.

The humanitarian crisis in Puerto Rico worsened with the inadequate response by the federal government. Amid criticism, Trump threatened to pull out, but later backed off. Although the death count officially stands at 45, reporting revealed possibly hundreds more preventable deaths related to the Hurricane Maria.
Trump remains silent on both California’s deadliest wildfires and the deadliest combat incident since he took office. He continues to focus on undoing Obama’s legacy, piece-by-piece. The Mueller investigation hit Trump’s inner-circle, and social media’s role in aiding Russia continues to unfold.
  1. On Saturday night, Richard Spencer led another white supremacist torch-lit rally at University of Virginia. The rally lasted 10 minutes and 40-50 people attended. Spencer vowed, “we will keep coming back.”
  2. On Sunday, Trump attacked former ally Sen. Bob Corker in a series of incendiary tweets, saying “Corker “begged” me to endorse him for re-election” and “wanted to be Secretary of State.” Trump claimed to have said no to both.
  3. Corker responded, tweeting it’s a shame the WH has become an “adult day care center,” and that someone “missed their shift this morning.”
  4. On Sunday, Pence left a Colts game after a protest during the national anthem. Pence later issued a full statement opposing the protests. The Colts were playing the 49ers, a team known to protest.
  5. Before the game, Pence tweeted a photo of him and the Second Lady wearing Colts gear. The photo was one he originally tweeted in 2014.
  6. Shortly after, Trump tweeted he had asked Pence to leave the game “if any players kneeled,” and said he was proud of Pence and the Second Lady.
  7. The pool of journalists covering Pence were not allowed into the stadium, and were told, “there may be an early departure from the game.” ABC estimated Pence’s flight cost taxpayers nearly $250k.
  8. Bowing to pressure from Trump, the Cowboys’ Jerry Jones, after kneeling with players in week 3 of the season, changed course saying any player who “disrespects the flag” by kneeling will not be allowed to play.
  9. On Tuesday, Trump threatened the NFL over protests saying the league is “getting massive tax breaks” and the law should be changed. This claim is false: the NFL gave up its 501(c)(6) tax-exempt status in 2015.
  10. On Tuesday, bowing to pressure from Trump and fans, NFL Commissioner Roger Goodell, who previously had said players had the right to voice their opinions, sided with owners opposed to letting players demonstrate.
  11. On Monday, Pence headlined a fundraiser in CA for Republicans including controversial, Kremlin-ally Rep. Dana Rohrabacher. Rohrabacher had a previously undisclosed meeting in Russia with Veselnitskaya described in Week 47.
  12. University of Wisconsin approved a policy which calls for suspending or expelling students who disrupt campus speeches and presentations. The policy mirrors Republican legislation passed by the state Assembly.
  13. On Columbus Day, unlike Obama, Trump celebrated the “arrival of Europeans,” but did not mention of the suffering of Native Americans.
  14. On Sunday, the Trump’s DHS allowed the Jones Act waiver, which helped speed relief to Puerto Rico, to expire. No explanation was given.
  15. Trump’s EPA announced it would repeal the Clean Power Plan, Obama’s signature policy to curb greenhouse gas emissions from power plants. The statement described the regulation as the “so-called Clean Power Plan.”
  16. On Friday, Trump addressed the Value Voters Summit hosted by the Family Research Council, which has been classified by SPLC as an anti-gay hate group. Trump is the first US leader to address the group.
  17. Reuters reported the Trump regime has been quietly cutting support for halfway houses for federal prisoners, severing contracts with as many as 16 facilities, necessitating some inmates stay behind bars longer.
  18. ABC reported the Treasury Dept’s inspector general is looking into allegations reported by BuzzFeed in Week 47 that agency officials have been illegally looking at private financial records of US citizens.
  19. A report compiled by the Government Accountability Office (GAO) at House and Senate Democrats’ request, found the Trump transition team ignored ethics officials and refused to cooperate with the GAO.
  20. Trump named Kathleen Hartnett White to the WH’s Council on Environmental Quality. Hartnett White, a climate science denier, once also said, “fossil fuels dissolved the economic justification for slavery.”
  21. In response to a filing by CREW, Trump’s DOJ told a court in DC that Trump can destroy records without judicial review, including tweets.
  22. Brian Brooks became the second candidate under consideration for deputy Treasury Secretary to withdraw from consideration. Mnuchin said he has no plans to fill the number two slot in his agency.
  23. WAPO reported at the Interior Dept, when Zinke enters the building a staffer takes the elevator to the seventh floor, climbs the stairs to the roof and puts up a special flag. The flag comes down when he leaves.
  24. On Wednesday, NBC reported Tillerson calling Trump a “moron” was provoked by Trump suggesting a tenfold increase in the US nuclear arsenal during a July 20 meeting with the high-ranking national security leaders.
  25. In response to the story which he called “Fake News,” Trump tweeted a threat to revoke the broadcasting licenses of “NBC and the Networks.”
  26. Later that afternoon, at a news conference, Trump again lashed out at the independent news media saying it’s “frankly disgusting the press is able to write whatever it wants to write.”
  27. In a statement Wednesday night, Republican Sen. Ben Sasse asked Trump if he was “recanting” his oath to protect the First Amendment.
  28. Indiana Republican lawmaker Jim Lucas drafted a bill that would require professional journalists to be licensed by state police.
  29. Under pressure to confirm Trump’s judicial nominees, McConnell will no longer allow “blue slips,” used by senators to deny a nominee from their state a Senate Judiciary Committee hearing and vote on confirmation.
  30. The Trump regime withdrew from United Nations Educational, Scientific and Cultural Organization (UNESCO), citing anti-Israel bias and a being in arrears on a $550 million payment. Israel remains part of UNESCO.
  31. NYT published an interview with Corker in which he said Trump is treating his office like a “reality show” with reckless threats at other country that could put our country “on the path to World War III.”
  32. Corker said he is concerned about Trump, and Trump’s behavior should concern “anyone who cares about our nation.” He added there is no ‘good cop, bad cop’ underway with Tillerson — Trump is undermining diplomacy.
  33. Corker said nearly all Senate Republican share his concerns: “the vast majority of our caucus understands what we’re dealing with here.”
  34. WAPO reported Trump is frustrated by his cabinet and that he is not getting enough credit for his handling of three hurricanes. Trump is lashing out and rupturing alliances with both Republicans and Democrats.
  35. One confidant said Trump is like a whistling teapot, saying when he does not blow off steam, he can turn into a pressure cooker and explode: “I think we are in pressure cooker territory.”
  36. Politico quoted 10 sources current and former WH aides who employed strategies like delays and distractions as “guardrails” in trying to manage Trump’s impulsivity.
  37. Vanity Fair reported sources say Trump is “unstable,” “losing a step,” and “unraveling.” They say the WH is in crisis as advisers struggle to contain Trump who is increasingly unfocused and consumed by dark moods.
  38. Trump allegedly told his former bodyguard Schiller, “I hate everyone in the White House!” Kelly is allegedly miserable in the job, and is staying on in a sense of duty and to keep Trump from making disastrous decisions.
  39. One former official speculated Kelly and Mattis have discussed what they would do if Trump ordered a nuclear strike — “would they tackle him?”
  40. According to sources, Bannon said the risk to Trump’s presidency wasn’t impeachment, but the 25th Amendment. Bannon thinks Trump has only a 30% chance of making it the full term.
  41. In a column “What Bob Corker Sees in Trump,” conservative columnist Peggy Noonan urged Republicans they have a duty to speak on the record about what they see happening with Trump.
  42. On Thursday, at a signing ceremony for his health care executive order, Trump nearly walked out of the room without signing the order. Pence pulled him back in.
  43. On Tuesday, Trump said in an interview with Forbes that he could beat Tillerson in an IQ test. Trump met with Tillerson later that day at the WH.
  44. On Friday, Corker called out Trump for his effort to disempower Tillerson saying: “You cannot publicly castrate your own secretary of state without giving yourself that binary choice.”
  45. CNN’s Fareed Zakaria said, “It’s very clear now that we essentially have no diplomacy going on in the United States,” adding the way Trump has treated Tillerson is “the most dramatic example of it.”
  46. On CBS’s 60 Minutes, Parscale claimed he fine-tuned ads on Facebook to directly reach voters with the exact messages they cared most about. He also claimed he handpicked Republican Facebook employees to help.
  47. Daily Beast reported the Kremlin recruited two black video bloggers, Williams and Kalvin Johnson, to produce incendiary YouTube videos calling Hillary a racist. The videos were spread on social media platforms.
  48. WAPO reported Google has uncovered evidence about $100k of ads purchased by Russian agents to spread disinformation on across the company’s many products, including YouTube, during the 2016 election.
  49. Google said the ads do not appear to be from the same Kremlin-linked troll farm that bought ads on Facebook. Some ads touted Trump, Bernie Sanders, and Jill Stein, while others aimed to fan the flames of divisive issues.
  50. Rep. Devin Nunes, who recused himself as Chair of the House Intel Committee’s Russia probe, unilaterally signed off on subpoenas to Fusion GPS, the research firm that produced the Steele dossier. Democrats were not consulted.
  51. Reuters reported Chuck Grassley, the Republican chair of the Senate Judiciary Committee, is also taking steps to discredit the dossier according to Democrats on the committee.
  52. Carter Page told the Senate Intel Committee that he will not cooperate with any requests to appear before the panel on Russia, and will plead the Fifth.
  53. Daily Beast reported the House Permanent Select Committee on Intelligence is looking at Cambridge Analytica’s work from the Trump campaign as part of its Russian probe.
  54. Cambridge Analytica, which has ownership ties to the Mercers and Bannon, was brought in to help the campaign by Kushner. The company is also under investigation in the UK watchdog for its role in Brexit.
  55. NYT reported Israel caught Kaspersky Lab working with the Russian government to search the world for US secrets, using Kaspersky software to scan for classified words. Kaspersky software is used by 400 million people.
  56. WSJ reported that Russia’s use of the Kaspersky program to spy on the US is broader and more pervasive than the operation against one individual in Week 47. Trump continues to deny Russian meddling in the US election.
  57. Politico reported as part their posture to cooperate, Trump’s attorneys may offer Mueller a meeting with Trump. If Mueller doesn’t ask by Thanksgiving, attorneys may force the issue by volunteering his time.
  58. Legal experts were surprised by Trump’s lawyers strategy noting Trump would be speaking under oath and he routinely distorts facts, and that Trump would be interviewed in connection with a criminal investigation.
  59. CNN reported Russian operatives used YouTube, Tumblr, and even Pokémon Go as part of their effort to interfere in the election, using a campaign titled “Don’t Shoot Us” to spread a divisive message.
  60. NBC reported Manafort had a previously undisclosed $26 million loan from Deripaska through a series of transactions. It is unclear if the $26 million is a loan or an indirect payment from the Russian oligarch.
  61. The loan brings the total financial relationship between Manafort and Deripaska to $60 million over the past decade, according to financial documents filed in Cyprus and the Cayman Islands.
  62. Manafort’s spokesman, Jason Maloni, initially responded to NBC with a statement including: “Mr. Manafort is not indebted to former clients today, nor was he at the time he began working for the Trump campaign.”
  63. Maloni’s statement was later revised and that sentence was removed. Both Manafort and Maloni have received subpoenas to supply documents and testimony in the Mueller probe.
  64. Yahoo reported Andrew Feinberg, former correspondent for Sputnik, provided a guide and emails to FBI investigators looking into possible violations of the law which requires agents of foreign nations to register with the DOJ.
  65. Further, the Senate Select Committee on Intelligence is investigating RT and Sputnik as possible parts of the Russian state-run propaganda machine in the broader probe into Russia’s election meddling.
  66. On Friday, Mueller’s team interviewed Trump’s former chief of staff, Priebus. Priebus’ lawyer said he voluntarily met with investigators and “was happy to answer all of their questions.”
  67. Priebus was present during Trump’s efforts to limit the Russia probe, and for discussions that led to the firing of Comey. He was also asked to leave the Oval Office before the infamous Trump-Comey conversation.
  68. Politico reported Twitter deleted tweets and other user data of potentially irreplaceable value to investigators in the Russia probe.
  69. Federal investigators believe Twitter was one of Russia’s most potent weapons. Bots and fake accounts launched recurring waves of pro-Trump, anti-Clinton story lines that were either false or greatly exaggerated.
  70. AP reported Twitter has turned over 201 accounts linked to Russian attempts at influencing the 2016 election to Senate investigators. It is unclear if the posts associated with these accounts have been deleted.
  71. CNN reported an attorney for Roger Stone said he has complied with the House Intel Committee request to provide the identity of his intermediary to WikiLeaks’ Assange.
  72. WSJ reported Congressional investigators are homing in on connections between the Trump campaign, and Facebook, and Twitter. Digital director Parscale was paid $88 million during the campaign, the highest paid vendor.
  73. Every vendor that worked with Parscale on the Trump campaign signed a nondisclosure agreement, and there are no federal disclosure requirements for online ads.
  74. Both Congress and Mueller are investigating the role activity on Facebook and Twitter played in the 2016 election, and whether the Russian social-media activity was in any connected to the Trump campaign.
  75. A Morning Consult poll found Trump’s approval has fallen in every state since he took office. The swings were as high as 30 percentage points in blue-states IL and CA, to 11 points in red-state LA.
  76. A Reuters/Ipsos poll found Trump’s popularity is eroding in small towns and rural communities: in September 47 approve/47 disapprove, down from 55/39 in his first four weeks in office.
  77. WAPO reported as of October 10, Trump’s first 263 days in office, he has made 1,318 false or misleading claims.
  78. The Brookings Institute released a 108-page report which concluded Trump “likely obstructed justice” in his firing of Comey. If Mueller agrees, there are legitimate articles of impeachment that could be drawn up.
  79. In a letter to Mattis, over 100 Democrats are demanding proof that Trump did indeed consult with the Pentagon as he claimed in a tweet, prior to announcing his ban of transgender individuals from military service.
  80. A Kaiser Foundation poll found 62% of Americans say Puerto Ricans aren’t getting the help they need. 76% were aware Puerto Ricans are US citizens.
  81. On Thursday, in a series of tweets, Trump threatened to abandon Puerto Rico’s recovery effort, blaming the island for its infrastructure problems and saying and relief workers would not stay “in P.R. forever.”
  82. The tweets follow harsh criticism from Puerto Rico of the Trump regime’s response to Hurricane Maria. One Puerto Rican said, “He doesn’t think of us as Americans.”
  83. Trump also quoted a Sharyl Attkisson, a television journalist with Sinclair Broadcasting, in saying that while Puerto Rico survived Hurricane Maria, now “a financial crisis looms largely of their own making.”
  84. Later Thursday, the WH issued a statement committing “the full force of the U.S. government” for now, but adding “successful recoveries do not last forever.”
  85. At a House Energy and Commerce hearing about efforts to rebuild the island’s energy grid, Sec. Rick Perry referred to Puerto Rico as a country.
  86. Next day, Trump referred to the Virgin Islands’ governor as a president.
  87. VOX reported although the official death count in Puerto Rico is 45, they found 81 death linked to Hurricane Maria, as well as 450 more reported deaths, most of causes still unknown, and 69 still missing.
  88. Puerto Rico’s governor said four deaths are being investigated as cases of leptospirosis, a disease spread by animals’ urine through contaminated water. A total of ten people have come down with the disease.
  89. Rachel Maddow reported a doctor resigned from the disaster response team in Puerto Rico after seeing medical workers getting manicures and pedicures from residents of the island in medical triage tents.
  90. NYT reported on Puerto Rico’s health care is in dire condition, and continues to suffer from mismanagement. The US Comfort ship with 800 medical personnel which can serve 250, has seen 82 patients in six days.
  91. CNN reported Puerto Ricans are drinking water from a hazardous-waste site, having no other options for water.
  92. A Politico/Morning Consult poll found just 32% of registered voters think the federal government has done enough to help Puerto Rico.
  93. Bloomberg revealed one of its reporters was inadvertently put on the Pentagon’s internal email list which detailed how to spin Hurricane Maria to convince the public that the government response was going well.
  94. On Thursday, Trump also signed an executive order ending Obamacare subsidies for the poor. Not paying the subsidies could boost premiums for millions and send the health insurance exchanges into turmoil.
  95. NPR estimated consumers who earn 400% of the federal poverty level — $48k for individuals or $98.4k for a family of four — will see their the cost of their plans rise by, on average, 20% nationwide.
  96. Doctors, hospitals, insurers, state insurance commissioners and patient advocates denounced Trump’s move. Trump actions puts pressure on Congress to protect consumers from soaring premiums.
  97. WSJ reported if Congress doesn’t succeed, WH aides said Trump “will claim victory” for ending the Iran deal, cutting billions in payments to health insurers, and deporting hundreds of thousands of immigrants.
  98. On Friday, a coalition of attorneys general from 18 states and DC filed a lawsuit to block Trump’s halt to subsidy payments under Obamacare.
  99. NYT reported as of Friday, Trump has taken 12 actions which could weaken Obamacare and curtail enrollment, including spreading negative news releases and posting infographics criticizing the health law.
  100. On Saturday, Trump boasted on Twitter that health insurance companies’ stocks “plunged yesterday” after his steps to dismantle Obamacare.
  101. A Kaiser Health poll found 71% of Americans say the Trump regime should work to improve Obamacare, while just 21% say make it fail.
  102. On Friday, Trump slammed Iran as a “menace” and called for “decertification” of the nuclear deal, Joint Comprehensive Plan of Action (JCPoA), saying Iran is “not living up to the spirit of the deal.”
  103. Trump sent the deal back to Congress with a 60-day window to address its “many serious flaws” or see it “terminated.”
  104. Top officials on Trump’s national security team, including Mattis and Tillerson, said Iran has technically complied with its restrictions. The International Atomic Energy Association also confirmed compliance.
  105. Daily Beast reported while McMaster also wanted to save the Iran Deal, Trump consulted Fox News’ Sean Hannity and former UN Ambassador John Bolton, two neoconservatives who pushed for decertification.
  106. The leaders of Britain, Germany and France declared their commitment to stand by JCPoA. They deal was the culmination of 16 years of diplomacy.
  107. After being added to Trump’s travel ban, Chad pulled its troops from the fight against Boko Haram in Niger. US officials had warned Trump his decision would have major consequences for the fight against terrorism.
  108. California’s deadliest wildfires charred more than 221,754 acres of land in Northern CA, and left at least 35 dead and hundreds more missing. Trump has yet to publicly comment or tweet about the wildfires.
  109. Nor has Trump publicly commented on the deadliest combat incident since he took office, which took place in Niger last Saturday while Trump was golfing. The ambush by ISIS left four soldiers dead and two wounded.
  110. As the week ended, 24 days after Hurricane Maria, just 64% of Puerto Ricans had access to drinking water, and only 14.6% had electricity.
  111. Trump spent his fourth weekend since Hurricane Maria golfing. On Saturday, he visited Trump National Golf Club in VA, his 72nd day of golf since taking office.
submitted by 1000000students to TheConstitution [link] [comments]

CTD all the time please help :((

Hello, i have some very often CTD for no reason i guess but here is .log so if someone can help big thanks :D
Log: Log file open, 08/05/19 20:37:40
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8917
Init: Epic Internal: 0
Init: Compiled (64-bit): Sep 13 2018 03:53:23
Init: Changelist: 1100000
Init: Command line: -FROMLAUNCHER -noRedScreens -review -LANGUAGE=INT -allowconsole -noRedScreens -review
Init: Base directory: D:\Games\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
Init: FxsChangelist: 374751
Init: SeekfreeLoading: 1
Init: Platform: PCConsole
Init: TitleId: 268500
[0000.24] Init: Computer: DESKTOP-923FPJD
[0000.24] Init: User: V
[0000.24] Init: CPU Page size=4096, Processors=4
[0000.24] Init: High frequency timer resolution =10.000000 MHz
[0000.24] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=14.9GB Virtual=131072.0GB
[0000.24] Log: STEAMWORKS initialized 1
[0000.24] Log: Initializing Steamworks
[0000.24] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
[0000.24] Init: Object subsystem initialized
[0000.24] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
[0000.24] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
[0000.24] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
[0000.24] DevConfig: Loading value for CutdownPaths from [Core.System]
[0000.24] DevConfig: Loading value for LocalizationPaths from [Core.System]
[0000.24] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
[0000.24] DevConfig: Loading value for Extensions from [Core.System]
[0000.24] DevConfig: Loading value for Suppress from [Core.System]
[0000.24] DevConfig: Loading value for FRScriptPaths from [Core.System]
[0000.24] DevConfig: Loading value for ScriptPaths from [Core.System]
[0000.24] DevConfig: Loading value for Paths from [Core.System]
[0000.24] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
[0000.24] DevConfig: Loading value for CacheExt from [Core.System]
[0000.24] DevConfig: Loading value for CachePath from [Core.System]
[0000.24] DevConfig: Loading value for SavePath from [Core.System]
[0000.24] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
[0000.24] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
[0000.24] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
[0000.24] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
[0000.24] DevConfig: Loading value for StaleCacheDays from [Core.System]
[0000.24] Log: Overriding lang INT w/ command-line option of INT
[0000.60] Log: Caching packages from path ..\..\XComGame\CookedPC: 6207 packages
[0000.62] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.62] Log: resX=1366, resY=768
[0000.70] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1050 Ti
[0000.70] Log: Adapter has 4018MB of dedicated video memory, 0MB of dedicated system memory, and 4064MB of shared system memory
[0000.71] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.71] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4064MB of shared system memory
[0000.75] Log: Shader platform (RHI): PC-D3D-SM4
[0000.76] Log: PhysX GPU Support: DISABLED
[0000.77] Log: FaceFX 2015.2 (2152) initialized.
[0000.82] Log: Video Settings
[0000.82] Log: Mode: Fullscreen
[0000.82] Log: Resolution: 1366 x 768
[0000.82] Log: VSync: True
[0000.82] Log: Graphics Settings
[0000.82] Log: Anti-Aliasing: FXAA
[0000.82] Log: AO: SSAO
[0000.82] Log: Decals: High
[0000.82] Log: LD Draw Distance: High
[0000.82] Log: Shadows: All
[0000.82] Log: Shadow Quality: Maximum
[0000.82] Log: Texture Detail: Max
[0000.82] Log: Texture Filtering: Aniso 16x
[0000.82] Log: High Res Translucency: 1
[0000.82] Log: Depth of Field: 1
[0000.82] Log: Bloom: 1
[0000.82] Log: Dirty Lens: 1
[0000.82] Log: Subsurface Scattering: 1
[0000.82] Log: Screenspace Reflections: 1
[0001.04] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
[0001.04] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
[0003.01] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
[0003.01] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
[0005.53] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
[0005.55] Log: 210887 objects as part of root set at end of initial load.
[0005.55] Log: 0 out of 0 bytes used by permanent object pool.
[0005.55] Log: Enum Cache created: 132708 bytes
[0005.55] Log: Initializing Engine...
[0005.55] Warning: Warning, Not a Portcullis build
[0005.55] Warning: Warning, Using TBB Allocator
[0005.55] Log: Redscreens disabled
[0006.36] Log: Logged in as 'Player'
[0006.36] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
[0006.36] Log: IS INSTALLED : Anarchy's Children, YES
[0006.36] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
[0006.36] Log: IS INSTALLED : Alien Hunters, YES
[0006.36] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
[0006.36] Log: IS INSTALLED : Shen's Last Gift, YES
[0006.37] Log: Checking DLC installation for ../../XComGame/DLC/TLE ...
[0006.37] Log: IS INSTALLED : Tactical Legacy Pack, YES
[0006.37] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
[0006.37] Log: IS INSTALLED : Resistance Warrior Pack, YES
[0006.37] Log: Checking DLC installation for D:\Games\XCOM 2\XComGame\Mods\LW_Overhaul ...
[0006.37] Log: IS INSTALLED : , YES
[0007.13] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
[0007.13] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
[0011.11] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
[0011.11] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
[0011.14] Log: Working around XDK XAudio2 regression: TRUE
[0011.16] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0011.84] Log: Using D3D11 adapter: NVIDIA GeForce GTX 1050 Ti
[0011.86] Log: NVIDIA GeForce GTX 1050 Ti aftermath result -> 1
[0012.33] Log: Detected 1 Nvidia GPU for rendering
[0012.34] Log: MMDevice Endpoint 0: "Speakers (Realtek High Definition Audio)" ({0.0.0.00000000}.{458c6d79-e7e4-40dc-be52-79c9013af010}) (DEFAULT)
[0012.35] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0012.35] Log: LoadMap: XPACK_Shell_Intro?Name=Player?Team=255
[0013.51] Log: Setting Game Info for World (0x94c6100) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.WorldInfo_0'
[0013.51] Log: Game class is 'XComShell'
[0013.51] Log: Set Game Info as (0x91c2080) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.XComShell_0'
[0013.54] Log: Bringing World XPACK_Shell_Intro.TheWorld up for play (0) at 2019.08.05-20.37.53
[0013.55] Log: Bringing up level for play took: 0.039366
[0013.74] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
[0013.86] Log: ########### Finished loading level: 1.500373 seconds
[0014.29] Log: Movie Started Event: 1080_X2_2KFXS_Logos
[0014.29] Error: Failed to read file '..\..\XComGame\CharacterPool\DefaultCharacterPool.bin' error ()
[0014.29] Error: Failed to read file '..\..\..\XCOM2\XComGame\CharacterPool\DefaultCharacterPool.bin' error ()
[0014.29] Log: Initializing Engine Completed
[0017.41] Log: Movie Finished Event: X2_2KFXS_Logos, 1.494944, 0.000000
[0021.71] Log: >>>>>>>>>>>>>> Initial startup: 21.71s <<<<<<<<<<<<<<<
[0021.92] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
[0021.95] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
[0021.95] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
[0022.10] Error: Failed to read file '..\..\..\XCOM2\XComGame\CharacterPool\DefaultCharacterPool.bin' error ()
[0022.44] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0

[0022.69] Log: Decal Regeneration: 0 times, 0.018 ms
[0023.15] Log: Decal Regeneration: 0 times, 0.030 ms
[0023.73] Log: Decal Regeneration: 0 times, 0.042 ms
[0024.31] Log: Decal Regeneration: 0 times, 0.053 ms
[0024.88] Log: Decal Regeneration: 0 times, 0.064 ms
[0028.26] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_Intro.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
[0064.23] Log: Movie Started Event: CIN_XP_PreIntro
[0066.62] Log: Movie Finished Event: CIN_XP_PreIntro, 2.392242, 150.833328
[0066.62] Log: --- LOADING MOVIE START ---
[0067.31] Log: Movie Started Event: CIN_TP_Intro
[0067.52] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.

[0067.55] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0067.55] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
[0068.05] Log: Setting Game Info for World (0x89ac200) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
[0068.05] Log: Game class is 'XComHeadquartersGame'
[0068.05] Log: Set Game Info as (0x8515d00) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
[0068.07] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2019.08.05-20.38.47
[0068.09] Log: Bringing up level for play took: 0.041608
[0068.12] Log: ########### Finished loading level: 0.573894 seconds
[0068.20] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0068.50] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0068.52] Log: Decal Regeneration: 0 times, 0.067 ms
[0068.88] Log: Movie Finished Event: CIN_TP_Intro, 1.569244, 173.100006
[0068.89] Log: --- LOADING MOVIE TIME: 2.26 sec ---
[0069.13] Log: --- LOADING MOVIE START ---
[0069.17] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)

[0069.17] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)

[0069.20] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0069.20] Log: LoadMap: Plot_CTY_Gatecrasher_Canal?Name=Player?Team=255?game=XComGame.XComTacticalGame
submitted by Howl1456 to Xcom [link] [comments]

Hulkbuster (Iron Man Mark 44) - Character Guide/Review

Wiki Page
Other Guides
Note: I do not update my guides on their reddit posts. If you find this guide from searching and it is out of date, check the "Other Guides" link above to see if I've updated it on the wiki.
 

Overview

History:
Hulkbuster was the first "new" character to be released during the game's global launch on April 30, 2015 (the other launch characters had already been present during beta).
After being shuffled in and out of the Honor Token store several times, he received his first major change - the addition of his 5th skill - in version 1.9.0, more than half a year later. Being one of the best skills in the game at the time, Hulkbuster formed the infamous PvP meta trio of early 2016, alongside Lady Loki and Silk.
He got his first uniform, the "Heavy Duty Armor", in 2.0 with the addition of the first Tier-2s, which propped him up even further. However, as more Tier-2s began rolling out and power creep accelerated heavily, Hulkbuster began to drop out of the meta, with his own Tier-2 Passive (released in late December 2016) proving too little to push him back up to the top where he used to be.
He remained fairly irrelevant for a long while - with the release of new modes like Shadowland and World Boss Ultimate only proving how dated his skillset was - until update 4.1 released in late May of 2018, almost a year and a half after his Tier-2 Passive was added. This second half of the "Avengers: Infinity War" tie-in update gave him a new uniform based on his appearance in the film, and significantly boosted him back into viability. While it wasn't nearly enough to make him a meta (or a top 3 character in the game), it makes him playable and is a worthy investment for fans of the character.
Attainability/Utility:
Hulkbuster cannot be consistently farmed - the main method of ranking him up will be through Biometrics Selectors and Rank Up Tickets, which both work on him (alongside Mastery Tickets and Tier-2 Tickets). There are other minor ways of gaining his Biometrics - such as random drops from "Marvel's Avengers: Infinity War" Legendary Battle Supply Chests and as an Ally Shifter in early Story Missions - but none of them reliable enough to make him considered "farmable".
In-Game Bio:
The Hulkbuster is a powerful suit of armor created by Tony Stark. It is one of the few weapons that has proved effective against the Hulk's uncontrollable rampages.
 

Basic Information

 

Uniforms

Quick overview:
Uniform Cost1 Changed Skills
Heavy Duty Armor 1250 1 2
Marvel's Avengers: Infintiy War 1750 1 2 3 4 5
  1. This is the cost of the uniform in crystals, without any sale prices applied. It is advised to only buy a uniform if it is on sale, with most sales reducing costs by 40%.
Note: "Heavy Duty Armor" uniform description has been omitted due to the 40000 character limit on reddit posts. It's still up on the wiki page linked above, but you're not missing much - it's useless now and overshadowed by the Infinity War uni.

Marvel's Avengers: Infinity War

Uniform Bonus:
Description:
A significantly better uniform that pushes Hulkbuster back into viability. Has a greatly improved skillset, way more effects on his skills to make playing him feel less boring, boosted damage and a useful Uniform Bonus.
A quick rundown of the skill changes (more detail under the "Skills" section):
Overall, while this isn't a standout across the two Infinity War updates, it's still a strong uniform - much needed to make Hulkbuster useful and well worth the cost.
Skill Summary:
Skill Number Damage Type Number of Hits I-Frame Crowd Control Other Debuffs Attack Buff Defensive Buff
1 Physical 9 No Stun (2 sec) -- -- --
2 Physical 7 No Stun (3 sec) -- -- --
3 Physical 9 Yes -- Burn (3 sec) -- --
4 Energy 17 No -- -1/2/5% All Defenses (Stacks up to -25%) (6 sec) -- Guards against 8 hits (8 sec)
5 Energy + Physical 27 Yes Bind (3 sec) -- -- 6% Recovery of Max HP
Uniform Upgrade Requirements:
From To Biometrics Norn Stone Uniform Upgrade Kit Gold Uniform Option
Normal Advanced 30 90 30 44 000 Vulture (Spider-Man: Homecoming)
Advanced Rare 60 135 45 80 000 Cyclops (Marvel NOW!)
Rare Heroic 120 195 90 120 000 Hulk (Marvel's Thor: Ragnarok)
Heroic Legendary 240 240 180 220 000 Shuri (Marvel's Black Panther)
Legendary Mythical 480 285 330 360 000 Gwenpool (Gwen Poole)
 

Skills

Active Skills

Going around the normal attack button from right to left:
Basic Attack:
GIFs: Avengers: Age of Ultron | Heavy Duty Armor | Marvel's Avengers: Infinity War
Hulkbuster punches enemies in melee. Nothing special, don't use this.
Skill 3: Jet-Assisted Takedown (unlocks at 3✩), base cooldown time 8 seconds.
GIFs: Avengers: Age of Ultron | Heavy Duty Armor | Marvel's Avengers: Infinity War
With his first two uniforms, Hulkbuster performs a series of 6 hard punches in melee. Damage is okay, but the skill leaves Hulkbuster really open for attack and has no special effects tied to it. Pretty bad.
With his "Marvel's Avengers: Infinity War" uniform, Hulkbuster crouches as 8 missiles launch upwards out of the armor's back. He then jumps up high and lands hard, creating a large crater while the missiles rain down nearby, inflicting Burn debuffs to enemies hit. This attack deals solid damage with a nice flashy animation to go with it.
The jump portion of the skill is an i-frame, but there's a relatively long wind-up with the missile launching at the start of the animation. If you've got Guard Break Immunity, just make sure you've got some Guard Hits left before using this; if not, you'll have to time this to make sure you don't get broken before the i-frame begins.
Bad skill without the "Infinity War" uniform, a useful (but not great) skill with it.
Skill 1: Repulsor Smash (unlocks at 1✩), base cooldown time 7 seconds.
GIFs: Avengers: Age of Ultron | Heavy Duty Armor | Marvel's Avengers: Infinity War
Note: The "Heavy Duty Armor" uniform changes this skill name to "Bullet Punch".
Note: The "Marvel's Avengers: Infinity War" uniform changes this skill name to "Rocket Punch".
With his "Avengers: Age of Ultron" uniform, Hulkbuster punches enemies a few times. A slow, vulnerable, melee move that doesn't deal much damage and mostly just leaves you open for attack.
With his "Heavy Duty Armor" uniform, Hulkbuster punches enemies, fires a few bullets, then punches again. The animation changes but if it's improved at all, it's not noticeable.
With his "Marvel's Avengers: Infinity War" uniform, Hulkbuster extends both hands and rapidly punches 3 times, then launches two rockets which circle enemies before exploding, causing a 2 second Stun. It's still the worst move in Hulkbuster's skillset, but still an improvement over the previous two uniforms. Since the Stun effect is delayed, it's better to use this after Hydraulic Boom (2), which Stuns enemies immediately.
Skill 2: Hydraulic Boom (unlocks at 1✩), base cooldown time 10 seconds.
GIFs: Avengers: Age of Ultron | Heavy Duty Armor | Marvel's Avengers: Infinity War
With his "Avengers: Age of Ultron" uniform, Hulkbuster jumps forward and lands on enemies twice. A mostly useless skill, dealing okay-ish damage but having no other properties tied to it, making it a very vulnerable attack.
With his "Heavy Duty Armor" uniform, Hulkbuster shoots 4 rounds at enemies before executing the jump-and-land animation once. This is similarly useless.
With his "Marvel's Avengers: Infinity War" uniform, Hulkbuster knocks enemies high into the air, then jumps and lands, with a crater rippling across the ground to deal more hits. The first hit deals a 3 second Stun, and the crater hits enemies in a solid area of effect, making this a much more useful skill than its default.
Skill 4: Arc Reactor Burst (unlocks at 5✩), base cooldown time 13 seconds.
GIFs: Avengers: Age of Ultron | Heavy Duty Armor | Marvel's Avengers: Infinity War
With his first two uniforms, Hulkbuster shoots a laser out of his hand repulsors, which lingers for a bit. The only part of Hulkbuster's skillset to deal solid Energy Damage (not counting the one little hit in skill 5).
With his "Marvel's Avengers: Infinity War" uniform, the skill's animation changes slightly, shooting a beam out of his right hand, then adding his left hand for two more bursts. This still deals high Energy Damage and functions similarly, but also has a Guard Hit Shield added - as a result, you'd want to max out the skill level, since that'll increase the Guard Hits to 8 hits for 8 seconds.
Regardless of uniform, this is a useful skill to cancel to after skill 5 - the rockets will still hit enemies and dealing damage even if you cancel the animation. There's no real reason to keep the 5th skill animation running, so you may as well cancel it into 4 and allow the Bind to ensure you won't be hit during this vulnerable animation. With the "Infinity War" uniform, it also means you'll be getting the Guard Hit Shield up quickly into the rotation.
Skill 5: Barrage Strike (unlocks at 6✩), base cooldown time 17 seconds.
GIFs: Avengers: Age of Ultron | Heavy Duty Armor | Marvel's Avengers: Infinity War
With his first two uniforms, the Veronica satellite hovers over enemies and shoots down 6 metal rods in a circle, which Bind all enemies enclosed by them for 3 seconds. The Hulkbuster suit thrusts backwards and releases a barrage of missiles in midair. This skill deals high damage, most of it Physical (there's one hit at the start that's a minor amount of Energy Damage), and is an instant and fairly long i-frame - the only one in his kit.
The "Marvel's Avengers: Infinity War" uniform only slightly changes this skill, keeping the animation mostly the same but adding a large explosion at the end, as well as a 6% heal shortly after the skill is triggered. This is the only bit of native healing in all of Hulkbuster's skillset(s), and it's incredibly useful in keeping him alive in sustained PvE gamemodes. Since it's only 6%, I do recommend bumping it up somewhat through other build components (if not adding more heal passives).
Overall, really good skill, use it as much as possible. If you need the full i-frame duration, let it play out, otherwise cancel it into skill 4 and the rockets will keep flying.
Skill Rotations:
Hulkbuster is barely usable with his first two uniforms, I typically just run 5(c)-4 and run around (or tag out) until I can use it again. Having the 10-second Physical Damage Immunity at Tier-1 really helps in Shadowland floors, where you can spam attacks without having to kite (as long as enemies you're fighting have no Energy Damage), but the 5 second All Damage Immunity at Tier-2 makes this a bit less useful.
I really recommend just not bothering with Hulkbuster with these two uniforms, he has no defensive abilities, only one i-frame and two useful skills in total.
With the "Marvel's Avengers: Infinity War" uniform, as a general rotation, I like to use 5(c)-4-3-2-1:
 

Passive Skills

Passive: Heavy Duty Exo-Frame (unlocks at 4✩).
At Tier-1:
At Tier-2:
A unique passive that has its uses, but I personally don't find it to be very good.
At Tier-1, it's useful as a 10-second window where you can not worry about taking any damage, as long as enemies you're fighting deal purely deal Physical Damage. However, the 50 second cooldown is a major negative and makes sure this passive has very little presence in the majority of gameplay.
At Tier-2, the duration of both the actual immunity and the cooldown are lowered, with the immunity now blocking all damage types. While the total percentage uptime of the passive is increased, lowering the duration to 5 seconds (while balanced) makes it difficult to make use of.
There's no animated visual indication that it triggers, only the presence of the buff icon, which is easy to miss during gameplay - by the time you notice it's triggered, it likely doesn't have very long left anyway. When I first started testing Hulkbuster with the new uniform, I got through a Thanos fight and a Shadowland stage without even remembering this passive existed.
Couple this with the fact that it can trigger while your Guard Hit Shield is active, completely wasting itself, means that this passive isn't as great as it looks. There might be a couple of times where it triggers helpfully and you say "Ooh that's cool !" but it's otherwise unreliable and forgettable.
Leadership: Iron Armada.
A solid and versatile leadership that is guaranteed to benefit all members of the team. While other leaderships might be better, this one is still good enough to use frequently, as long as you're not in a mode with a high DPS requirement.
Of course, don't build Hulkbuster specifically for this leadership, but it's good to use for a team you're already intending on playing Hulkbuster in.
Tier-2 Advancement: System Upgrade.
Not the most exciting Tier-2 Passive. Improves on his native slowness (though the 30% Attack Speed cap can only do so much), adds quite a significant amount of Skill Damage, and buffs his regular Passive, which we've discussed.
All in all, this Tier-2 is a luxury, not a priority. It doesn't fundamentally change anything about his skillset and the buffs are mostly just stat increases, but it's a worthy boost for the character and worth investing in mid-to-late game.
 

Gears

Regular Gears:
As with all uniforms, the gear icons and gear names change, but the stats granted do not. The gear names of the Avengers: Age of Ultron uniform are listed below.
Gear Name Base Stat 1 +20 Bonus Base Stat 2 +20 Bonus Base Stat 3 +20 Bonus
1 Magno-Hydraulic Pseudo-Musculature All Attacks +800 Critical Rate +835 All Attacks +875
2 Impact-Resistant Carbon Plating All Defenses +702 Critical Damage +895 All Defenses +776
3 Anchoring System HP +2802 Crowd Control Time -776 HP +3116
4 Gamma Radiation Detector Ignore Defense +1194 Skill Cooldown -859 -- --
Special Gear:
A Hulkbuster build can really go either way (or a combination of both) - offensively, he does have solid burst damage potential with the 5(c)-4 combo, and defensively, he has natively high defensive stats that might justify a more PvP-oriented build. With the "Infinity War" uniform he also gains a ton of Crowd Control, which can be useful for PvP.
Recommended fixed stats:
Recommended procs:
Stat Priorities:
Here are my recommendations for stats to prioritise on Uru, 4th Gear Option and Uniform Options. If you have already reached the cap for the stat, move on to the next one.
Priority Stat 4th Gear Option Uniform Option Uru Farming Mission Uru Norn Type Stat Cap Flat Points to 1%
1 Skill Cooldown Y Advanced, Heroic 12-1, 13-8 Blue (Blast) 50% 200
2 Ignore Defense Y Heroic 12-6, 13-5 Red (Combat) 50% 200
3 Physical Attack N Rare, Mythic 12-7, 13-1, 13-6 Red (Combat) - -
4 Attack Speed Y Advanced, Heroic 11-3, 11-7, 13-8 Red (Combat) 130% 333
5 Recovery Rate Y Heroic 12-5, 13-3 Purple (Universal) 250% 200
6 HP N Rare, Heroic 11-4, 11-8, 13-3 Purple (Universal) - -
7 Critical Damage Y Mythic 12-3, 13-4 Green (Speed) 200% 100
8 Critical Rate Y Mythic 12-2, 13-4 Green (Speed) 75% 133
Here's my personal reasoning for this list. Keep in mind your priorities might differ based on what you want out of the character, your card stats, and the other components of your build.
 

ISO

You can go any way you want in terms of ISO set - Hulkbuster can take hits well, meaning "When Hit" procs aren't an issue (they can also proc while his Guard Hit Shield is up). If you want an offensive boost, go for an Attack set; if you want a defensive boost, go for a Heal or Shield. Shield procs are generally better in PvP, though if you already have Recovery Rate being built in another aspect of your build, you'd probably lean more towards a Heal proc.
As usual, it's a waste of gold to roll for a specific set, so just settle with the first ISO set of the proc type you want. I'd also at least consider keeping Overdrive, Drastic Density Enhancement or I Am Also Groot if you land on them, and they're not of the proc type you intended for.
Set Name Type Activation Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5
Hawk's Eye Attack When Attacking All Attack +8.5% Critical Rate +8.5% Critical Damage +8.5% Dodge +8.1% Cooldown Time -8.1%
Power of Angry Hulk Attack When Attacking All Attack +8.5% Attack Speed +7.7% All Defense +8.5% Critical Rate +8.5% Ignore Defense +8.1%
Overdrive Attack When Attacking All Attack +8.5% All Defense +8.5% Critical Rate +8.5% Critical Damage +8.5% Ignore Defense +8.1%
Stark Backing Recovery When Hit All Defense +8.5% Max HP +8.5% Critical Damage +8.5% Dodge +8.1% Movement Speed +7.7%
I Am Also Groot. Recovery When Hit All Attack +8.5% Max HP +8.5% Critical Rate +8.5% Crowd Control Time -8.1% Recovery Rate +8.1%
Drastic Density Enhancement Shield When Attacking All Attack +8.5% Max HP +8.5% Critical Damage +8.5% Crowd Control Time -8.1% Defense Penetration +8.1%
Binary Power Shield When Hit Max HP +8.5% All Defense +8.5% Attack Speed +7.7% Critical Rate +8.5% Recovery Rate +8.1%
To optimise:
 

Teams

Hulkbuster has very few teams, but luckily they're all good and have solid bonuses.
Note: Numbers in square brackets [x] refer to the skill used by the character when pressing the Team-Up Button.
Iron Mania: Hulkbuster, Iron Man, War Machine
A classic team, with all 3 characters going from zero to hero with their "Marvel's Avengers: Infinity War" uniforms. Iron Man and War Machine both provide high burst DPS, while Hulkbuster can be tagged to for his higher defensive stats.
While there are only 2 bonuses, they provide okay stats, and the whole team can make use of Hulkbuster's +24% All Attacks boost, since Iron Man uses Energy Attack and War Machine uses Physical.
Anger Management: Hulkbuster, Red Hulk, Hulk
Three strong Combat characters with a nice thematic link, all of which have similar brawler playstyles - mostly melee attacks with a bit of healing. The team bonuses are nice, most notably providing +11.6% All Attacks, on top of Hulk's leadership, which provides +30% Physical Attack to the team.
Blunt Force: Hulkbuster, Hulk, Thor
Replacing Red Hulk with Thor gives another three-bonus team, again with three strong characters. While perhaps not the best team to use if you're planning on using any of these three characters alone, it's a fun setup with a good leadership and bonuses.
 

Uses

Build | Cards
Note: Unless otherwise specified, I am referring to the "Marvel's Avengers: Infinity War" uniform in this section.
Mission Clearing:
Relevant modes: Story Missions, Special Missions, Daily Missions, Dimension Rifts, Epic Quest Missions
Hulkbuster isn't very good for mission clearing: his slow attacks and low Movement Speed make him a sub-optimal clearer for lower missions, where time is the main concern. In higher stages, his lack of defensive abilities, only two i-frames, and the fact that enemies may be immune to Crowd Control make him a tough character to use, even on manual control, in chapters 11+ of Story Missions.
Running through Story Mission 10-8 with Hulkbuster's own leadership, I got the following clear times: 34, 40, 36, 38, 31 - for an average of 35.8 seconds. Not terribly slow, but not the best either.
Damage Output:
Relevant modes: Co-Op Play, Villain Siege
Hulkbuster's damage is high on skills 3, 4 and 5, allowing him to burst down enemies in Co-Op or Villain Siege to a reasonable extent. He has enough damage output to be relevant in endgame PvE, but I wouldn't say damage is his strong suit or describe it as anything more than "good", though.
Player Versus Player:
Relevant modes: Timeline Battle, Battleworld, Alliance Conquest
While he does have good defensive stats, it's generally his kit that lets Hulkbuster down in PvP - it's strong but generic, with no special properties (such as Pierce, ignore i-frames, remove all buffs) that make him stand out.
In Timeline Battle and Battleworld, opponents' teams are generally too meta-heavy for Hulkbuster to stand a chance. Enemies in PvP tend to have far more multi-hit attacks than those in PvE, so a per-hit Guard Hit Shield melts rather quickly, leaving Hulkbuster's melee skills entirely vulnerable. Characters with particularly high DPS will likely one-shot Hulkbuster regardless of his high defenses.
As always, if you build a decent character for PvP you'd at least get some use out of them in Alliance Conquest, since you can pick your battles easily. Find a team without any debuff removal, and you can guarantee that all of Hulkbuster's skills will at least be somewhat useful, making it hard for the AI control to completely mess up (since his skills are either i-frames, Crowd Control or Guard Hits).
Alliance Battle:
Relevant modes: Alliance Battle, Alliance Battle Extreme Mode
Hulkbuster can easily clear Normal Alliance Battle, as with any good character. He may not be the fastest, but he can definitely do it.
He can also clear Extreme Mode, and while he won't be pushing any records, he can put up a respectable score. The main issues I found in my limited testing in this mode were getting Guard Broken (which can be easily solved with a Guard Break Immunity Obelisk) and mobility - with no instant i-frames or movement skills (apart from skill 5, which you should use immediately for damage) it's difficult to dodge oncoming attacks or meteors. Still, he scored a decent 195k on my second attempt with no support and plenty of room for improvement.
World Boss:
Relevant modes: World Boss, World Boss Ultimate Mode
Hulkbuster is alright against normal World Bosses - he has enough damage to easily clear most stages, and his high defensive stats and native heal help him out against the tougher sustained fights. His main weakness in this mode is lack of mobility/iframes - you'll mostly be facetanking and pounding on the boss in melee - so it might be difficult to avoid high-damaging attacks. With a decent setup he can beat most of the regular bosses (Infinity Thanos might take more effort), except maybe Apocalypse, but that fight is awfully designed.
I've had no luck with Hulkbuster against World Boss Ultimate - while his DPS is there, his low movement speed and 2 i-frames are especially punishing, making it extremely difficult to manoeuvre out of the way of telegraphed attacks. Skills like Proxima's Midnight Sky attack melt him, as he's not fast enough to outrun the spears, and his two i-frames aren't long enough to keep him safe for the entire duration. That being said, he might be decent as long as you have backup to tag out to when the problematic attacks start.
Infinity:
Shadowland:
Hulkbuster's kit is ideal for Shadowland, and it's the mode he excels most at. His three Crowd Control abilities get a chance to shine, and the 3-minute time limits on most stages allow for the kind of slow but sustained gameplay that Hulkbuster seems to be built for: locking down enemies through Crowd Control and slowly whittling them down while they're immobile. Any small amounts of damage Hulkbuster takes from enemies that manage to break out of his Stuns or Snares can be readily recovered within a few rotations with his 5th skill's heal, since Shadowland opponents tend to not deal crazy burst damage (save the last few floors).
Shadowland is a rare mode where every skill is useful for Hulkbuster, so you can follow the skill rotation above and easily get the job done in reasonable floors from 1-25 (floors with Reflect will likely be a problem, due to his 4th skill dealing Energy and all his other skills dealing Physical).
 

Conclusion

With his latest "Infinity War" uniform, Hulkbuster becomes a worthy character to build. While he doesn't reach the heights of his early 2016 days, he's a reliable Shadowland clearer and a decent all-round Combat, useful in a variety of modes.
His Tier-2 Passive isn't as important, mostly serving as a simple stat increase, but his uniform is absolutely necessary to make him playable in the endgame.
Hulkbuster isn't a "must-have" character by any means, and one of the less powerful "Infinity War" uniforms, but he's still fun to play and strong enough to hold his own.
submitted by iMuffles to future_fight [link] [comments]

Angel - Character Guide/Review

Wiki Page
Other Guides
Note: I do not update my guides on their reddit posts. If you find this guide from searching and it is out of date, check the "Other Guides" link above to see if I've updated it on the wiki.
 

Overview

History:
Angel was added in update 3.9, a mutant update that also added Magik, Colossus and Emma Frost.
Attainability/Utility:
Angel's X-Genes can be acquired from the Dimension Rift stage "Fallen Angel". Additionally, X-Gene Selectors, Rank Up Tickets, Mastery Tickets and Tier-2 Tickets can be used on him (though they may be a poor choice given his easy farmability through Rifts).
In-Game Bio:
Warren Worthington III's mutation granted him the ability of winged flight. As one of the original X-Men, he is a harbinger of hope and heroism.
 

Basic Information

 

Uniforms

Modern

Angel's default uniform.
Skill Summary:
Skill Number Damage Type Number of Hits I-Frame Crowd Control Other Debuffs Attack Buff Defensive Buff
1 Energy + Physical 7 No -- -- -- --
2 Physical 7 Yes -- -- -- --
3 Physical 3 No Stun (2 sec) -- Damage Accumulation (up to 400% All Attacks) (10 sec) Immunity to All Damage (5 sec), 17% Heal
4 Physical 13 Yes -- -- -- --
5 Energy + Physical 36 Yes -- -- -- --
 

Skills

Active Skills

Going around the normal attack button from right to left:
Basic Attack:
GIF: Modern
From long range, Angel jumps on enemies and bounces off them, then proceeds to punch in melee. Nothing special, and Angel's rotation allows him to use his skills all the time, so you shouldn't ever be using his basics.
Skill 3: Wing Shield (unlocks at 3✩), base cooldown time 10 seconds.
GIF: Modern
Angel curls his wings around him, buffing himself, then releases wing projectiles in all directions, which Stun enemies hit for 2 seconds. A slow attack that deals unspectacular damage, but serves primarily as a utility move.
This is Angel's one skill with complicated mechanics, and the one skill you need to max out - the rest being purely attack animations without any other properties. Having an all-in-one buff skill makes Angel's skillset very simple and easy to get familiar with, since you only have a single skill for all the buffs in his kit.
Defensively, this skill triggers an immediate 5 second damage immunity and a Max HP Recovery buff, which maxes out at 17%. Given that this skill has a 5 second cooldown time at max Skill Cooldown, you can have essentially 100% uptime on the damage immunity, with a significant heal in case you slip up or get pierced.
Offensively, there's a great damage accumulation effect that can ramp up to a 60% Attack buff. The skill animation leaves a gap so you have time to be attacked, so you should at least get hit once before moving into your other attacks. This buff lasts 10 seconds, but you should be cancelling the buff before it expires so you can take advantage of the refreshed damage immunity.
Overall, an incredible buff skill. Angel would still be a solid character without any of these properties, but having them just make him even stronger.
Skill 1: Flying Feathers (unlocks at 1✩), base cooldown time 7 seconds.
GIF: Modern
Angel shoots a few lasers from his hands, then follows up with a row of wing projectiles. The lasers deal Energy Damage while the wings deal Physical.
Angel's weakest skill, dealing low damage while leaving him stationary and vulnerable, so you've really got no good reason to use this (apart from extreme niche cases where you really need to deal Energy Damage). It doesn't really have a place in his rotation either, so you can safely forget about it for the most part.
Skill 2: High Speed Flying (unlocks at 1✩), base cooldown time 8 seconds.
GIF: Modern
Angel swoops into the air, hitting enemies once, then does two flybys which leave chasms of yellow energy as he streaks past. He slowly descends to end the skill's animation and full i-frame, but there's no attack after the second fissure.
A really nice full i-frame skill, but nothing much past that. Deals okay damage, and would serve as a good bridge between defensive buffs, if Angel couldn't refresh his the moment they ran out.
Skill 4: Flapping Feathers (unlocks at 5✩), base cooldown time 13 seconds.
GIF: Modern
Angel flies upwards, pulling enemies into a clump beneath him, then comes down with his wings spinning, dispersing enemies and shooting projectiles. Another nice and flashy full i-frame move, dealing good damage in a long and safe skill animation.
In modes where you are up against multiple enemies and need to deal damage to them quickly, it could also be beneficial to cancel this move after the first hit (since the final hit scatters the enemies you've just vacuumed), and lead into skill 5 so it deals damage to the entire group.
Skill 5: Angel's Wing (unlocks at 6✩), base cooldown time 14 seconds.
GIF: Modern
Angel floats backwards and flaps his wings rapidly, sending projectiles flying at enemies nearby, then shoots a large laser beam from the sky. This deals a whopping 36 hits of high damage, is an instant and full i-frame, and the hit count essentially ensures a damage proc will trigger on this skill. A fantastic ultimate skill that deals monstrous damage.
Skill Rotations:
The general rotation I find best is 3(c)-5-2-4. A longer explanation if you want to know why:
Alternately, if you're in a mode where you need to be clearing mobs, I'd recommend adapting the above rotation to 3(c)-4(c)-5-2, where the first hit of the 4th skill is used for its vacuum ability, gathering nearby enemies in one spot so the 5th skill can affect as many mobs as possible.
 

Passive Skills

Passive: Angel's Touch (unlocks at 4✩).
A solid but situational passive, boosting the healing abilities of both Angel and his teammates, and doubling in effectiveness with the Tier-2 Passive boost. Not much to elaborate on, but I will mention that it boosts his 3rd skill's healing to about 20% at Tier-1 and 22% at Tier-2 (not including any extra Recovery Rate increases).
Leadership: Angel's Protection.
A really useful leadership for PvP scenarios, though the duration of the buff removal is only half of the cooldown, making it a potentially unideal method of debuff removal in more sustained fights (such as Timeline) when compared to other similar passives.
However, this ability is still really useful and rare to come by, and in modes like Conquest you want to have as many as possible, so it's definitely worth mastering Angel for his lead.
Tier-2 Advancement: Enhanced Wing
A really simple passive - Angel is ridiculously strong just by virtue of his skillset and stats, so while this advancement looks underwhelming on paper, he really doesn't need anything more than the basic stat boost this Tier-2 provides.
I wouldn't prioritise it, since Angel is already really powerful at Tier-1, but it's a solid damage buff and a slight defensive buff that work well for the character. It also helps that it's convenient resource-wise, as the advancement uses both very farmable X-Genes as well as mutant materials, which are very easy to stock up on.
 

Gears

Regular Gears:
Gear Name Base Stat 1 +20 Bonus Base Stat 2 +20 Bonus Base Stat 3 +20 Bonus
1 Techno-Organic Wings Physical Attack +760 Attack Speed +489 All Attacks +875
2 X-Suit Physical Defense +638 HP +1204 All Defenses +776
3 Warm Gloves Dodge +1110 Crowd Control Time -525 HP +3116
4 Flight Boots Ignore Defense +1098 Recovery Rate +519 -- --
Special Gear:
Angel is a strong enough character that you can build him any way you like and he'd still be proficient at modes you haven't optimised him for - I have a full offensive build and can still take on teams of meta characters in Timeline, and I'm certain a defensive/PvP build Angel would still easily take on World Bosses and high floors of Shadowland. As usual, a defensive build favours PvP modes, while an offensive build is more suited for PvE ones.
Recommended fixed stats:
Recommended procs:
Stat Priorities:
Here are my recommendations for stats to prioritise on Uru, 4th Gear Option and Uniform Options. If you have already reached the cap for the stat, move on to the next one.
Priority Stat 4th Gear Option Uniform Option Uru Farming Mission Uru Norn Type Stat Cap Flat Points to 1%
1 Skill Cooldown Y Advanced, Heroic 12-1, 13-8 Blue (Blast) 50% 200
2 Ignore Defense Y Heroic 12-6, 13-5 Red (Combat) 50% 200
3 Physical Attack N Rare, Mythic 12-7, 13-1, 13-6 Red (Combat) - -
4 Attack Speed Y Advanced, Heroic 11-3, 11-7, 13-8 Red (Combat) 130% 333
5 Critical Damage Y Mythic 12-3, 13-4 Green (Speed) 200% 100
6 Critical Rate Y Mythic 12-2, 13-4 Green (Speed) 75% 133
7 HP N Rare, Heroic 11-4, 11-8, 13-3 Purple (Universal) - -
8 Recovery Rate Y Heroic 12-5, 13-3 Purple (Universal) 250% 200
Here's my personal reasoning for this list. Keep in mind your priorities might differ based on what you want out of the character, your card stats, and the other components of your build.
 

ISO

As usual, the set you go for depends on the context you want to use Angel in mostly - though I'd argue an Attack set has the best overall use, as more damage can be beneficial for PvP while extra defenses are entirely unnecessary in PvE due to Angel's exceptional skillset.
I've ruled out the Healing sets, since Angel can heal the regular 20% every 5 seconds with his 3rd skill, leaving the Shield sets if you really want a PvP-focused setup.
As usual, it's best practice not to roll for an individual set, as that generally ends up as a horrible gold sink - keep the first set of the proc type you're looking for. If you happen to roll Overdrive or Drastic Density Enhancement, I'd recommend giving some thought to keeping it, even if you're aiming for a different proc type.
Set Name Type Activation Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5
Hawk's Eye Attack When Attacking All Attack +8.5% Critical Rate +8.5% Critical Damage +8.5% Dodge +8.1% Cooldown Time -8.1%
Power of Angry Hulk Attack When Attacking All Attack +8.5% Attack Speed +7.7% All Defense +8.5% Critical Rate +8.5% Ignore Defense +8.1%
Overdrive Attack When Attacking All Attack +8.5% All Defense +8.5% Critical Rate +8.5% Critical Damage +8.5% Ignore Defense +8.1%
Drastic Density Enhancement Shield When Attacking All Attack +8.5% Max HP +8.5% Critical Damage +8.5% Crowd Control Time -8.1% Defense Penetration +8.1%
Binary Power Shield When Hit Max HP +8.5% All Defense +8.5% Attack Speed +7.7% Critical Rate +8.5% Recovery Rate +8.1%
To optimise:
 

Teams

Note: Numbers in square brackets [x] refer to the skill used by the character when pressing the Team-Up Button.
New Defenders: Angel, Beast, Valkyrie
Only a single team bonus, but a team that seems to be designed to boost Angel. You get Beast's 45% (50% with the "Age of Apocalypse" uniform) Physical Attack leadership as well as his transferrable buff, and Valkyrie's fantastic damage boost to Villain types. A great team for tackling endgame content with Angel as a main, though Valkyrie can put in work herself.
Champions of Los Angeles: Angel, Black Widow, Ghost Rider
A team with two decent characters and Angel, who's a league above. A solid group if you want Angel to carry a team with his own leadership, and want to trigger his 5th skill every time with the Co-Op Attack.
Original Members of X-Men: Angel, Cyclops, Beast
A more prominent thematic link with two other X-Men, providing solid team bonuses and a couple options for team support. You can go with Angel's leadership, protecting the team from debuffs; Cyclops' leadership, giving +25% (35% with the "Marvel NOW!" uniform) All Attacks and 25% All Defenses buffs to the entire team; or neglect Cyclops and go with Beast's big Physical Attack leadership.
Beast also provides some minor team buffs at Tier-2, with small amounts of Recovery Rate (synergising well with Angel's Passive), Guaranteed Critical Rate, and reduction of damage received being applied to the entire team.
A nice team with a few options for the leader spot, solid bonuses, and good characters all around.
 

Uses

Build | Cards
Mission Clearing:
Relevant modes: Story Missions, Special Missions, Daily Missions, Dimension Rifts, Epic Quest Missions
Angel's a great mission clearer, with good tracking on his i-frame skills, and a couple attacks that spray projectiles in multiple directions. Played manually, his high DPS, long i-frames and almost-permanent damage immunity make him a solid choice to tackle even the toughest Story Missions.
Running through Story Mission 10-8 with Angel's own leadership, I got the following clear times: 31, 36, 37, 30, 31 - for an average of 33 seconds. A really impressive time, given the AI's shoddy skill prioritisation during these runs.
Damage Output:
Relevant modes: Co-Op Play, Villain Siege
Angel's DPS is phenomenal, especially compared to other farmable Speed characters, and tears through Co-Op and Villain Siege bosses in a matter of seconds. The burst damage on his 5th skill is absolutely deadly when paired with a high damage proc, and his other i-frame skills, while not as high-damaging, put up some good numbers as well.
Player Versus Player:
Relevant modes: Timeline Battle, Battleworld, Alliance Conquest
Angel's leadership alone would have made players scramble to build him for PvP, and on top of that, he's very proficient in these modes as well. His quick and full i-frames are all great to break an enemy's partial i-frames and leave them stationary, and provide a solid second layer of protection to the characters that can pierce damage immunity. His biggest issue in PvP would be a character like Nova, who can both pierce i-frames and immunity in a single high-damaging move.
Angel holds his own in Timeline, even at Tier-1. His DPS is sufficient to take out even tanky Combat characters, and he's basically always going to beat out a character with no pierce abilities or passives. Certain characters will give him trouble, but all in all he's a great pick for Timeline, and a very rare highly-farmable character that can function as both a leadership and a viable Timeline main. Battleworld is much the same, except you won't be able to take advantage of his debuff removal leadership skill, which certainly takes his usefulness down a notch.
In Conquest, there's really no guaranteeing what the AI will do, but the fact that he only has 1 bad skill the AI can possibly select (3 of them are full instant i-frames, the other applying a ton of buffs), he seems a solid pick for countering strong enemies. His leadership is also most useful here, as it's nice to have a variety of choices for debuff removal to counter multiple enemy teams that may have debuff-reliant characters.
Alliance Battle:
Relevant modes: Alliance Battle, Alliance Battle Extreme Mode
Angel can readily clear the three modes of Alliance Battle, but he's not a fantastic performer in any. His survivability is excellent as always, so staying alive is never an issue, but his main pitfalls are his small area-of-effect attacks and constant i-frames.
These two issues are especially bad together, since being in constant i-frame means enemies won't gather around him to attack, and will instead stay put in their various spawn locations all around the large arena, making the small attack radii on Angel's skills even more noticeable.
Despite this, his high damage and great defensive abilities make him a good choice for these modes. While he isn't a top scorer in Extreme Mode, he can easily stay alive the entire time and score a decent amount (the video below is with his own leadership and no good support, lazy gameplay without really trying for a high score).
World Boss:
Relevant modes: World Boss, World Boss Ultimate Mode
As expected, Angel's an excellent World Boss main, with his perfect i-frames, fixed rotation, damage immunity, heals and high damage output. A fixed rotation in World Boss means that you don't even have to learn the enemy attack patterns - just stick to the rotation and you'll be completely fine in most cases (you might still want to watch out for meteors in the Thanos stages, for example).
He's so good that there's not much more to add in terms of gameplay tips. I've also cleared Phase 1 of some of the Ultimate bosses, with solid support and strikers (while the regular World Boss videos have none). Not the fastest clearer and certainly outdone by meta Native Tier-2s, but a solid and farmable choice for an earlier-game player.
Infinity:
World Boss Dimension Rifts:
Age of Apocalypse:
World Boss Ultimate: (Phase 1 only)
Shadowland:
Angel is of course great in Shadowland, but isn't as ideal in this mode due to his unideal mobbing capabilities. He has no real method of keeping enemies together, most of his skills are directional or have poor area-of-effect damage, and he only has one 2-second Stun on his 3rd skill. While his high damage and survivability still make him a great pick for high-level Shadowland, he isn't quite as powerful here relative to single-enemy modes like World Boss (where I'd say he excels in the most).
I'd say Angel's 100% i-frame uptime isn't necessarily a good thing in Shadowland - it might even be beneficial to use his 1st skill under damage immunity to make multiple enemies group up near him. As mentioned in the "Skill Rotations" section above, once enemies are gathered in the general vicinity, it's good to use the first hit of skill 4 to group them tighter, allowing skill 5's laser to hit the entire group at once.
Overall, Angel's as solid as you'd expect in Shadowland, but his kit is somewhat lacking in area-of-effect attacks, and abilities that easily control and push enemies around. As such, he's not as good solo against modes with multiple enemies, though he's obviously a beast against Boss modes.
 

Conclusion

Angel is without a doubt one of the best farmable characters in the game, and an incredibly fast farm at that, for players who focus on grinding Dimension Rifts. He has a really useful and rare PvP leadership, three long i-frames, massive damage output, near-permanent damage immunity, a strong damage accumulation buff, a team support passive, and significant native healing. If that doesn't sell you, I don't know what will.
He's spectacular at every mode of the game, and can contend with much harder-to-obtain Native Tier-2s in PvP. For a farmable character, he's a godsend, and I would recommend all players look into building him (at least to Tier-1 maxed) for his great utility and usefulness in a variety of gamemodes.
submitted by iMuffles to future_fight [link] [comments]

PoE - an amazing Tier1 game with RAMPANT Tier10 technical problems

Disclaimer: This IS a rant.
OK, so I started playing playing PoE a month ago. I am a big fan of ARPG games, just couldn't find the time and will to start a new one for quite a while. Instantly, I loved PoE. I was halfway through cruel difficulty in the last days of the Breach League, and I decided to invest money into it, bought some premium stash tabs, currency tab, essence tab, cards tab. Loved it. Especially for people coming over from Diablo3, this game is a nice reminder of what ARPG games can do, and can give.
Now, I play the steam version of the game. First thing I noticed, is that that when downloading a lets say, 15mb patch, there is this 'preallocating space' phase that lasts 5 minutes, the actual download phase (5 sec or whatever), and installing phase (another 5 min). ''Whatever'', I thought to myself. I had to mess around with the graphic settings, console commands, steam launch options, external graphic settings, tweaks and workarounds for the rest of the day to get the game to run relatively smoothly. This was my first warning sign - there was no noticeable difference in performance in low or high graphical settings, lower or higher resolutions, shadows, AA, mustithreading - none of these seemed to have any impact on either how the game looks, or how it runs, at least for me. But hey, I did something right, and the game runs at 60fps, for an hour or two at least, but I can live with that.
I also noticed that when entering a town hub in game, there is this weird stuttering while the game loads something. Turns out, this is the cosmetic effects of other players entering the town. Irritating, but still whatever. Once I got to the endgame, I barely left the hideout anyway. I can live with that.
I just played a unique map in game - Grandmaster Halls or something like that, and JESUS FUCKIGN CHRIST, AM I PISSED. The map is basically a lot of rogue exiles (or supporter created chars, not important) that spawn in waves - each of which gives me 2-3 seconds of freeze time. Unplayable. But their wings and weapon effects look so good!
Don't even get me started on the certain areas in the game that seem to have ABSOLUTELY HORRID fps, the Dominus fight, from const 60fps during the climb, to 15fps boss battle. The last phase of the Malachi fight, same thing. 15 fps. Malachi boss in maps - 60 fps.
My fps during playing maps and other endgame content is practically binary - either 60 or 0. All my friends that play the game have different PCs, all of us have some issues of technical nature. If you ever google your performance issue in PoE, you will find endless seas of bug and performance reports, issues, workarounds, fixes, and they all work for some, and for others they don't.
I have NEVER, in my almost 2 decades of gaming, seen a higher profile game, with so random, and unpredictable performance, that is caused by undetectable issues, that manifest in a thousand different way for a thousand different people.
Please, DEVs, please - Make the performance the issue No1, cause there is no other thing that makes playing PoE more frustrating that that. I LOVE the fact that we are getting 6 new acts in the next big patch, I love new content in general, but we are literally adding weight to a sinking ship right now.
PS- I have a decent gaming PC, its about 2 years old, but it was a beast when I got it. It can play almost anything today, with no issues. It should be able to run 3 instances of PoE at the same time. Some of my friends have even better hardware.
EDIT: my CPU and GPU load while playing. Never above 40%
submitted by jovanmhn to pathofexile [link] [comments]

Heimdall - Character Guide/Review

Wiki Page
Other Guides
Note: I do not update my guides on their reddit posts. If you find this guide from searching and it is out of date, check the "Other Guides" link above to see if I've updated it on the wiki.
 

Overview

History:
Heimdall was added in update 3.5 to tie in with the release of Thor: Ragnarok, alongside other characters and uniforms featured in the film.
Attainability/Farmability:
He is currently unfarmable, but his Biometrics can be obtained from various types of selectors. Heimdall Biometrics are also a possible drop from the Thor: Ragnarok Cinematic Battle reward chests, in small amounts.
As usual, Rank Up Tickets, Mastery Tickets and Tier-2 Tickets can all be used on Heimdall. While not a bad choice due to Heimdall's lack of easy farmability, there are objectively much harder to obtain characters that might benefit a bit more from Rank Up or Tier-2 Tickets.
In-Game Bio:
Heimdall is an Asgardian with unmatched powers of perception, being able to see and hear across time: it was for these abilities that Odin named him the guardian of the Bifrost. Heimdall possesses all the abilities typical of Asgardians - including strength, speed and stamina - and is also able to project an avatar of himself, which often aids in communication. As a warrior, Heimdall is particularly skilled with bladed weaponry.
 

Basic Information

 

Uniforms

Marvel’s Thor: Ragnarok

Heimdall’s default uniform.
Skill Summary:
Skill Number Damage Type I-Frame Number of Hits Crowd Control Other Debuffs Attack Buff Defensive Buff
1 Physical Yes 2 Bleed (5 sec)
2 Physical Yes 5 Stun (3 sec)
3 Physical No 1 45% Blind (5 sec) All Attacks +10%, All Speeds +10% (10 sec) All Defenses +15% (10 sec), Guards against 6 hits (5 sec)
4 Physical + Fire Physical No 4
5 Physical + Fire Physical Yes 9 Stun (3 sec) Burn (5 sec)
 

Skills

Active Skills

Going around the normal attack button from right to left:
Basic Attack:
GIF: Thor: Ragnarok
All melee attacks, mostly two sword slashes but occasionally a quick stab.
Skill 3: Eyes of the Watcher (unlocks at 3✩), base cooldown time 14 seconds.
GIF: Thor: Ragnarok
A pillar of yellow energy appears around Heimdall, buffing him, and one hit of low damage is dealt to enemies standing inside the pillar as Heimdall touches his sword to the ground.
This also provides a variety of buffs to Heimdall, as well as a Blind debuff to enemies (which increases the chance of enemies missing attacks):
Stat Buffed/Debuff Inflicted Level 1 (Minimum) Increase Per Skill Level Level 6 (Maximum)
Blind (5 sec) +30% 3% +45%
All Attacks (10 sec) +5% 1% +10%
All Defenses (10 sec) +5% 2% +15%
All Speeds (10 sec) +10% 0% +10%
Additionally, there is a Guard Hit shield, or Barrier, which doesn’t scale linearly. It starts out guarding 3 hits for 2 seconds, but increases to 6 hits for 5 seconds at Skill Level 6. This is Heimdall’s primary survivability measure, so if the stat buffs and Blind didn’t convince you, you should max this skill for the shield alone.
The buffs activate as soon as the pillar appears, meaning you can cancel out of the animation if you only want the buffs, but you need to wait until the end of the skill if you want the Blind effect to kick in.
Skill 1: Chain Slash (unlocks at 1✩), base cooldown time 6 seconds.
GIF: Thor: Ragnarok
Heimdall hits enemies into the air while jumping up, and hits them again in midair. This is a brief but effective skill with an instant i-frame and a short skill cooldown, making it one of Heimdall’s most useful attacks. The area of effect of this skill is also deceptively large - it’s not a huge radius, but can hit more enemies than the skill animation would have you believe.
This skill also inflicts a 5 second Bleed damage-over-time debuff on enemies affected, though that doesn’t have too large an impact on most modes.
Skill 2: Invasion Blockade (unlocks at 1✩), base cooldown time 7 seconds.
GIF: Thor: Ragnarok
Heimdall slashes at enemies twice before leaping up and smashing his sword down, creating three long fissures in the ground. This hits enemies up to 5 times, with the final 3 hits caused by the craters having a much longer range than the initial two sword swings.
The brief period that Heimdall is in the air after the first two hits is an i-frame, though it may be hard to use effectively due to its delayed activation and how short it is, especially if you have high Attack Speed.
Skill 4: Guardian Sword (unlocks at 5✩), base cooldown time 10 seconds.
GIF: Thor: Ragnarok
Heimdall plants himself on the spot and swings his sword around, creating four yellow energy waves that travel in a straight line for a long range. While this is a high-damaging move with great crowd-clearing potential, Heimdall is completely rooted to the spot during the animation - it doesn’t have any innate defensive buffs or i-frames. For this reason, it is best to use only when your guard hit shield is up, and if you don’t have Guard Break Immunity, to only use it when you aren’t prone to being guard broken.
Skill 5: Flame of Protection (unlocks at 6✩), base cooldown time 15 seconds.
GIF: Thor: Ragnarok
Heimdall jumps up and plants his sword into the ground, dealing a 3-second Stun and causing a ring of fire to appear in a circular area around him. Energy begins exploding out of the ground upwards in the same circle, dealing a 5-second Burn damage-over-time debuff to enemies inside. This skill deals a total of 9 hits of good damage, and has a brief i-frame at the start when Heimdall leaps up.
This animation can be cancelled the moment Heimdall finishes his jump and deals the first hit, and the rest of the animation will still play out properly. If you have a damage proc, cancelling this skill into Guardian Sword is a great way of vastly increasing damage output, as the extra hits will make the damage proc more likely to trigger while increasing the damage of both skills.
Another thing to note is that the skill does not go on cooldown until the first hit, meaning if you wanted to use it as an infinitely cancellable i-frame for whatever reason, you can. However, this probably isn’t too practical, as you’ll be wasting one of Heimdall’s two high-damaging skills by never properly using it.
Skill Rotations:
The rotation I find works the best is 3-5(c)-4-1-2-1, in short form.
 

Passive Skills

Passive: Heimdall’s Eyes (unlocks at 4✩).
A good passive, with a helpful bit of regular Dodge to synergise with the Guaranteed Dodge Heimdall gets at Tier-2. Ignore Dodge never hurts either, and the Blind Immunity is a neat character detail that also comes in handy if you choose to use him in Extreme Alliance Battle, where the Frost Beast inflicts Blind debuffs.
Leadership: Firm Guardian.
Unfortunately Heimdall’s leadership is quite disappointing, though you may find some in it in PvP if you have Heimdall at Tier-2, to increase his buffed defenses. In PvE, though, Heimdall’s low damage output needs all the help it can get, so you’re better off with an attack/damage boosting leadership.
Tier-2 Advancement: Guardian of the Bifrost
A fantastic Tier-2 Passive, with a mild improvement to Heimdall’s low DPS and an incredible defensive buff. Heimdall becomes tanky as hell at Tier-2, but unfortunately his damage still leaves much to be desired. The passive isn’t very complicated, so it doesn’t require too much elaboration.
The Skill Damage increase is appreciated, but still doesn’t do anything extravagant for Heimdall and his disappointing damage output. It certainly provides a noticeable bump from his Tier-1 DPS, but still pales in comparison to other characters.
Defensively, Heimdall gets a ridiculous amount of Guaranteed Dodge, more than the majority of Speed characters, as well as a quarter reduction to damage received. The Guaranteed Dodge helps keep Heimdall’s shield intact for longer, with dodged hits not affecting the shield, while the damage reduction significantly mitigates any attacks that manage to get through.
While Heimdall is good enough at Tier-1, he really shines defensively through this Tier-2 Advancement. It doesn’t really do much for his disappointing damage, though, so don’t expect this to boost him to much higher-level PvE content.
 

Gears

Regular Gears:
Gear Name Base Stat 1 +20 Bonus Base Stat 2 +20 Bonus Base Stat 3 +20 Bonus
1 Hofund Physical Attack +760 Attack Speed +525 All Attacks +875
2 Frayed Cape All Defenses +663 Dodge +525 All Defenses +776
3 Leather Armguard Skill Cooldown -1110 Critical Damage +501 HP +3116
4 Utility Belt HP +2549 Ignore Defense +519
Special Gear:
Heimdall’s kit definitely favours a PvP build, though you may choose to build him offensively if you want him to tackle PvE content (as his innate DPS needs a lot of improvement).
Recommended fixed stats:
Recommended procs:
Stat Priorities:
Here are my recommendations for stats to prioritise on Uru, 4th Gear Option and Uniform Options. If you have already reached the cap for the stat, move on to the next one.
Priority Stat 4th Gear Option Uniform Option Uru Farming Mission Uru Norn Type Stat Cap Flat Points to 1%
1 Skill Cooldown Y Advanced, Heroic 12-1, 13-8 Blue (Blast) 50% 200
2 Ignore Defense Y Heroic 12-6, 13-5 Red (Combat) 50% 200
3 Physical Attack N Rare, Mythic 12-7, 13-1, 13-6 Red (Combat) - -
4 Dodge Y Advanced, Legendary 12-4, 13-5 Green (Speed) 75% 133
5 HP N Rare, Heroic 11-4, 11-8, 13-3 Purple (Universal) - -
6 Attack Speed Y Advanced, Heroic 11-3, 11-7, 13-8 Red (Combat) 130% 333
Here’s my personal reasoning for this list. Keep in mind your priorities might differ based on what you want out of the character, your card stats, and the other components of your build.
 

ISO

Which ISO set you go for on Heimdall is really dependent on what you’re building him for. As usual, Attack sets are likely the safest bets, but I can see a good argument for a Heal or Shield set for PvP, which Heimdall can definitely excel in. A bit of healing could also be useful in PvE, as Heimdall doesn’t have any innate healing.
As usual, don’t roll for a specific set, just decide if you want an offensive/defensive set and keep the first one you roll. I’d also at least consider keeping I Am Also Groot, Overdrive and Drastic Density Enhancement if you land on them and they’re not of the proc type you’re intending to get.
Set Name Type Activation Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5
Hawk’s Eye Attack When Attacking All Attack +8.5% Critical Rate +8.5% Critical Damage +8.5% Dodge +8.1% Cooldown Time -8.1%
Power of Angry Hulk Attack When Attacking All Attack +8.5% Attack Speed +7.7% All Defense +8.5% Critical Rate +8.5% Ignore Defense +8.1%
Overdrive Attack When Attacking All Attack +8.5% All Defense +8.5% Critical Rate +8.5% Critical Damage +8.5% Ignore Defense +8.1%
Stark Backing Recovery When Hit All Defense +8.5% Max HP +8.5% Critical Damage +8.5% Dodge +8.1% Movement Speed +7.7%
I Am Also Groot. Recovery When Hit All Attack +8.5% Max HP +8.5% Critical Rate +8.5% Crowd Control Time -8.1% Recovery Rate +8.1%
Drastic Density Enhancement Shield When Attacking All Attack +8.5% Max HP +8.5% Critical Damage +8.5% Crowd Control Time -8.1% Defense Penetration +8.1%
Binary Power Shield When Hit Max HP +8.5% All Defense +8.5% Attack Speed +7.7% Critical Rate +8.5% Recovery Rate +8.1%
To optimise:
 

Teams

Heimdall has a limited number of 3-team bonuses, though like most Asgardians, he has a ton of two-team bonuses with other Asgardian characters. Throw him in random Asgardian teams and you’ll more than likely get a bonus or two out of it.
Note: Numbers in square brackets [ ] refer to the skill used by the character when pressing the Team-Up Button.
Asgard Infiltration: Heimdall, Thor, Loki
A full-bonus team of solid Universal characters, which are all plenty viable on their own (Thor requires his Ragnarok uniform to be up to par with the others). This team comes with a significant number of team bonuses, most notably around 10% Ignore Defense, but unfortunately is lacking a good leadership, with Heimdall's likely being the best out of the three.
Perception Check: Heimdall, Thor, Ulik
Another team and another set of full bonus icons. The bonuses this time are significantly better, providing more than 10% of All Attack on top of the 10% Ignore Defense from the previous team, and Ulik's +30% Physical Attack leadership is useful to boost Heimdall. However, this'll leave out Thor from getting any leadership bonuses, and Ulik is a bit of a deadweight considering how strong the other two are.
 

Uses

Build | Cards
Mission Clearing:
Relevant modes: Story Missions, Special Missions, Daily Missions, Dimension Rifts, Epic Quest Missions
Heimdall is a reasonably fast mission clearer, mostly due to his 4th skill’s huge range. Skill 2 also has some decent crowd clearing potential, though his 1st skill has a small attack radius, and his 5th skill has no tracking at all.
While Heimdall is tanky enough to survive most regular level 60 missions, his poor i-frames and lack of innate healing make him a difficult character to use in later chapters (11+) of Story Missions.
Running through Story Mission 10-8 with Heimdall's own leadership, I got the following clear times: 37, 41, 36, 38, 41 - for an average of 38.6 seconds. A decent time, but largely overshadowed by meta characters.
Damage Output:
Relevant modes: Co-Op Play, Villain Siege
Heimdall’s DPS is for the most part quite low, though his 5(c)-4 combo can put out significant burst damage with a damage proc. This chain can be used to burn through Co-Op bosses very easily, often resulting in a first or close second place.
In Villain Siege, Heimdall can undoubtedly tear through Easy and Medium difficulties. He’s good enough to survive through Hard, but his DPS may be frustratingly low in this stage.
Player Versus Player:
Relevant modes: Timeline Battle, Battleworld, Alliance Conquest
Heimdall is more suited for PvP than PvE, with many defensive buffs, and can surprisingly stand up to some meta characters. He's obviously excellent in lower levels of Timeline and Battleworld, and can also do fairly well in higher leagues and ranks.
As with most "good but not great" PvP characters, Conquest is a place where he can shine, and the only mode you'd have in mind when building him for PvP. Heimdall is a great tank, and can take on some solid mid-to-high-tier characters in this mode.
Alliance Battle:
Relevant modes: Alliance Battle, Alliance Battle Extreme Mode
Heimdall can do Alliance Battle fairly well, with his main draw being the crowd clearing on his 4th skill.
He can clear Extreme Mode, but I don't view it as particularly easy, mostly because you have to stand completely still while using his 4th. You can avoid meteors while 4 and 5 are on cooldown, using his two quick i-frame skills, but you're almost guaranteed to be hit by one while running 5(c)-4. You ideally want the continuous damage from skill 5 to hit the beast, while the 4th skill's energy waves go on and clear out some regular mobs.
As the Universal Hero Frost Beast deals Blind when hitting your character, this is one mode where Heimdall's immunity to that debuff comes in handy, as one less thing you have to worry about.
I did manage to clear 100k, but keep in mind my build is strongly geared towards PvE, with a 200% damage proc, so this may not be achievable for a regular built Heimdall. However, I don't really focus on this gamemode as it doesn't interest me much, and the video linked below was only my second attempt with Heimdall, so there's definitely room for improvement.
World Boss:
Relevant modes: World Boss, World Boss Ultimate Mode
Heimdall is a respectable World Boss clearer, able to beat the majority of bosses at Tier-2, and could probably take on a few of the easier Black Order bosses and Cable at Tier-1, assuming you don't have OP striker support. While he isn't close to the best World Boss main available, his high defensive stats, Guard Hit Shield and two low-cooldown i-frames make him a good choice for this mode.
Most of the clears on the harder bosses (Black Dwarf, either Thanos) aren't effortless, and require some knowledge of the boss rotation to be able to stay alive if the fight lasts a while. Against Thanos, you have to use your i-frames to ensure you aren't debuffed (assuming Tier-2), as losing all his buffs will cripple Heimdall.
I wouldn't consider Heimdall viable for World Boss Ultimate Mode, as his damage and survivability aren't up to par with the characters that are often used in this mode. If you have strikers good enough to allow Heimdall to clear an Ultimate Mode Boss, you're probably just better off using one of those strikers as your main.
Infinity:
Age of Apocalypse:
Shadowland:
Of all the PvE modes, Heimdall is definitely best suited for Shadowland, a mode that focuses on roster diversity and gives a use for solid - but not quite meta - characters. Heimdall greatly benefits from being able to face opponents that are able to be Stunned by his 2nd and 5th skills and Blinded by his 3rd. This is especially useful at Tier-1, where Heimdall doesn't have his huge defensive stat boosts.
Heimdall is well off defensively in Shadowland, but his innately low damage output is the biggest limiter as far as how high of a floor he can clear. If you want to build him for a Shadowland solo, an offensive build is the way to go, especially if you have him at Tier-2 (or intent to Tier-2 him at some point).
Heimdall excels against multiple opponents, as his 5(c)-4 combo attacks in a wide range that is able to Stun and deal nice damage to several enemies. Single bosses are more of an issue, as they're usually damage sponges - so while Heimdall can lock them down, his damage will be frustratingly low.
 

Conclusion

Heimdall isn't a fantastic character, especially in the stacked Universal class, but you can definitely make him work with some effort put into his build. While he has disappointing damage output, his strong suit is definitely his defensive capabilities, making him a solid choice for a PvP-specific build.
This is a niche use for a character, so I wouldn't say Heimdall is a "must-have" or "required" for anything in particular, and I wouldn't recommend him to a brand new player. If you're decently progressed into the game and are interested in Heimdall, though, he's more than viable with a decent build.
submitted by iMuffles to future_fight [link] [comments]

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